Files
blockly/core/bubble.js
Neil Fraser 6ef84035ca Prevent dataset IDs from being renamed
The JS Compiler would rename ‘id’ and ‘blockId’ to something random.  Normally that would be fine, but if it ended up with a ‘$’ in the name, then that becomes an illegal HTML property name and Blockly crashes.

A bug that’s been lurking in Blockly for years and randomly surfaced on a recent compile.
2019-09-25 19:50:39 -07:00

818 lines
26 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a UI bubble.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Bubble');
goog.require('Blockly.Touch');
goog.require('Blockly.utils');
goog.require('Blockly.utils.Coordinate');
goog.require('Blockly.utils.dom');
goog.require('Blockly.utils.math');
goog.require('Blockly.utils.userAgent');
goog.require('Blockly.Workspace');
/**
* Class for UI bubble.
* @param {!Blockly.WorkspaceSvg} workspace The workspace on which to draw the
* bubble.
* @param {!Element} content SVG content for the bubble.
* @param {Element} shape SVG element to avoid eclipsing.
* @param {!Blockly.utils.Coordinate} anchorXY Absolute position of bubble's
* anchor point.
* @param {?number} bubbleWidth Width of bubble, or null if not resizable.
* @param {?number} bubbleHeight Height of bubble, or null if not resizable.
* @constructor
*/
Blockly.Bubble = function(workspace, content, shape, anchorXY,
bubbleWidth, bubbleHeight) {
this.workspace_ = workspace;
this.content_ = content;
this.shape_ = shape;
var angle = Blockly.Bubble.ARROW_ANGLE;
if (this.workspace_.RTL) {
angle = -angle;
}
this.arrow_radians_ = Blockly.utils.math.toRadians(angle);
var canvas = workspace.getBubbleCanvas();
canvas.appendChild(this.createDom_(content, !!(bubbleWidth && bubbleHeight)));
this.setAnchorLocation(anchorXY);
if (!bubbleWidth || !bubbleHeight) {
var bBox = /** @type {SVGLocatable} */ (this.content_).getBBox();
bubbleWidth = bBox.width + 2 * Blockly.Bubble.BORDER_WIDTH;
bubbleHeight = bBox.height + 2 * Blockly.Bubble.BORDER_WIDTH;
}
this.setBubbleSize(bubbleWidth, bubbleHeight);
// Render the bubble.
this.positionBubble_();
this.renderArrow_();
this.rendered_ = true;
if (!workspace.options.readOnly) {
Blockly.bindEventWithChecks_(
this.bubbleBack_, 'mousedown', this, this.bubbleMouseDown_);
if (this.resizeGroup_) {
Blockly.bindEventWithChecks_(
this.resizeGroup_, 'mousedown', this, this.resizeMouseDown_);
}
}
};
/**
* Width of the border around the bubble.
*/
Blockly.Bubble.BORDER_WIDTH = 6;
/**
* Determines the thickness of the base of the arrow in relation to the size
* of the bubble. Higher numbers result in thinner arrows.
*/
Blockly.Bubble.ARROW_THICKNESS = 5;
/**
* The number of degrees that the arrow bends counter-clockwise.
*/
Blockly.Bubble.ARROW_ANGLE = 20;
/**
* The sharpness of the arrow's bend. Higher numbers result in smoother arrows.
*/
Blockly.Bubble.ARROW_BEND = 4;
/**
* Distance between arrow point and anchor point.
*/
Blockly.Bubble.ANCHOR_RADIUS = 8;
/**
* Wrapper function called when a mouseUp occurs during a drag operation.
* @type {Array.<!Array>}
* @private
*/
Blockly.Bubble.onMouseUpWrapper_ = null;
/**
* Wrapper function called when a mouseMove occurs during a drag operation.
* @type {Array.<!Array>}
* @private
*/
Blockly.Bubble.onMouseMoveWrapper_ = null;
/**
* Function to call on resize of bubble.
* @type {Function}
*/
Blockly.Bubble.prototype.resizeCallback_ = null;
/**
* Stop binding to the global mouseup and mousemove events.
