Commit Graph

6 Commits

Author SHA1 Message Date
Maribeth Bottorff
88ff901a72 chore: use prettier instead of clang-format (#7014)
* chore: add and configure prettier

* chore: remove clang-format

* chore: remove clang-format config

* chore: lint additional ts files

* chore: fix lint errors in blocks

* chore: add prettier-ignore where needed

* chore: ignore js blocks when formatting

* chore: fix playground html syntax

* chore: fix yaml spacing from merge

* chore: convert text blocks to use arrow functions

* chore: format everything with prettier

* chore: fix lint unused imports in blocks
2023-05-10 16:01:39 -07:00
Christopher Allen
d83dcfbe2e chore(build,tests): Remove obsolete kludges / config options (#6835)
* chore(tests): Remove circular import loading issue kludge

  Prior to PR #6818, circular imports resulted in the debug module
  loader (in closure/goog/base.js) failing to record the
  goog.module ID of most modules that were
  involved in the cycle, and in particular of the Blockly.Xml
  module.  This had secondary fallout that resulted
  in library blocks modules being loaded in the wrong order.

  A kludge was introduced in PR #6703 that worked around this
  problem by making sure that window.Blockly was set, allowing
  the modules loaded out-of-order to still work.

  Now that we have removed all remaining circular dependencies
  there is no need for the kludge, since all module IDs are
  properly recorded and modules are loaded in the correct order.

* chore(build): Remove exclude for non-existent core/blockly.js

  There was a transitional period where we had both
  core/blockly.ts and core/blockly.js, and wished to exclude
  the latter from tsc's input, but the latter file was deleted
  (and inadvertently restored, then re-deleted) some time ago.
2023-02-08 11:56:35 +01:00
Christopher Allen
d808c068d2 fix(tests): Use build/msg/en.js instead of msg/messages.js (#6825)
This change had already been made (by PR #6475 amongst other) to
most of the tests, but there were a couple of stragglers that
still mentioned messages.js.

Fixes #6824.
2023-02-07 10:25:13 +00:00
Christopher Allen
f528eccba7 fix(tests): Fix bootstrapping of generators in compressed mode (#6703)
Previously we had code that would, in uncompiled mode, make sure
that javascriptGenerator etc. were set to the corresponding module
exports object (by fetching it with goog.module.get), but in
compressed mode we made no effort to set (e.g.) javascriptGenerator
to Blockly.JavaScript, which is where that export actually appears
in the namespace tree when loading the chunk via a <script> tag.

This commit introduces two new configuration options to bootstrap.js
(preconfigured with defaults that should work in most cases) mapping
global variable names to their corresponding module identifiers, and
modifies the code in bootstrap_helper.js to set global variables
appropriately in both uncompressed and compressed modes.
2022-12-14 19:47:27 +00:00
Christopher Allen
f947b3f4f6 refactor!: Remove remaining use of goog.module.declareLegacyNamespace. (#6254)
* fix(build): Minor corrections to build_tasks.js

  - Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
  - Remove unnecessary trailing semicolons.

* refactor(blocks): Remove declareLegacyNamespace

  Remove the call to goog.module.declareLegacyNamespace from
  Blockly.libraryBlocks.  This entails:

  - Changes to the UMD wrapper to be able to find the exports object.
  - Changes to tests/bootstrap_helper.js to save the exports object
    in the libraryBlocks global variable.
  - As a precaution, renaming the tests/compile/test_blocks.js module
    so that goog.provide does not touch Blockly or
    Blockly.libraryBlocks, which may not exist / be writable.

  * feat(build): Add support named exports from chunks

  We need to convert the generators to named exports.  For backwards
  compatibility we still want e.g. Blockly.JavaScript to point at
  the generator object when the chunk is loaded using a script tag.

  Modify chunkWrapper to honour a .reexportOnly property in the
  chunks table and generate suitable additional code in the UMD
  wrapper.

* refactor(generators): Migrate JavaScript generator to named export

  - Export the JavaScript generator object as javascriptGenerator
    from the Blockly.JavaScript module(generators/javascript.js).

