## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#8965Fixes#8978Fixes#8970
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/523
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/547
Fixes part of #8910
### Proposed Changes
Fives groups of changes are included in this PR:
1. Support for automatic tab index management for focusable trees.
2. Support for automatic tab index management for focusable nodes.
3. Support for automatically hiding the flyout when back navigating from the toolbox.
4. A fix for `FocusManager` losing DOM syncing that was introduced in #9082.
5. Some cleanups for flyout and some tests for previous behavior changes to `FocusManager`.
### Reason for Changes
Infrastructure changes reasoning:
- Automatically managing tab indexes for both focusable trees and roots can largely reduce the difficulty of providing focusable nodes/trees and generally interacting with `FocusManager`. This facilitates a more automated navigation experience.
- The fix for losing DOM syncing is possibly not reliable, but there are at least now tests to cover for it. This may be a case where a `try{} finally{}` could be warranted, but the code will stay as-is unless requested otherwise.
`Flyout` changes:
- `Flyout` no longer needs to be a focusable tree, but removing that would be an API breakage. Instead, it throws for most of the normal tree/node calls as it should no longer be used as such. Instead, its workspace has been made top-level tabbable (in addition to the main workspace) which solves the extra tab stop issues and general confusing inconsistencies between the flyout, toolbox, and workspace.
- `Flyout` now correctly auto-selects the first block (#9103 notwithstanding). Technically it did before, however the extra `Flyout` tabstop before its workspace caused the inconsistency (since focusing the `Flyout` itself did not auto-select, only selecting its workspace did).
Important caveats:
- `getAttribute` is used in place of directly fetching `.tabIndex` since the latter can apparently default to `-1` (and possibly `0`) in cases when it's not actually set. This is a very surprising behavior that leads to incorrect test results.
- Sometimes tab index still needs to be introduced (such as in cases where native DOM focus is needed, e.g. via `focus()` calls or clicking). This is demonstrated both by updates to `FocusManager`'s tests as well as toolbox's category and separator. This can be slightly tricky to miss as large parts of Blockly now depend on focus to represent their state, so clicking either needs to be managed by Blockly (with corresponding `focusNode` calls) or automatic (with a tab index defined for the element that can be clicked, or which has a child that can be clicked).
Note that nearly all elements used for testing focus in the test `index.html` page have had their tab indexes removed to lean on `FocusManager`'s automatic tab management (though as mentioned above there is still some manual tab index management required for `focus()`-specific tests).
### Test Coverage
New tests were added for all of the updated behaviors to `FocusManager`, including a new need to explicitly provide (and reset) tab indexes for all `focus()`-esque tests. This also includes adding new tests for some behaviors introduced in past PRs (a la #8910).
Note that all of the new and affected conditionals in `FocusManager` have been verified as having at least 1 test that breaks when it's removed (inverted conditions weren't thoroughly tested, but it's expected that they should also be well covered now).
Additional tests to cover the actual navigation flows will be added to the keyboard experimentation plugin repository as part of https://github.com/google/blockly-keyboard-experimentation/pull/557 (this PR needs to be merged first).
For manual testing, I mainly verified keyboard navigation with some cursory mouse & click testing in the simple playground. @rachel-fenichel also performed more thorough mouse & click testing (that yielded an actual issue that was fixed--see discussion below).
The core webdriver tests have been verified to have seemingly the same existing failures with and without these changes.