* @private
*/
Blockly.Bubble.unbindDragEvents_ = function() {
if (Blockly.Bubble.onMouseUpWrapper_) {
Blockly.unbindEvent_(Blockly.Bubble.onMouseUpWrapper_);
Blockly.Bubble.onMouseUpWrapper_ = null;
}
if (Blockly.Bubble.onMouseMoveWrapper_) {
Blockly.unbindEvent_(Blockly.Bubble.onMouseMoveWrapper_);
Blockly.Bubble.onMouseMoveWrapper_ = null;
}
};
/*
* Handle a mouse-up event while dragging a bubble's border or resize handle.
* @param {!Event} e Mouse up event.
* @private
*/
Blockly.Bubble.bubbleMouseUp_ = function(/* e */) {
Blockly.Touch.clearTouchIdentifier();
Blockly.Bubble.unbindDragEvents_();
};
/**
* Flag to stop incremental rendering during construction.
* @private
*/
Blockly.Bubble.prototype.rendered_ = false;
/**
* Absolute coordinate of anchor point, in workspace coordinates.
* @type {Blockly.utils.Coordinate}
* @private
*/
Blockly.Bubble.prototype.anchorXY_ = null;
/**
* Relative X coordinate of bubble with respect to the anchor's centre,
* in workspace units.
* In RTL mode the initial value is negated.
* @private
*/
Blockly.Bubble.prototype.relativeLeft_ = 0;
/**
* Relative Y coordinate of bubble with respect to the anchor's centre, in
* workspace units.
* @private
*/
Blockly.Bubble.prototype.relativeTop_ = 0;
/**
* Width of bubble, in workspace units.
* @private
*/
Blockly.Bubble.prototype.width_ = 0;
/**
* Height of bubble, in workspace units.
* @private
*/
Blockly.Bubble.prototype.height_ = 0;
/**
* Automatically position and reposition the bubble.
* @private
*/
Blockly.Bubble.prototype.autoLayout_ = true;
/**
* Create the bubble's DOM.
* @param {!Element} content SVG content for the bubble.
* @param {boolean} hasResize Add diagonal resize gripper if true.
* @return {!Element} The bubble's SVG group.
* @private
*/
Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
/* Create the bubble. Here's the markup that will be generated:
<g>
<g filter="url(#blocklyEmbossFilter837493)">
<path d="... Z" />
<rect class="blocklyDraggable" rx="8" ry="8" width="180" height="180"/>
</g>
<g transform="translate(165, 165)" class="blocklyResizeSE">
<polygon points="0,15 15,15 15,0"/>
<line class="blocklyResizeLine" x1="5" y1="14" x2="14" y2="5"/>
<line class="blocklyResizeLine" x1="10" y1="14" x2="14" y2="10"/>
</g>
[...content goes here...]
</g>
*/
this.bubbleGroup_ = Blockly.utils.dom.createSvgElement('g', {}, null);
var filter =
{'filter': 'url(#' + this.workspace_.options.embossFilterId + ')'};
if (Blockly.utils.userAgent.JAVA_FX) {
// Multiple reports that JavaFX can't handle filters.
// https://github.com/google/blockly/issues/99
filter = {};
}
var bubbleEmboss = Blockly.utils.dom.createSvgElement('g',
filter, this.bubbleGroup_);
this.bubbleArrow_ = Blockly.utils.dom.createSvgElement('path', {}, bubbleEmboss);
this.bubbleBack_ = Blockly.utils.dom.createSvgElement('rect',
{
'class': 'blocklyDraggable',
'x': 0,
'y': 0,
'rx': Blockly.Bubble.BORDER_WIDTH,
'ry': Blockly.Bubble.BORDER_WIDTH
},
bubbleEmboss);
if (hasResize) {
this.resizeGroup_ = Blockly.utils.dom.createSvgElement('g',
{'class': this.workspace_.RTL ?