  - Modify the Blockly.JavaScript.all module
    (generators/javascript/all.js) to reexport the exports from
    Blockly.JavaScript.

  - Update chunk configuration so the generator object remains
    available as Blockly.JavaScript when loading
    javascript_compressed.js via a <script> tag.

    (N.B. it is otherwise necessary to destructure the require
    / import.)

  - Modify bootstrap_helper.js to store that export as
    window.javascriptGenerator for use in test code.

  - Modify test code to use javascriptGenerator instead of
    Blockly.JavaScript.

  - Modify .eslintrc.json so that javascriptGenerator is allowed
    as a global in test/.  (Also restrict use of Blockly global
    to test/.)

  N.B. that demo code in demos/code/code.js uses <script> tag
  loading and so will continue to access Blockly.JavaScript.

* refactor(generators): Migrate Lua generator to named export

* refactor(generators): Migrate PHP generator to named export

* refactor(generators): Migrate Python generator to named export

* refactor(generators): Remove declareLegacyNamespace calls

  Remove the goog.module.declareLegacyNamespace calls from the
  generators.

  This turns out to have the unexpected side-effect of causing the
  compiler to rename the core/blockly.js exports object from
  $.Blockly to just Blockly in blockly_compressed.js - presumably
  because it no longer needs to be accessed in any subsequent chunk
  because they no longer add properties to it.  This requires
  some changes (mainly simplification) to the chunkWrapper function
  in build_tasks.js.

* refactor(core): Remove declareLegacyNamespace from blockly.js

  So easy to do _now_: just need to:

  - Make sure the UMD wrapper for the first chunk knows where the
    exports object is.
  - Use that same value to set the Blockly.VERSION @define.
  - Have bootstrap_helper.js set window.Blockly to the exports
    object.
  - Fix tests/compile/test_blocks.js to not assume a Blockly
    global variable, by converting it to a goog.module so we
    can use a named require.
2022-06-30 19:53:32 +01:00
Christopher Allen
46df7d132d refactor(tests): Revise tests/playgrounds/prepare.js as tests/bootstrap.js to improve support for ES modules and post-bootstrap scripts (#6214)
* refactor(tests): Move and rename prepare.js, blockly.mjs

  Since prepare.js and blockly.mjs are going to be needed for running
  all tests in uncompiled mode (not just the playgrounds), move them
  tests/.  Further, rename prepare.js to bootstrap.js to better reflect
  its purpose.

* feat(tests): Introduce BLOCKLY_BOOTSTRAP_OPTIONS

  Provide a mechanism for web pages that use bootstrap.js to control
  what is loaded and how.

* fix(tests): Use the blockly repository path for all script src= URLs

  Previously the (non-advanced) playground was only correctly loadging
  on localhost because you can put an arbitrary number of "../"s in front
  of a relative URL and it just takes you to the root directory.

* fix(tests): Don't use template literals in bootstrap.js

  This is necessary (but not necessarily sufficient) to be able to
  load the file in IE 11.

* fix(tests): Throw error if attempting to bootstrap in node.js

* feat(tests): Make bootstrap.js more configurable.

* Terminology change: use "compressed" and "uncompressed" to describe
  what Closure Compiler calls "compiled" and "uncompiled", to reduce
  confusion with the compilation that will be done by tsc.

* Get the list of modules to bootstrap (in compressed mode), or
  scripts to load (in compressed mode) from BLOCKLY_BOOTSTRAP_OPTIONS,
  to allow calling scripts to to specify exactly what to load.

* feat(tests): Use a proper quote function

  We need to generate string literals.  Best to use a quote function
  instead of concatenating on quote marks withou escaping.  Copy a
  well-tested one from Code City.

* feat(tests): Support an additionalScripts option

  This is a list of scripts to load (in order) once the required modules
  have been bootstrapped.

  We do this using goog.addDependency to make the first script depend
  on the required modules, then each subsequent script depend on the
  previous one, and then finally goog.bootstrapping the last such script.

* refactor(tests): Remove special handling of msg/messages.js

* refactor(tests): Use additionalScripts for all script loading

  Use additionalScripts option for all script loading in
  playground.html and advanced_playground.html.

