* refactor(interfaces): Use typeof ... === 'function' to test for methods
Testing for
'name' in object
or
obj.name !== undefined
only checks for the existence of the property (and in the latter
case that the property is not set to undefined). That's fine if
the interface specifies a property of indeterminate type, but in
the usual case that the interface member is a method we can do
one better and check to make sure the property's value is
callable.
* refactor(interfaces): Always check obj is not null/undefined
Since most type predicates take an argument of type any but then
check for the existence of certain properties, explicitly check
that the argument is not null or undefined (or check implicitly
by calling another type predicate that does so first, which
necessitates adding a few casts because tsc infers the type of
the argument too narrowly).
* fix(interfaces): Add missing check to hasBubble type predicate
This appears to have inadvertently been omitted in PR #9004.
* fix(interfaces): Fix misplaced typeof
* fix: Fix typos in JSDocs
* fix(tests): Make Mocks conform to corresponding interfaces
Introduce a new MockFocusable, and add methods to MockIcon,
MockBubbleIcon and MockComment, so that they fulfil the
IFocusableNode, IIcon, IHasBubble and ICommentIcon interfaces
respectively.
* chore(tests): Add assertions verifying mocks conform to predicates
Add (test) runtime assertions that:
- isFocusableNode(MockFocusable) returns true
- isIcon(MockIcon) returns true
- hasBubble(MockBubbleIcon) returns true
- isCommentIcon(MockCommentIcon) returns true
(The latter is currently failing because Blockly is undefined when
isCommentIcon calls the MockCommentIcon's getType method.)
* fix(tests): Don't rely on Blockly being set in Mock methods
For some reason the global Blockly binding is not visible at the
time when isCommentIcon calls MockCommentIcon's getType method,
and presumably this problem would apply to getBubbleSize too,
so directly import the required items.
* refactor(tests): Make MockCommentIcon a MockBubbleIcon
This slightly simplifies it and makes it less likely to accidentally
stop conforming to IHasBubble.
* fix(interfaces): Fix incorrect check in isSelectable
Fix an error which caused ISelectable instances to fail
isSelectable() checks, one of the results of which is that
Blockly.common.getSelected() would generally return null.
Whoops!
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#8965Fixes#8978Fixes#8970
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/523
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/547
Fixes part of #8910
### Proposed Changes
Fives groups of changes are included in this PR:
1. Support for automatic tab index management for focusable trees.
2. Support for automatic tab index management for focusable nodes.
3. Support for automatically hiding the flyout when back navigating from the toolbox.
4. A fix for `FocusManager` losing DOM syncing that was introduced in #9082.
5. Some cleanups for flyout and some tests for previous behavior changes to `FocusManager`.
### Reason for Changes
Infrastructure changes reasoning:
- Automatically managing tab indexes for both focusable trees and roots can largely reduce the difficulty of providing focusable nodes/trees and generally interacting with `FocusManager`. This facilitates a more automated navigation experience.
- The fix for losing DOM syncing is possibly not reliable, but there are at least now tests to cover for it. This may be a case where a `try{} finally{}` could be warranted, but the code will stay as-is unless requested otherwise.
`Flyout` changes:
- `Flyout` no longer needs to be a focusable tree, but removing that would be an API breakage. Instead, it throws for most of the normal tree/node calls as it should no longer be used as such. Instead, its workspace has been made top-level tabbable (in addition to the main workspace) which solves the extra tab stop issues and general confusing inconsistencies between the flyout, toolbox, and workspace.
- `Flyout` now correctly auto-selects the first block (#9103 notwithstanding). Technically it did before, however the extra `Flyout` tabstop before its workspace caused the inconsistency (since focusing the `Flyout` itself did not auto-select, only selecting its workspace did).
Important caveats:
- `getAttribute` is used in place of directly fetching `.tabIndex` since the latter can apparently default to `-1` (and possibly `0`) in cases when it's not actually set. This is a very surprising behavior that leads to incorrect test results.
- Sometimes tab index still needs to be introduced (such as in cases where native DOM focus is needed, e.g. via `focus()` calls or clicking). This is demonstrated both by updates to `FocusManager`'s tests as well as toolbox's category and separator. This can be slightly tricky to miss as large parts of Blockly now depend on focus to represent their state, so clicking either needs to be managed by Blockly (with corresponding `focusNode` calls) or automatic (with a tab index defined for the element that can be clicked, or which has a child that can be clicked).
Note that nearly all elements used for testing focus in the test `index.html` page have had their tab indexes removed to lean on `FocusManager`'s automatic tab management (though as mentioned above there is still some manual tab index management required for `focus()`-specific tests).
### Test Coverage
New tests were added for all of the updated behaviors to `FocusManager`, including a new need to explicitly provide (and reset) tab indexes for all `focus()`-esque tests. This also includes adding new tests for some behaviors introduced in past PRs (a la #8910).
Note that all of the new and affected conditionals in `FocusManager` have been verified as having at least 1 test that breaks when it's removed (inverted conditions weren't thoroughly tested, but it's expected that they should also be well covered now).
Additional tests to cover the actual navigation flows will be added to the keyboard experimentation plugin repository as part of https://github.com/google/blockly-keyboard-experimentation/pull/557 (this PR needs to be merged first).
For manual testing, I mainly verified keyboard navigation with some cursory mouse & click testing in the simple playground. @rachel-fenichel also performed more thorough mouse & click testing (that yielded an actual issue that was fixed--see discussion below).
The core webdriver tests have been verified to have seemingly the same existing failures with and without these changes.