'blocklyResizeSW' : 'blocklyResizeSE'},
this.bubbleGroup_);
var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
Blockly.utils.dom.createSvgElement('polygon',
{'points': '0,x x,x x,0'.replace(/x/g, resizeSize.toString())},
this.resizeGroup_);
Blockly.utils.dom.createSvgElement('line',
{
'class': 'blocklyResizeLine',
'x1': resizeSize / 3, 'y1': resizeSize - 1,
'x2': resizeSize - 1, 'y2': resizeSize / 3
}, this.resizeGroup_);
Blockly.utils.dom.createSvgElement('line',
{
'class': 'blocklyResizeLine',
'x1': resizeSize * 2 / 3,
'y1': resizeSize - 1,
'x2': resizeSize - 1,
'y2': resizeSize * 2 / 3
}, this.resizeGroup_);
} else {
this.resizeGroup_ = null;
}
this.bubbleGroup_.appendChild(content);
return this.bubbleGroup_;
};
/**
* Return the root node of the bubble's SVG group.
* @return {Element} The root SVG node of the bubble's group.
*/
Blockly.Bubble.prototype.getSvgRoot = function() {
return this.bubbleGroup_;
};
/**
* Expose the block's ID on the bubble's top-level SVG group.
* @param {string} id ID of block.
*/
Blockly.Bubble.prototype.setSvgId = function(id) {
if (this.bubbleGroup_.dataset) {
this.bubbleGroup_.dataset['blockId'] = id;
}
};
/**
* Handle a mouse-down on bubble's border.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Bubble.prototype.bubbleMouseDown_ = function(e) {
var gesture = this.workspace_.getGesture(e);
if (gesture) {
gesture.handleBubbleStart(e, this);
}
};
/**
* Show the context menu for this bubble.
* @param {!Event} _e Mouse event.
* @private
*/
Blockly.Bubble.prototype.showContextMenu_ = function(_e) {
// NOP on bubbles, but used by the bubble dragger to pass events to
// workspace comments.
};
/**
* Get whether this bubble is deletable or not.
* @return {boolean} True if deletable.
* @package
*/
Blockly.Bubble.prototype.isDeletable = function() {
return false;
};
/**
* Handle a mouse-down on bubble's resize corner.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Bubble.prototype.resizeMouseDown_ = function(e) {
this.promote_();
Blockly.Bubble.unbindDragEvents_();
if (Blockly.utils.isRightButton(e)) {
// No right-click.
e.stopPropagation();
return;
}
// Left-click (or middle click)
this.workspace_.startDrag(e, new Blockly.utils.Coordinate(
this.workspace_.RTL ? -this.width_ : this.width_, this.height_));
Blockly.Bubble.onMouseUpWrapper_ = Blockly.bindEventWithChecks_(document,
'mouseup', this, Blockly.Bubble.bubbleMouseUp_);
Blockly.Bubble.onMouseMoveWrapper_ = Blockly.bindEventWithChecks_(document,
'mousemove', this, this.resizeMouseMove_);
Blockly.hideChaff();
// This event has been handled. No need to bubble up to the document.
e.stopPropagation();
};
/**
* Resize this bubble to follow the mouse.
* @param {!Event} e Mouse move event.
* @private
*/
Blockly.Bubble.prototype.resizeMouseMove_ = function(e) {
this.autoLayout_ = false;
var newXY = this.workspace_.moveDrag(e);
this.setBubbleSize(this.workspace_.RTL ? -newXY.x : newXY.x, newXY.y);
if (this.workspace_.RTL) {
// RTL requires the bubble to move its left edge.
this.positionBubble_();
}
};
/**
* Register a function as a callback event for when the bubble is resized.
* @param {!Function} callback The function to call on resize.
*/
Blockly.Bubble.prototype.registerResizeEvent = function(callback) {
this.resizeCallback_ = callback;
};
/**
* Move this bubble to the top of the stack.
* @return {boolean} Whether or not the bubble has been moved.
