mirror of
https://github.com/google/blockly.git
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775 lines
25 KiB
TypeScript
775 lines
25 KiB
TypeScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Class that controls updates to connections during drags.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.InsertionMarkerManager
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import {finishQueuedRenders} from './render_management.js';
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import * as blockAnimations from './block_animations.js';
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import type {BlockSvg} from './block_svg.js';
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import * as common from './common.js';
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import {ComponentManager} from './component_manager.js';
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import {config} from './config.js';
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import * as constants from './constants.js';
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import * as eventUtils from './events/utils.js';
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import type {IDeleteArea} from './interfaces/i_delete_area.js';
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import type {IDragTarget} from './interfaces/i_drag_target.js';
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import type {RenderedConnection} from './rendered_connection.js';
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import type {Coordinate} from './utils/coordinate.js';
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import type {WorkspaceSvg} from './workspace_svg.js';
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import * as renderManagement from './render_management.js';
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/** Represents a nearby valid connection. */
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interface CandidateConnection {
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/**
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* A nearby valid connection that is compatible with local.
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* This is not on any of the blocks that are being dragged.
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*/
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closest: RenderedConnection;
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/**
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* A connection on the dragging stack that is compatible with closest. This is
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* on the top block that is being dragged or the last block in the dragging
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* stack.
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*/
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local: RenderedConnection;
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radius: number;
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}
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/**
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* An error message to throw if the block created by createMarkerBlock_ is
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* missing any components.
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*/
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const DUPLICATE_BLOCK_ERROR =
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'The insertion marker ' +
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'manager tried to create a marker but the result is missing %1. If ' +
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'you are using a mutator, make sure your domToMutation method is ' +
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'properly defined.';
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/**
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* Class that controls updates to connections during drags. It is primarily
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* responsible for finding the closest eligible connection and highlighting or
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* unhighlighting it as needed during a drag.
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*/
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export class InsertionMarkerManager {
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/**
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* The top block in the stack being dragged.
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* Does not change during a drag.
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*/
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private readonly topBlock: BlockSvg;
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/**
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* The workspace on which these connections are being dragged.
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* Does not change during a drag.
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*/
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private readonly workspace: WorkspaceSvg;
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/**
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* The last connection on the stack, if it's not the last connection on the
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* first block.
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* Set in initAvailableConnections, if at all.
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*/
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private lastOnStack: RenderedConnection | null = null;
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/**
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* The insertion marker corresponding to the last block in the stack, if
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* that's not the same as the first block in the stack.
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* Set in initAvailableConnections, if at all
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*/
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private lastMarker: BlockSvg | null = null;
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/**
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* The insertion marker that shows up between blocks to show where a block
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* would go if dropped immediately.
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*/
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private firstMarker: BlockSvg;
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/**
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* Information about the connection that would be made if the dragging block
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* were released immediately. Updated on every mouse move.
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*/
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private activeCandidate: CandidateConnection | null = null;
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/**
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* Whether the block would be deleted if it were dropped immediately.
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* Updated on every mouse move.
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*
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* @internal
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*/
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public wouldDeleteBlock = false;
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/**
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* Connection on the insertion marker block that corresponds to
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* the active candidate's local connection on the currently dragged block.
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*/
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private markerConnection: RenderedConnection | null = null;
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/** The block that currently has an input being highlighted, or null. */
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private highlightedBlock: BlockSvg | null = null;
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/** The block being faded to indicate replacement, or null. */
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private fadedBlock: BlockSvg | null = null;
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/**
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* The connections on the dragging blocks that are available to connect to
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* other blocks. This includes all open connections on the top block, as
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* well as the last connection on the block stack.
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*/
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private availableConnections: RenderedConnection[];
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/** @param block The top block in the stack being dragged. */
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constructor(block: BlockSvg) {
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common.setSelected(block);
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this.topBlock = block;
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this.workspace = block.workspace;
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this.firstMarker = this.createMarkerBlock(this.topBlock);
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this.availableConnections = this.initAvailableConnections();
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if (this.lastOnStack) {
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this.lastMarker = this.createMarkerBlock(
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this.lastOnStack.getSourceBlock(),
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);
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}
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}
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/**
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* Sever all links from this object.
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*
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* @internal
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*/
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dispose() {
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this.availableConnections.length = 0;
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this.disposeInsertionMarker(this.firstMarker);
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this.disposeInsertionMarker(this.lastMarker);
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}
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/**
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* Update the available connections for the top block. These connections can
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* change if a block is unplugged and the stack is healed.
