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* refactor(generators): Migrate lua_generator.js to TypeScript * refactor(generators): Migrate generators/lua/* to TypeScript * fix(generators): Fix type errors in generator functions * refactor(generators): Migrate generators/lua.js to TypeScript * chore(generator): Format * chore(generators): JSDoc and formatting tweaks for PR #7654 --------- Co-authored-by: Christopher Allen <cpcallen+git@google.com>
90 lines
2.8 KiB
TypeScript
90 lines
2.8 KiB
TypeScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file Generating Lua for colour blocks.
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*/
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// Former goog.module ID: Blockly.Lua.colour
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import type {Block} from '../../core/block.js';
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import type {LuaGenerator} from './lua_generator.js';
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import {Order} from './lua_generator.js';
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export function colour_picker(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Colour picker.
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const code = generator.quote_(block.getFieldValue('COLOUR'));
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return [code, Order.ATOMIC];
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}
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export function colour_random(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Generate a random colour.
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const code = 'string.format("#%06x", math.random(0, 2^24 - 1))';
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return [code, Order.HIGH];
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}
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export function colour_rgb(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Compose a colour from RGB components expressed as percentages.
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const functionName = generator.provideFunction_(
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'colour_rgb',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(r, g, b)
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r = math.floor(math.min(100, math.max(0, r)) * 2.55 + .5)
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g = math.floor(math.min(100, math.max(0, g)) * 2.55 + .5)
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b = math.floor(math.min(100, math.max(0, b)) * 2.55 + .5)
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return string.format("#%02x%02x%02x", r, g, b)
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end
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`,
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);
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const r = generator.valueToCode(block, 'RED', Order.NONE) || 0;
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const g = generator.valueToCode(block, 'GREEN', Order.NONE) || 0;
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const b = generator.valueToCode(block, 'BLUE', Order.NONE) || 0;
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const code = functionName + '(' + r + ', ' + g + ', ' + b + ')';
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return [code, Order.HIGH];
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}
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export function colour_blend(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Blend two colours together.
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const functionName = generator.provideFunction_(
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'colour_blend',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(colour1, colour2, ratio)
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local r1 = tonumber(string.sub(colour1, 2, 3), 16)
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local r2 = tonumber(string.sub(colour2, 2, 3), 16)
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local g1 = tonumber(string.sub(colour1, 4, 5), 16)
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local g2 = tonumber(string.sub(colour2, 4, 5), 16)
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local b1 = tonumber(string.sub(colour1, 6, 7), 16)
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local b2 = tonumber(string.sub(colour2, 6, 7), 16)
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local ratio = math.min(1, math.max(0, ratio))
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local r = math.floor(r1 * (1 - ratio) + r2 * ratio + .5)
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local g = math.floor(g1 * (1 - ratio) + g2 * ratio + .5)
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local b = math.floor(b1 * (1 - ratio) + b2 * ratio + .5)
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return string.format("#%02x%02x%02x", r, g, b)
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end
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`,
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);
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const colour1 =
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generator.valueToCode(block, 'COLOUR1', Order.NONE) || "'#000000'";
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const colour2 =
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generator.valueToCode(block, 'COLOUR2', Order.NONE) || "'#000000'";
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const ratio = generator.valueToCode(block, 'RATIO', Order.NONE) || 0;
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const code =
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functionName + '(' + colour1 + ', ' + colour2 + ', ' + ratio + ')';
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return [code, Order.HIGH];
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}
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