* refactor(tests): Use bootstrap instead of uncompressed in Mocha tests

  Use tests/bootstrap.js instead of blockly_uncompressed.js to load
  blockly in uncompressed mode in the Mocha tests.

  This entails adding a new item, despFiles, to BLOCKLY_BOOTSTRAP_OPTIONS,
  to allow tests/deps.mocha.js to be loaded at the appropriate point.

  Mention of blockly_uncompressed.js is removed from
  tests/mocah/.mocharc.js; it's not clear to me what effect the "file:"
  directive in this file might have previously had and I was not able to
  find documentation for it on mochajs.org, but in any case removing it
  appears to have had no ill effect.

* refactor(tests): Use bootstrap instead of uncompressed in generator tests

  This entails adding an additional check in bootstrap so as to load
  uncompressed when loading from a file: URL, since these are not
  localhost URLs - though in fact the generator tests run equally well
  in compressed mode, albeit against (for now) the previously-check-in
  build products rather than the live code.

* refactor(test): Use bootstrap.js in multi_playground.html

  This removes the last use of load_all.js, so remove it.

* chore(tests): Delete blockly_uncompressed.js

  Its function has now been entirely subsumed by tests/bootstrap.js,
  so remove it and update any remaining mentions of it.

  Also fix formatting and positions of some comments in playground.html.

* fix(tests): Rewrite bootstrap sequencing code

  An earlier commit modified the generated <script> to use
  goog.addDependency to trick the debug module loader into loading
  .additionalScripts (via goog.bootstrap), but it turns out there is
  a small problem: scripts like msg/messages.js have undeclared
  dependencies on the Blockly module, and without a call to
  goog.require('Blockly') in them they can end up being run before
  the Blockly module is fully loaded.

  (This problem only occurs when there are ES Modules, rather than
  merely goog.modules, in the mix.)

  Fix this by adding a script, bootstrap_helper.js, to be loaded
  options.requires and any options.additionalScripts that makes an
  explicit call to goog.require for each of option.requires.

  Also refactor the code so that instead of generating a loop which
  calls goog.addDependency, we generate the addDependency calls
  directly.  This makes debugging a bit easer as we can use the browser's
  dev tools to inspect the generated calls in the DOM tree.

* fix(tests): Prevent spurious transpilation warnings

  For some reason when the debug module loader encounters ES modules
  it starts to complain about being unable to transpile some ES202x
  features in other (non-ESM) modules, even though it doesn't normally
  try to transpile those.

  Since uncompressed-mode testing is almost exclusively on modern
  browsers we don't care about transpiling these features, so suppress
  the warnings instead.

* refactor(tests): Rename blockly.mjs to bootstrap_done.mjs; simplify

  Since blockly.mjs is no longer returning just the exports object
  from core/blockly.js (see PR #5995), it might be better named after
  its actual purpose: to wait for bootstrapping to be done.

  Remove all the code that was used to pass the blockly.js exports
  object along from the bootstrap callback to the blockly.mjs export,
  since there's no reason to go to a lot of trouble to set a local
  variable named Blockly to the same value as a global variable named
  Blockly.

  (Something like this may be needed again in future, but certainly in
  a different form.)

* chore(tests): Use freshly-build files in compressed mode.

  Use the freshly-built build/*_compresssed.js files when bootstrapping
  in compressed mode, rather than using the checked-in files in the
  repository root.

  This helps ensure that compressed and uncompressed mode will be
  testing (as closely as possible) the same code.

* chore(tests): Rename BlocklyLoader to blocklyLoader; record compressed

  - Rename the BlocklyLoader global to blocklyLoader (since it is not
    a class constructor).
  - Create it regardless of whether we are bootstrapping in
    uncompressed or loading compressed via <script> tags.
  - Record which we are doing as .compressed, and use this property
    to choose playground background colour.

* chore(tests): Resolve comments for PR #6214

  Mostly documentation changes, but notably renaming blocklyLoader to
  bootstrapInfo.

* Revert "chore(tests): Use freshly-build files in compressed mode."

  This reverts commit de8d356838.
2022-06-15 19:35:01 +01:00