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*
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* @internal
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*/
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updateAvailableConnections() {
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this.availableConnections = this.initAvailableConnections();
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}
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/**
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* Return whether the block would be connected if dropped immediately, based
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* on information from the most recent move event.
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*
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* @returns True if the block would be connected if dropped immediately.
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* @internal
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*/
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wouldConnectBlock(): boolean {
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return !!this.activeCandidate;
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}
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/**
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* Connect to the closest connection and render the results.
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* This should be called at the end of a drag.
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*
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* @internal
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*/
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applyConnections() {
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if (!this.activeCandidate) return;
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eventUtils.disable();
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this.hidePreview();
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eventUtils.enable();
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const {local, closest} = this.activeCandidate;
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local.connect(closest);
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if (this.topBlock.rendered) {
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const inferiorConnection = local.isSuperior() ? closest : local;
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const rootBlock = this.topBlock.getRootBlock();
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finishQueuedRenders().then(() => {
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blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
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// bringToFront is incredibly expensive. Delay until the next frame.
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setTimeout(() => {
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rootBlock.bringToFront();
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}, 0);
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});
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}
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}
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/**
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* Update connections based on the most recent move location.
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*
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* @param dxy Position relative to drag start, in workspace units.
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* @param dragTarget The drag target that the block is currently over.
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* @internal
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*/
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update(dxy: Coordinate, dragTarget: IDragTarget | null) {
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const newCandidate = this.getCandidate(dxy);
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this.wouldDeleteBlock = this.shouldDelete(!!newCandidate, dragTarget);
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const shouldUpdate =
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this.wouldDeleteBlock || this.shouldUpdatePreviews(newCandidate, dxy);
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if (shouldUpdate) {
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// Don't fire events for insertion marker creation or movement.
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eventUtils.disable();
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this.maybeHidePreview(newCandidate);
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this.maybeShowPreview(newCandidate);
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eventUtils.enable();
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}
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}
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/**
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* Create an insertion marker that represents the given block.
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*
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* @param sourceBlock The block that the insertion marker will represent.
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* @returns The insertion marker that represents the given block.
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*/
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private createMarkerBlock(sourceBlock: BlockSvg): BlockSvg {
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const imType = sourceBlock.type;
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eventUtils.disable();
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let result: BlockSvg;
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try {
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result = this.workspace.newBlock(imType);
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result.setInsertionMarker(true);
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if (sourceBlock.saveExtraState) {
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const state = sourceBlock.saveExtraState(true);
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if (state && result.loadExtraState) {
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result.loadExtraState(state);
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}
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} else if (sourceBlock.mutationToDom) {
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const oldMutationDom = sourceBlock.mutationToDom();
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if (oldMutationDom && result.domToMutation) {
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result.domToMutation(oldMutationDom);
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}
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}
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// Copy field values from the other block. These values may impact the
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// rendered size of the insertion marker. Note that we do not care about
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// child blocks here.
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for (let i = 0; i < sourceBlock.inputList.length; i++) {
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const sourceInput = sourceBlock.inputList[i];
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if (sourceInput.name === constants.COLLAPSED_INPUT_NAME) {
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continue; // Ignore the collapsed input.
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}
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const resultInput = result.inputList[i];
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if (!resultInput) {
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throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'an input'));
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}
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for (let j = 0; j < sourceInput.fieldRow.length; j++) {
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const sourceField = sourceInput.fieldRow[j];
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const resultField = resultInput.fieldRow[j];
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if (!resultField) {
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throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'a field'));
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}
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resultField.setValue(sourceField.getValue());
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}
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}
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result.setCollapsed(sourceBlock.isCollapsed());
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result.setInputsInline(sourceBlock.getInputsInline());
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result.initSvg();
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result.getSvgRoot().setAttribute('visibility', 'hidden');
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} finally {
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eventUtils.enable();
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}
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return result;
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}
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/**
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* Populate the list of available connections on this block stack. If the
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* stack has more than one block, this function will also update lastOnStack.
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*
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* @returns A list of available connections.
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*/
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private initAvailableConnections(): RenderedConnection[] {
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const available = this.topBlock.getConnections_(false);
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// Also check the last connection on this stack
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const lastOnStack = this.topBlock.lastConnectionInStack(true);
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if (lastOnStack && lastOnStack !== this.topBlock.nextConnection) {
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available.push(lastOnStack);
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this.lastOnStack = lastOnStack;
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}
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return available;
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}
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/**
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* Whether the previews (insertion marker and replacement marker) should be
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* updated based on the closest candidate and the current drag distance.