All of the following new keyboard navigation plugin tests have been verified as failing without the fixes introduced in this branch (and passing with them):
- `Tab navigating to flyout should auto-select first block`
- `Keyboard nav to different toolbox category should auto-select first block`
- `Keyboard nav to different toolbox category and block should select different block`
- `Tab navigate away from toolbox restores focus to initial element`
- `Tab navigate away from toolbox closes flyout`
- `Tab navigate away from flyout to toolbox and away closes flyout`
- `Tabbing to the workspace after selecting flyout block should close the flyout`
- `Tabbing to the workspace after selecting flyout block via workspace toolbox shortcut should close the flyout`
- `Tabbing back from workspace should reopen the flyout`
- `Navigation position in workspace should be retained when tabbing to flyout and back`
- `Clicking outside Blockly with focused toolbox closes the flyout`
- `Clicking outside Blockly with focused flyout closes the flyout`
- `Clicking on toolbox category focuses it and opens flyout`
### Documentation
No documentation changes are needed beyond the code doc changes included in the PR.
### Additional Information
An additional PR will be introduced for the keyboard experimentation plugin repository to add tests there (see test coverage above). This description will be updated with a link to that PR once it exists.
* feat!: Make bubbles, comments, and icons focusable
* feat!: Make ISelectable and ICopyable focusable.
* feat: Consolidate selection calls.
Now everything is based on focus with selection only being used as a
proxy.
* feat: Invert responsibility for setSelected().
Now setSelected() is only for quasi-external use.
* feat: Push up shadow check to getters.
Needed new common-level helper.
* chore: Lint fixes.
* feat!: Allow IFocusableNode to disable focus.
* chore: post-merge lint fixes
* fix: Fix tests + text bubble focusing.
This fixed then regressed a circular dependency causing the node and
advanced compilation steps to fail. This investigation is ongoing.
* fix: Clean up & fix imports.
This ensures the node and advanced compilation test steps now pass.
* fix: Lint fixes + revert commented out logic.
* chore: Remove unnecessary cast.
Addresses reviewer comment.
* fix: Some issues and a bunch of clean-ups.
This addresses a bunch of review comments, and fixes selecting workspace
comments.
* chore: Lint fix.
* fix: Remove unnecessary shadow consideration.
* chore: Revert import.
* chore: Some doc updates & added a warn statement.
* feat: Add interfaces for keyboard navigation.
* feat: Add the Navigator.
* feat: Make core types conform to INavigable.
* feat: Require FlyoutItems elements to be INavigable.
* feat: Add navigation policies for built-in types.
* refactor: Convert Marker and LineCursor to operate on INavigables instead of ASTNodes.
* chore: Delete dead code in ASTNode.
* fix: Fix the tests.
* chore: Assuage the linter.
* fix: Fix advanced build/tests.
* chore: Restore ASTNode tests.
* refactor: Move isNavigable() validation into Navigator.
* refactor: Exercise navigation instead of ASTNode.
* chore: Rename astnode_test.js to navigation_test.js.
* chore: Enable the navigation tests.
* fix: Fix bug when retrieving the first child of an empty workspace.
_Note: This is a roll forward of #8920 that was reverted in #8933. See Additional Information below._
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#8918Fixes#8919
Fixes part of #8943
Fixes part of #8771
### Proposed Changes
This updates several classes in order to make toolboxes and flyouts focusable:
- `IFlyout` is now an `IFocusableTree` with corresponding implementations in `FlyoutBase`.
- `IToolbox` is now an `IFocusableTree` with corresponding implementations in `Toolbox`.
- `IToolboxItem` is now an `IFocusableNode` with corresponding implementations in `ToolboxItem`.
- As the primary toolbox items, `ToolboxCategory` and `ToolboxSeparator` were updated to have -1 tab indexes and defined IDs to help `ToolboxItem` fulfill its contracted for `IFocusableNode.getFocusableElement`.
- `FlyoutButton` is now an `IFocusableNode` (with corresponding ID generation, tab index setting, and ID matching for retrieval in `WorkspaceSvg`).
Each of these two new focusable trees have specific noteworthy behaviors behaviors:
- `Toolbox` will automatically indicate that its first item should be focused (if one is present), even overriding the ability to focus the toolbox's root (however there are some cases where that can still happen).
- `Toolbox` will automatically synchronize its selection state with its item nodes being focused.