* @private
*/
Blockly.Bubble.prototype.promote_ = function() {
var svgGroup = this.bubbleGroup_.parentNode;
if (svgGroup.lastChild !== this.bubbleGroup_) {
svgGroup.appendChild(this.bubbleGroup_);
return true;
}
return false;
};
/**
* Notification that the anchor has moved.
* Update the arrow and bubble accordingly.
* @param {!Blockly.utils.Coordinate} xy Absolute location.
*/
Blockly.Bubble.prototype.setAnchorLocation = function(xy) {
this.anchorXY_ = xy;
if (this.rendered_) {
this.positionBubble_();
}
};
/**
* Position the bubble so that it does not fall off-screen.
* @private
*/
Blockly.Bubble.prototype.layoutBubble_ = function() {
// Get the metrics in workspace units.
var metrics = this.workspace_.getMetrics();
metrics.viewLeft /= this.workspace_.scale;
metrics.viewWidth /= this.workspace_.scale;
metrics.viewTop /= this.workspace_.scale;
metrics.viewHeight /= this.workspace_.scale;
var optimalLeft = this.getOptimalRelativeLeft_(metrics);
var optimalTop = this.getOptimalRelativeTop_(metrics);
var bbox = this.shape_.getBBox();
var topPosition = {x: optimalLeft,
y: -this.height_ - Blockly.BlockSvg.MIN_BLOCK_Y};
var startPosition = {x: -this.width_ - 30, y: optimalTop};
var endPosition = {x: bbox.width, y: optimalTop};
var bottomPosition = {x: optimalLeft, y: bbox.height};
var closerPosition = bbox.width < bbox.height ? endPosition : bottomPosition;
var fartherPosition = bbox.width < bbox.height ? bottomPosition : endPosition;
var topPositionOverlap = this.getOverlap_(topPosition, metrics);
var startPositionOverlap = this.getOverlap_(startPosition, metrics);
var closerPositionOverlap = this.getOverlap_(closerPosition, metrics);
var fartherPositionOverlap = this.getOverlap_(fartherPosition, metrics);
// Set the position to whichever position shows the most of the bubble,
// with tiebreaks going in the order: top > start > close > far.
var mostOverlap = Math.max(topPositionOverlap, startPositionOverlap,
closerPositionOverlap, fartherPositionOverlap);
if (topPositionOverlap == mostOverlap) {
this.relativeLeft_ = topPosition.x;
this.relativeTop_ = topPosition.y;
return;
}
if (startPositionOverlap == mostOverlap) {
this.relativeLeft_ = startPosition.x;
this.relativeTop_ = startPosition.y;
return;
}
if (closerPositionOverlap == mostOverlap) {
this.relativeLeft_ = closerPosition.x;
this.relativeTop_ = closerPosition.y;
return;
}
// TODO: I believe relativeLeft_ should actually be called relativeStart_
// and then the math should be fixed to reflect this. (hopefully it'll
// make it look simpler)
this.relativeLeft_ = fartherPosition.x;
this.relativeTop_ = fartherPosition.y;
};
/**
* Calculate the what percentage of the bubble overlaps with the visible
* workspace (what percentage of the bubble is visible).
* @param {!Object} relativeMin The position of the top-left corner of the
* bubble relative to the anchor point.
* @param {number} relativeMin.x The x-position of the relativeMin.
* @param {number} relativeMin.y The y-position of the relativeMin.
* @param {!Object} metrics The metrics of the workspace the bubble will
* appear in.
* @return {number} The percentage of the bubble that is visible.
* @private
*/
Blockly.Bubble.prototype.getOverlap_ = function(relativeMin, metrics) {
// The position of the top-left corner of the bubble in workspace units.
var bubbleMin = {
x: this.workspace_.RTL ? (this.anchorXY_.x - relativeMin.x - this.width_) :
(relativeMin.x + this.anchorXY_.x),
y: relativeMin.y + this.anchorXY_.y
};
// The position of the bottom-right corner of the bubble in workspace units.
var bubbleMax = {
x: bubbleMin.x + this.width_,
y: bubbleMin.y + this.height_
};
// We could adjust these values to account for the scrollbars, but the
// bubbles should have been adjusted to not collide with them anyway, so
// giving the workspace a slightly larger "bounding box" shouldn't affect the
// calculation.