All of the following new keyboard navigation plugin tests have been verified as failing without the fixes introduced in this branch (and passing with them):
- `Tab navigating to flyout should auto-select first block`
- `Keyboard nav to different toolbox category should auto-select first block`
- `Keyboard nav to different toolbox category and block should select different block`
- `Tab navigate away from toolbox restores focus to initial element`
- `Tab navigate away from toolbox closes flyout`
- `Tab navigate away from flyout to toolbox and away closes flyout`
- `Tabbing to the workspace after selecting flyout block should close the flyout`
- `Tabbing to the workspace after selecting flyout block via workspace toolbox shortcut should close the flyout`
- `Tabbing back from workspace should reopen the flyout`
- `Navigation position in workspace should be retained when tabbing to flyout and back`
- `Clicking outside Blockly with focused toolbox closes the flyout`
- `Clicking outside Blockly with focused flyout closes the flyout`
- `Clicking on toolbox category focuses it and opens flyout`
### Documentation
No documentation changes are needed beyond the code doc changes included in the PR.
### Additional Information
An additional PR will be introduced for the keyboard experimentation plugin repository to add tests there (see test coverage above). This description will be updated with a link to that PR once it exists.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#9043
Fixes https://github.com/google/blockly-samples/issues/2512
### Proposed Changes
This replaces using BlockSvg's own ID for focus management since that's not guaranteed to be unique across all workspaces on the page.
### Reason for Changes
Both https://github.com/google/blockly-samples/issues/2512 covers the user-facing issue in more detail, but from a technical perspective it's possible for blocks to share IDs across workspaces. One easy demonstration of this is the flyout: the first block created from the flyout to the main workspace will share an ID. The workspace minimap plugin just makes the underlying problem more obvious.
The reason this introduces a breakage is due to the inherent ordering that `FocusManager` uses when trying to find a matching tree for a given DOM element that has received focus. These trees are iterated in the order of their registration, so it's quite possible for some cases (like main workspace vs. flyout) to resolve such that the behavior looks correct to users, vs. others (such as the workspace minimap) not behaving as expected.
Guaranteeing ID uniqueness across all workspaces fixes the problem entirely.
### Test Coverage
This has been manually tested in core Blockly's simple test playground and in Blockly samples' workspace minimap plugin test environment (linked against this change). See the new behavior for the minimap plugin:
[Screen recording 2025-05-13 4.31.31 PM.webm](https://github.com/user-attachments/assets/d2ec3621-6e86-4932-ae85-333b0e7015e1)
Note that this is a regression to v11 behavior in that the blocks in the minimap now show as selected.
This has been verified as working with the latest version of the keyboard navigation plugin (tip-of-tree). Keyboard-based block operations and movement seem to work as expected.
For automated testing this is expected to largely be covered by future tests added as part of resolving #8915.
### Documentation
No public documentation changes should be needed, though `IFocusableNode`'s documentation has been refined to be clearer on the uniqueness property for focusable element IDs.
### Additional Information
There's a separate open design question here about whether `BlockSvg`'s descendants should use the new focus ID vs. the block ID. Here is what I consider to be the trade-off analysis in this decision:
| | Pros | Cons |
|------------------------|-------------------------------------------------|------------------------------------------------------------------------------|
| Use `BlockSvg.id` | Can use fast `WorkspaceSvg.getBlockById`. | `WorkspaceSvg.lookUpFocusableNode` now uses 2 different IDs. |
| Use `BlockSvg.focusId` | Consistency in IDs use for block-related focus. | Requires more expensive block look-up in `WorkspaceSvg.lookUpFocusableNode`. |
* feat!: Make bubbles, comments, and icons focusable
* feat!: Make ISelectable and ICopyable focusable.
* feat: Consolidate selection calls.
Now everything is based on focus with selection only being used as a
proxy.
* feat: Invert responsibility for setSelected().
Now setSelected() is only for quasi-external use.
* feat: Push up shadow check to getters.
Needed new common-level helper.
* chore: Lint fixes.
* feat!: Allow IFocusableNode to disable focus.
* chore: post-merge lint fixes
* fix: Fix tests + text bubble focusing.
This fixed then regressed a circular dependency causing the node and
advanced compilation steps to fail. This investigation is ongoing.
* fix: Clean up & fix imports.
This ensures the node and advanced compilation test steps now pass.
* fix: Lint fixes + revert commented out logic.
* chore: Remove unnecessary cast.
Addresses reviewer comment.
* fix: Some issues and a bunch of clean-ups.
This addresses a bunch of review comments, and fixes selecting workspace
comments.
* chore: Lint fix.
* fix: Remove unnecessary shadow consideration.
* chore: Revert import.
* chore: Some doc updates & added a warn statement.
This introduces new callback methods for IFocusableTree and
IFocusableNode for providing a basis of synchronizing domain state with
focus changes. It also introduces support for implementations of
IFocusableTree to better manage initial state cases, especially when a
tree is focused using tab navigation.
FocusManager has also been updated to ensure functional parity between
tab-navigating to a tree and using focusTree() on that tree. This means
that tab navigating to a tree will actually restore focus back to that
tree's previous focused node rather than the root (unless the root is
navigated to from within the tree itself). This is meant to provide
better consistency between tab and non-tab keyboard navigation.
Note that these changes originally came from #8875 and are required for
later PRs that will introduce IFocusableNode and IFocusableTree
implementations.
This is the bulk of the work for introducing the central logical unit
for managing and sychronizing focus as a first-class Blockly concept
with that of DOM focus.
There's a lot to do yet, including:
- Ensuring clicks within Blockly's scope correctly sync back to focus
changes.
- Adding support for, and testing, cases when focus is lost from all
registered trees.
- Testing nested tree propagation.
- Testing the traverser utility class.
- Adding implementations for IFocusableTree and IFocusableNode
throughout Blockly.
Introduces the necessary base interfaces for representing different
focusable contexts within Blockly. The actual logic for utilizing and
implementing these interfaces will come in later PRs.