- `FlyoutBase`, now being a focusable tree, has had a tab index of 0 added. Normally a tab index of -1 is all that's needed, but the keyboard navigation plugin specifically uses 0 for flyout so that the flyout is tabbable. This is a **new** tab stop being introduced.
- `FlyoutBase` holds a workspace (for rendering blocks) and, since `WorkspaceSvg` is already set up to be a focusable tree, it's represented as a subtree to `FlyoutBase`. This does introduce some wonky behaviors: the flyout's root will have passive focus while its contents have active focus. This could be manually disabled with some CSS if it ends up being a confusing user experience.
- Both `FlyoutBase` and `WorkspaceSvg` have built-in behaviors for detecting when a user tries navigating away from an open flyout to ensure that the flyout is closed when it's supposed to be. That is, the flyout is auto-hideable and a non-flyout, non-toolbox node has then been focused. This matches parity with the `T`/`Esc` flows supported in the keyboard navigation plugin playground.
One other thing to note: `Toolbox` had a few tests to update that were trying to reinit a toolbox without first disposing of it (which was caught by one of `FocusManager`'s state guardrails).
This only addresses part of #8943: it adds support for `FlyoutButton` which covers both buttons and labels. However, a longer-term solution may be to change `FlyoutItem` itself to force using an `IFocusableNode` as its element.
### Reason for Changes
This is part of an ongoing effort to ensure key components of Blockly are focusable so that they can be keyboard-navigable (with other needed changes yet both in Core Blockly and the keyboard navigation plugin).
### Test Coverage
No new tests have been added. It's certainly possible to add unit tests for the focusable configurations being introduced in this PR, but it may not be highly beneficial. It's largely assumed that the individual implementations should work due to a highly tested FocusManager, and it may be the case that the interactions of the components working together is far more important to verify (that is, the end user flows). The latter is planned to be tackled as part of #8915.
### Documentation
No documentation changes should be needed here.
### Additional Information
This includes changes that have been pulled from #8875.
This was originally merged in #8916 but was reverted in #8933 due to https://github.com/google/blockly-keyboard-experimentation/issues/481. Note that this does contain a number of differences from the original PR (namely, changes in `WorkspaceSvg` and `FlyoutButton` in order to make `FlyoutButton`s focusable). Otherwise, this has the same caveats as those noted in #8938 with regards to the experimental keyboard navigation plugin.
* Revert "feat: Make toolbox and flyout focusable (#8920)"
This reverts commit 5bc83808bf.
* Revert "feat: Make WorkspaceSvg and BlockSvg focusable (#8916)"
This reverts commit d7680cf32e.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#8918Fixes#8919
Fixes part of #8771
### Proposed Changes
This updates several classes in order to make toolboxes and flyouts focusable:
- `IFlyout` is now an `IFocusableTree` with corresponding implementations in `FlyoutBase`.
- `IToolbox` is now an `IFocusableTree` with corresponding implementations in `Toolbox`.
- `IToolboxItem` is now an `IFocusableNode` with corresponding implementations in `ToolboxItem`.
- As the primary toolbox items, `ToolboxCategory` and `ToolboxSeparator` were updated to have -1 tab indexes and defined IDs to help `ToolboxItem` fulfill its contracted for `IFocusableNode.getFocusableElement`.
Each of these two new focusable trees have specific noteworthy behaviors behaviors:
- `Toolbox` will automatically indicate that its first item should be focused (if one is present), even overriding the ability to focus the toolbox's root (however there are some cases where that can still happen).
- `Toolbox` will automatically synchronize its selection state with its item nodes being focused.
- `FlyoutBase`, now being a focusable tree, has had a tab index of 0 added. Normally a tab index of -1 is all that's needed, but the keyboard navigation plugin specifically uses 0 for flyout so that the flyout is tabbable. This is a **new** tab stop being introduced.