// The position of the top-left corner of the workspace.
var workspaceMin = {
x: metrics.viewLeft,
y: metrics.viewTop
};
// The position of the bottom-right corner of the workspace.
var workspaceMax = {
x: metrics.viewLeft + metrics.viewWidth,
y: metrics.viewTop + metrics.viewHeight
};
var overlapWidth = Math.min(bubbleMax.x, workspaceMax.x) -
Math.max(bubbleMin.x, workspaceMin.x);
var overlapHeight = Math.min(bubbleMax.y, workspaceMax.y) -
Math.max(bubbleMin.y, workspaceMin.y);
return Math.max(0, Math.min(1,
(overlapWidth * overlapHeight) / (this.width_ * this.height_)));
};
/**
* Calculate what the optimal horizontal position of the top-left corner of the
* bubble is (relative to the anchor point) so that the most area of the
* bubble is shown.
* @param {!Object} metrics The metrics of the workspace the bubble will
* appear in.
* @return {number} The optimal horizontal position of the top-left corner
* of the bubble.
* @private
*/
Blockly.Bubble.prototype.getOptimalRelativeLeft_ = function(metrics) {
var relativeLeft = -this.width_ / 4;
// No amount of sliding left or right will give us a better overlap.
if (this.width_ > metrics.viewWidth) {
return relativeLeft;
}
if (this.workspace_.RTL) {
// Bubble coordinates are flipped in RTL.
var bubbleRight = this.anchorXY_.x - relativeLeft;
var bubbleLeft = bubbleRight - this.width_;
var workspaceRight = metrics.viewLeft + metrics.viewWidth;
var workspaceLeft = metrics.viewLeft +
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
} else {
var bubbleLeft = relativeLeft + this.anchorXY_.x;
var bubbleRight = bubbleLeft + this.width_;
var workspaceLeft = metrics.viewLeft;
var workspaceRight = metrics.viewLeft + metrics.viewWidth -
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
}
if (this.workspace_.RTL) {
if (bubbleLeft < workspaceLeft) {
// Slide the bubble right until it is onscreen.
relativeLeft = -(workspaceLeft - this.anchorXY_.x + this.width_);
} else if (bubbleRight > workspaceRight) {
// Slide the bubble left until it is onscreen.
relativeLeft = -(workspaceRight - this.anchorXY_.x);
}
} else {
if (bubbleLeft < workspaceLeft) {
// Slide the bubble right until it is onscreen.
relativeLeft = workspaceLeft - this.anchorXY_.x;
} else if (bubbleRight > workspaceRight) {
// Slide the bubble left until it is onscreen.
relativeLeft = workspaceRight - this.anchorXY_.x - this.width_;
}
}
return relativeLeft;
};
/**
* Calculate what the optimal vertical position of the top-left corner of
* the bubble is (relative to the anchor point) so that the most area of the
* bubble is shown.
* @param {!Object} metrics The metrics of the workspace the bubble will
* appear in.
* @return {number} The optimal vertical position of the top-left corner
* of the bubble.
* @private
*/
Blockly.Bubble.prototype.getOptimalRelativeTop_ = function(metrics) {
var relativeTop = -this.height_ / 4;
// No amount of sliding up or down will give us a better overlap.
if (this.height_ > metrics.viewHeight) {
return relativeTop;
}
var bubbleTop = this.anchorXY_.y + relativeTop;
var bubbleBottom = bubbleTop + this.height_;
var workspaceTop = metrics.viewTop;
var workspaceBottom = metrics.viewTop + metrics.viewHeight -
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
var anchorY = this.anchorXY_.y;
if (bubbleTop < workspaceTop) {
// Slide the bubble down until it is onscreen.
relativeTop = workspaceTop - anchorY;
} else if (bubbleBottom > workspaceBottom) {
// Slide the bubble up until it is onscreen.
relativeTop = workspaceBottom - anchorY - this.height_;
}
return relativeTop;
};
/**
* Move the bubble to a location relative to the anchor's centre.
