* fix: relative path for deprecation utils * fix: checking if properties exist in svg_math * fix: set all timeout PIDs to AnyDuringMigration * fix: make nullability errors explicity in block drag surface * fix: make null check in events_block_change explicit * fix: make getEventWorkspace_ internal so we can access it from CommentCreateDeleteHelper * fix: rename DIV -> containerDiv in tooltip * fix: ignore backwards compat check in category * fix: set block styles to AnyDuringMigration * fix: type typo in KeyboardShortcut * fix: constants name in row measurables * fix: typecast in mutator * fix: populateProcedures type of flattened array * fix: ignore errors related to workspace comment deserialization * chore: format files * fix: renaming imports missing file extensions * fix: remove check for sound.play * fix: temporarily remove bad requireType. All `export type` statements are stripped when tsc is run. This means that when we attempt to require BlockDefinition from the block files, we get an error because it does not exist. We decided to temporarily remove the require, because this will no longer be a problem when we conver the blocks to typescript, and everything gets compiled together. * fix: bad jsdoc in array * fix: silence missing property errors Closure was complaining about inexistant properties, but they actually do exist, they're just not being transpiled by tsc in a way that closure understands. I.E. if things are initialized in a function called by the constructor, rather than in a class field or in the custructor itself, closure would error. It would also error on enums, because they are transpiled to a weird IIFE. * fix: context menu action handler not knowing the type of this. this: TypeX information gets stripped when tsc is run, so closure could not know that this was not global. Fixed this by reorganizing to use the option object directly instead of passing it to onAction to be bound to this. * fix: readd getDeveloperVars checks (should not be part of migration) This was found because ALL_DEVELOPER_VARS_WARNINGS_BY_BLOCK_TYPE was no longer being accessed. * fix: silence closure errors about overriding supertype props We propertly define the overrides in typescript, but these get removed from the compiled output, so closure doesn't know they exist. * fix: silence globalThis errors this: TypeX annotations get stripped from the compiled output, so closure can't know that we're accessing the correct things. However, typescript makes sure that this always has the correct properties, so silencing this should be fine. * fix: bad jsdoc name * chore: attempt compiling with blockly.js * fix: attempt moving the import statement above the namespace line * chore: add todo comments to block def files * chore: remove todo from context menu * chore: add comments abotu disabled errors
Blockly 
Google's Blockly is a library that adds a visual code editor to web and mobile apps. The Blockly editor uses interlocking, graphical blocks to represent code concepts like variables, logical expressions, loops, and more. It allows users to apply programming principles without having to worry about syntax or the intimidation of a blinking cursor on the command line. All code is free and open source.
Getting Started with Blockly
Blockly has many resources for learning how to use the library. Start at our Google Developers Site to read the documentation on how to get started, configure Blockly, and integrate it into your application. The developers site also contains links to:
Help us focus our development efforts by telling us what you are doing with Blockly. The questionnaire only takes a few minutes and will help us better support the Blockly community.
Installing Blockly
Blockly is available on npm.
npm install blockly
For more information on installing and using Blockly, see the Getting Started article.
Getting Help
- Report a bug or file a feature request on GitHub
- Ask a question, or search others' questions, on our developer forum. You can also drop by to say hello and show us your prototypes; collectively we have a lot of experience and can offer hints which will save you time. We actively monitor the forums and typically respond to questions within 2 working days.
blockly-samples
We have a number of resources such as example code, demos, and plugins in another repository called blockly-samples. A plugin is a self-contained piece of code that adds functionality to Blockly. Plugins can add fields, define themes, create renderers, and much more. For more information, see the Plugins documentation.
Contributing to Blockly
Want to make Blockly better? We welcome contributions to Blockly in the form of pull requests, bug reports, documentation, answers on the forum, and more! Check out our Contributing Guidelines for more information. You might also want to look for issues tagged "Help Wanted" which are issues we think would be great for external contributors to help with.
Releases
The next major release will be during the last week of March 2022.
We release by pushing the latest code to the master branch, followed by updating the npm package, our docs, and demo pages. We typically release a new version of Blockly once a quarter (every 3 months). If there are breaking bugs, such as a crash when performing a standard action or a rendering issue that makes Blockly unusable, we will cherry-pick fixes to master between releases to fix them. The releases page has a list of all releases.
Releases are tagged by the release date (YYYYMMDD) with a leading major version number and a trailing '.0' in case we ever need a major or patch version (such as 2.20190722.1). Releases that have breaking changes or are otherwise not backwards compatible will have a new major version. Patch versions are reserved for bug-fix patches between scheduled releases.
We now have a beta release on npm. If you'd like to test the upcoming release, or try out a not-yet-released new API, you can use the beta channel with:
npm install blockly@beta
As it is a beta channel, it may be less stable, and the APIs there are subject to change.
Branches
There are two main branches for Blockly.
master - This is the (mostly) stable current release of Blockly.
develop - This is where most of our work happens. Pull requests should always be made against develop. This branch will generally be usable, but may be less stable than the master branch. Once something is in develop we expect it to merge to master in the next release.
other branches: - Larger changes may have their own branches until they are good enough for people to try out. These will be developed separately until we think they are almost ready for release. These branches typically get merged into develop immediately after a release to allow extra time for testing.
New APIs
Once a new API is merged into master it is considered beta until the following release. We generally try to avoid changing an API after it has been merged to master, but sometimes we need to make changes after seeing how an API is used. If an API has been around for at least two releases we'll do our best to avoid breaking it.
Unreleased APIs may change radically. Anything that is in develop but not master is subject to change without warning.
Issues and Milestones
We typically triage all bugs within 2 working days, which includes adding any appropriate labels and assigning it to a milestone. Please keep in mind, we are a small team so even feature requests that everyone agrees on may not be prioritized.
Milestones
Upcoming release - The upcoming release milestone is for all bugs we plan on fixing before the next release. This typically has the form of year_quarter_release (such as 2019_q2_release). Some bugs will be added to this release when they are triaged, others may be added closer to a release.
Bug Bash Backlog - These are bugs that we're still prioritizing. They haven't been added to a specific release yet, but we'll consider them for each release depending on relative priority and available time.
Icebox - These are bugs that we do not intend to spend time on. They are either too much work or minor enough that we don't expect them to ever take priority. We are still happy to accept pull requests for these bugs.
Good to Know
- Cross-browser Testing Platform and Open Source <3 Provided by Sauce Labs
- We support IE11 and test it using BrowserStack