- `FlyoutBase` holds a workspace (for rendering blocks) and, since `WorkspaceSvg` is already set up to be a focusable tree, it's represented as a subtree to `FlyoutBase`. This does introduce some wonky behaviors: the flyout's root will have passive focus while its contents have active focus. This could be manually disabled with some CSS if it ends up being a confusing user experience.
- Both `FlyoutBase` and `WorkspaceSvg` have built-in behaviors for detecting when a user tries navigating away from an open flyout to ensure that the flyout is closed when it's supposed to be. That is, the flyout is auto-hideable and a non-flyout, non-toolbox node has then been focused. This matches parity with the `T`/`Esc` flows supported in the keyboard navigation plugin playground.
One other thing to note: `Toolbox` had a few tests to update that were trying to reinit a toolbox without first disposing of it (which was caught by one of `FocusManager`'s state guardrails).
### Reason for Changes
This is part of an ongoing effort to ensure key components of Blockly are focusable so that they can be keyboard-navigable (with other needed changes yet both in Core Blockly and the keyboard navigation plugin).
### Test Coverage
No new tests have been added. It's certainly possible to add unit tests for the focusable configurations being introduced in this PR, but it may not be highly beneficial. It's largely assumed that the individual implementations should work due to a highly tested FocusManager, and it may be the case that the interactions of the components working together is far more important to verify (that is, the end user flows). The latter is planned to be tackled as part of #8915.
### Documentation
No documentation changes should be needed here.
### Additional Information
This includes changes that have been pulled from #8875.
* feat: Add methods for toggling and inspecting the readonly state of a workspace.
* refactor: Use the new readonly setters/getters in place of checking the injection options.
* fix: Fix bug that allowed dragging blocks from a flyout onto a readonly workspace.
* feat: Toggle a `blocklyReadOnly` class when readonly status is changed.
* chore: Placate the linter.
* chore: Placate the compiler.
* fix: improve flyout performance
* refactor: don't call position() in show()
The later call to reflow() itself winds up calling position(), so this calculation is redundant.
* refactor(events): Use "export ... from" where applicable
* refactor(events): Introduce EventType enum
Introduce an enum for the event .type values. We can't actually
use it as the type of the .type property on Abstract events,
because we want to allow developers to add their own custom
event types inheriting from this type, but at least this way we
can be reasonably sure that all of our own event subclasses have
distinct .type values—plus consistent use of enum syntax
(EventType.TYPE_NAME) is probably good for readability overall.
Put it in a separate module from the rest of events/utils.ts
because it would be helpful if event utils could use
event instanceof SomeEventType
for type narrowing but but at the moment most events are in
modules that depend on events/utils.ts for their .type
constant, and although circular ESM dependencies should work
in principle there are various restrictions and this
particular circularity causes issues at the moment.
A few of the event classes also depend on utils.ts for fire()
or other functions, which will be harder to deal with, but at
least this commit is win in terms of reducing the complexity
of our dependencies, making most of the Abstract event subclass
module dependent on type.ts, which has no imports, rather than
on utils.ts which has multiple imports.
* chore(deps): Add pretter-plugin-organize-imports
* chore: Remove insignificant blank lines in import sections
Since prettier-plugin-organize-imports sorts imports within
sections separated by blank lines, but preserves the section
divisions, remove any blank lines that are not dividing imports
into meaningful sections.
Do not remove blank lines separating side-effect-only imports
from main imports.
* chore: Remove unneded eslint-disable directives
* chore: Organise imports
* feat: Invalid Blocks
* Rename the new json property from invalid to invalidReasons.
* Merged isValid into isEnabled.
* Minor fixes.
* More minor fixes.
* Reverting some stuff that didn't need to change.
* Addressing PR feedback.
* Update the BlockInfo interface to match State.
* Make BlockChange.disabledReason private.