* @private
*/
Blockly.Bubble.prototype.positionBubble_ = function() {
var left = this.anchorXY_.x;
if (this.workspace_.RTL) {
left -= this.relativeLeft_ + this.width_;
} else {
left += this.relativeLeft_;
}
var top = this.relativeTop_ + this.anchorXY_.y;
this.moveTo(left, top);
};
/**
* Move the bubble group to the specified location in workspace coordinates.
* @param {number} x The x position to move to.
* @param {number} y The y position to move to.
* @package
*/
Blockly.Bubble.prototype.moveTo = function(x, y) {
this.bubbleGroup_.setAttribute('transform', 'translate(' + x + ',' + y + ')');
};
/**
* Get the dimensions of this bubble.
* @return {!Blockly.utils.Size} The height and width of the bubble.
*/
Blockly.Bubble.prototype.getBubbleSize = function() {
return new Blockly.utils.Size(this.width_, this.height_);
};
/**
* Size this bubble.
* @param {number} width Width of the bubble.
* @param {number} height Height of the bubble.
*/
Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
// Minimum size of a bubble.
width = Math.max(width, doubleBorderWidth + 45);
height = Math.max(height, doubleBorderWidth + 20);
this.width_ = width;
this.height_ = height;
this.bubbleBack_.setAttribute('width', width);
this.bubbleBack_.setAttribute('height', height);
if (this.resizeGroup_) {
if (this.workspace_.RTL) {
// Mirror the resize group.
var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
this.resizeGroup_.setAttribute('transform', 'translate(' +
resizeSize + ',' + (height - doubleBorderWidth) + ') scale(-1 1)');
} else {
this.resizeGroup_.setAttribute('transform', 'translate(' +
(width - doubleBorderWidth) + ',' +
(height - doubleBorderWidth) + ')');
}
}
if (this.autoLayout_) {
this.layoutBubble_();
}
this.positionBubble_();
this.renderArrow_();
// Allow the contents to resize.
if (this.resizeCallback_) {
this.resizeCallback_();
}
};
/**
* Draw the arrow between the bubble and the origin.
* @private
*/
Blockly.Bubble.prototype.renderArrow_ = function() {
var steps = [];
// Find the relative coordinates of the center of the bubble.
var relBubbleX = this.width_ / 2;
var relBubbleY = this.height_ / 2;
// Find the relative coordinates of the center of the anchor.
var relAnchorX = -this.relativeLeft_;
var relAnchorY = -this.relativeTop_;
if (relBubbleX == relAnchorX && relBubbleY == relAnchorY) {
// Null case. Bubble is directly on top of the anchor.
// Short circuit this rather than wade through divide by zeros.
steps.push('M ' + relBubbleX + ',' + relBubbleY);
} else {
// Compute the angle of the arrow's line.
var rise = relAnchorY - relBubbleY;
var run = relAnchorX - relBubbleX;
if (this.workspace_.RTL) {
run *= -1;
}
var hypotenuse = Math.sqrt(rise * rise + run * run);
var angle = Math.acos(run / hypotenuse);
if (rise < 0) {
angle = 2 * Math.PI - angle;
}
// Compute a line perpendicular to the arrow.
var rightAngle = angle + Math.PI / 2;
if (rightAngle > Math.PI * 2) {
rightAngle -= Math.PI * 2;
}
var rightRise = Math.sin(rightAngle);
var rightRun = Math.cos(rightAngle);
// Calculate the thickness of the base of the arrow.
var bubbleSize = this.getBubbleSize();
var thickness = (bubbleSize.width + bubbleSize.height) /
Blockly.Bubble.ARROW_THICKNESS;
thickness = Math.min(thickness, bubbleSize.width, bubbleSize.height) / 4;
// Back the tip of the arrow off of the anchor.
var backoffRatio = 1 - Blockly.Bubble.ANCHOR_RADIUS / hypotenuse;
relAnchorX = relBubbleX + backoffRatio * run;
relAnchorY = relBubbleY + backoffRatio * rise;
// Coordinates for the base of the arrow.
var baseX1 = relBubbleX + thickness * rightRun;
var baseY1 = relBubbleY + thickness * rightRise;
var baseX2 = relBubbleX - thickness * rightRun;
var baseY2 = relBubbleY - thickness * rightRise;
// Distortion to curve the arrow.
var swirlAngle = angle + this.arrow_radians_;
if (swirlAngle > Math.PI * 2) {
swirlAngle -= Math.PI * 2;
}
var swirlRise = Math.sin(swirlAngle) *
hypotenuse / Blockly.Bubble.ARROW_BEND;
var swirlRun = Math.cos(swirlAngle) *
hypotenuse / Blockly.Bubble.ARROW_BEND;
steps.push('M' + baseX1 + ',' + baseY1);
steps.push('C' + (baseX1 + swirlRun) + ',' + (baseY1 + swirlRise) +
' ' + relAnchorX + ',' + relAnchorY +
' ' + relAnchorX + ',' + relAnchorY);
steps.push('C' + relAnchorX + ',' + relAnchorY +
' ' + (baseX2 + swirlRun) + ',' + (baseY2 + swirlRise) +
' ' + baseX2 + ',' + baseY2);
}
steps.push('z');
this.bubbleArrow_.setAttribute('d', steps.join(' '));
};
/**
* Change the colour of a bubble.
* @param {string} hexColour Hex code of colour.
*/
Blockly.Bubble.prototype.setColour = function(hexColour) {
this.bubbleBack_.setAttribute('fill', hexColour);
this.bubbleArrow_.setAttribute('fill', hexColour);
};
/**
* Dispose of this bubble.
*/
Blockly.Bubble.prototype.dispose = function() {
Blockly.Bubble.unbindDragEvents_();
// Dispose of and unlink the bubble.
Blockly.utils.dom.removeNode(this.bubbleGroup_);
this.bubbleGroup_ = null;
this.bubbleArrow_ = null;
this.bubbleBack_ = null;
this.resizeGroup_ = null;
this.workspace_ = null;
this.content_ = null;
this.shape_ = null;
};
/**
* Move this bubble during a drag, taking into account whether or not there is
* a drag surface.
* @param {Blockly.BlockDragSurfaceSvg} dragSurface The surface that carries
* rendered items during a drag, or null if no drag surface is in use.
* @param {!Blockly.utils.Coordinate} newLoc The location to translate to, in
* workspace coordinates.
* @package
*/
Blockly.Bubble.prototype.moveDuringDrag = function(dragSurface, newLoc) {
if (dragSurface) {
dragSurface.translateSurface(newLoc.x, newLoc.y);
} else {
this.moveTo(newLoc.x, newLoc.y);
}
if (this.workspace_.RTL) {
this.relativeLeft_ = this.anchorXY_.x - newLoc.x - this.width_;
} else {
this.relativeLeft_ = newLoc.x - this.anchorXY_.x;
}
this.relativeTop_ = newLoc.y - this.anchorXY_.y;
this.renderArrow_();
};
/**
* Return the coordinates of the top-left corner of this bubble's body relative
* to the drawing surface's origin (0,0), in workspace units.
* @return {!Blockly.utils.Coordinate} Object with .x and .y properties.
*/
Blockly.Bubble.prototype.getRelativeToSurfaceXY = function() {
return new Blockly.utils.Coordinate(
this.anchorXY_.x + this.relativeLeft_,
this.anchorXY_.y + this.relativeTop_);
};
/**
* Set whether auto-layout of this bubble is enabled. The first time a bubble
* is shown it positions itself to not cover any blocks. Once a user has
* dragged it to reposition, it renders where the user put it.
* @param {boolean} enable True if auto-layout should be enabled, false
* otherwise.
* @package
*/
Blockly.Bubble.prototype.setAutoLayout = function(enable) {
this.autoLayout_ = enable;
};