* fix: add basic autoclose toggling support
* fix: drag areas being incorrect
* fix: blocks getting bumped around when dragged into flyout area
* fix: respect always-open flyouts attached to toolboxes
* fix: flyout not hiding on ws click
* fix: have all flyouts filter for capacity
* chore: cleanup
* fix: view metrics not respecting flyout
* chore: fix change detectors
* fix: trashcan not firing close event on click
* add saveIds param and logic to save correctly
* remove whitespace
* add saveIds to recursive calls
* run format
* change name from addIds to saveIds
* add saveIds test
* change blockId on false saveIds to undefined
* Setting style property to make CSP less grumpy.
"Content-Security-Policy: The page’s settings blocked the loading of a resource at inline (“style-src”)."
The 'style' property should be set as an object, not as a string, according to CSP rules.
Back-ported from Blockly Games.
* fix(build): Restore erroneously-deleted filter function
This was deleted in PR #7406 as it was mainly being used to
filter core/ vs. test/mocha/ deps into separate deps files -
but it turns out also to be used for filtering error
messages too. Oops.
* refactor(tests): Migrate advanced compilation test to ES Modules
* refactor(build): Migrate main.js to TypeScript
This turns out to be pretty straight forward, even if it would
cause crashing if one actually tried to import this module
instead of just feeding it to Closure Compiler.
* chore(build): Remove goog.declareModuleId calls
Replace goog.declareModuleId calls with a comment recording the
former module ID for posterity (or at least until we decide
how to reformat the renamings file.
* chore(tests): Delete closure/goog/*
For the moment we still need something to serve as base.js for
the benefit of closure-make-deps, so we keep a vestigial
base.js around, containing only the @provideGoog declaration.
* refactor(build): Remove vestigial base.js
By changing slightly the command line arguments to
closure-make-deps and closure-calculate-chunks the need to have
any base.js is eliminated.
* chore: Typo fix for PR #7415
* chore: work on cleaning up mutator tests
* chore: remove need for dragBlockSelector
* chore: add helpers to clean up tests
* chore: add issue link in TODO
* chore: format and add docs for new helpers
* Revert "chore: remove need for dragBlockSelector"
This reverts commit dfec88a6aa.
* chore: fixup connect helper
* fix: make JSON use render queue
* fix: updating disabled for JSON system
* fix: make XML use render queue
* chore: make flyout use render queue explicitly
* feat: Add 'reason' field to move event
There are many types of move. This addition allows one to detect what the reason for each move is.
* Clang formatting.
And unsaved editor tabs.
* Change reason string to array.
* Reduce usage of obsolete .keyCode property.
* Rename private properties/methods which violate eslint rules.
* Use arrays of bound events rather than individual properties.
* Improve typing info.
* Also fix O(n^2) recursive performance issue in theme's getComponentStyle function.
* And replace String(...) with '${...}' (smaller, faster).
* .toString() is considered harmful.
* refactor(xml): Move textToDom to core/utils/xml.ts
This function being in core/xml.ts was the cause for the last
remaining circular import in core/ (between variables.ts and
xml.ts).
Moving it to utils/xml.ts makes sense anyway, since there is
nothing Blockly-specific about this function.
Fixes#6817.
* fix(closure): Reenable goog.declareModuleId multiple-call check
Reenable an assertion which check to make sure that
goog.declareModuleId is not called more than once in a module
(and which also catches circular imports amongst ES modules, which
are not detected by closure-make-deps).
* chore(tests,demos): Augo-migrate use of textToDom
Testing the migration file entry by auto-migrating all uses of
Blockly.Xml.textToDom to Blockly.utils.xml.textToDom.
* chore(blocks): Manually migrate remaining use of textToDom
Update the one remaining call to textToDom (in blocks/lists.ts)
to the function's new location - also removing the last use of
the Blockly.Xml / core/xml.ts) module from this file.
* docs(xml): Remove unneeded @alias per comments on PR #6818
* fix(imports): Remove unused import