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*
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* @param newCandidate A new candidate connection that may replace the current
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* best candidate.
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* @param dxy Position relative to drag start, in workspace units.
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* @returns Whether the preview should be updated.
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*/
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private shouldUpdatePreviews(
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newCandidate: CandidateConnection | null,
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dxy: Coordinate,
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): boolean {
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// Only need to update if we were showing a preview before.
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if (!newCandidate) return !!this.activeCandidate;
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// We weren't showing a preview before, but we should now.
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if (!this.activeCandidate) return true;
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// We're already showing an insertion marker.
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// Decide whether the new connection has higher priority.
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const {local: activeLocal, closest: activeClosest} = this.activeCandidate;
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if (
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activeClosest === newCandidate.closest &&
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activeLocal === newCandidate.local
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) {
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// The connection was the same as the current connection.
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return false;
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}
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const xDiff = activeLocal.x + dxy.x - activeClosest.x;
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const yDiff = activeLocal.y + dxy.y - activeClosest.y;
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const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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// Slightly prefer the existing preview over a new preview.
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return (
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newCandidate.radius < curDistance - config.currentConnectionPreference
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);
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}
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/**
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* Find the nearest valid connection, which may be the same as the current
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* closest connection.
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*
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* @param dxy Position relative to drag start, in workspace units.
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* @returns An object containing a local connection, a closest connection, and
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* a radius.
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*/
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private getCandidate(dxy: Coordinate): CandidateConnection | null {
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// It's possible that a block has added or removed connections during a
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// drag, (e.g. in a drag/move event handler), so let's update the available
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// connections. Note that this will be called on every move while dragging,
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// so it might cause slowness, especially if the block stack is large. If
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// so, maybe it could be made more efficient. Also note that we won't update
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// the connections if we've already connected the insertion marker to a
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// block.
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if (!this.markerConnection || !this.markerConnection.isConnected()) {
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this.updateAvailableConnections();
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}
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let radius = this.getStartRadius();
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let candidate = null;
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for (let i = 0; i < this.availableConnections.length; i++) {
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const myConnection = this.availableConnections[i];
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const neighbour = myConnection.closest(radius, dxy);
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if (neighbour.connection) {
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candidate = {
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closest: neighbour.connection,
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local: myConnection,
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radius: neighbour.radius,
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};
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radius = neighbour.radius;
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}
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}
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return candidate;
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}
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/**
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* Decide the radius at which to start searching for the closest connection.
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*
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* @returns The radius at which to start the search for the closest
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* connection.
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*/
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private getStartRadius(): number {
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// If there is already a connection highlighted,
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// increase the radius we check for making new connections.
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// When a connection is highlighted, blocks move around when the
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// insertion marker is created, which could cause the connection became out
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// of range. By increasing radiusConnection when a connection already
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// exists, we never "lose" the connection from the offset.
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return this.activeCandidate
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? config.connectingSnapRadius
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: config.snapRadius;
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}
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/**
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* Whether ending the drag would delete the block.
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*
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* @param newCandidate Whether there is a candidate connection that the
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* block could connect to if the drag ended immediately.
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* @param dragTarget The drag target that the block is currently over.
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* @returns Whether dropping the block immediately would delete the block.
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*/
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private shouldDelete(
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newCandidate: boolean,
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dragTarget: IDragTarget | null,
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): boolean {
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if (dragTarget) {
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const componentManager = this.workspace.getComponentManager();
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const isDeleteArea = componentManager.hasCapability(
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dragTarget.id,
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ComponentManager.Capability.DELETE_AREA,
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);
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if (isDeleteArea) {
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return (dragTarget as IDeleteArea).wouldDelete(
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this.topBlock,
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newCandidate,
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);
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}
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}
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return false;
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}
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/**
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* Show an insertion marker or replacement highlighting during a drag, if
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* needed.
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* At the beginning of this function, this.activeConnection should be null.
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*
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* @param newCandidate A new candidate connection that may replace the current
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* best candidate.
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*/
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private maybeShowPreview(newCandidate: CandidateConnection | null) {
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if (this.wouldDeleteBlock) return; // Nope, don't add a marker.
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if (!newCandidate) return; // Nothing to connect to.
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const closest = newCandidate.closest;
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// Something went wrong and we're trying to connect to an invalid
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// connection.
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if (
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closest === this.activeCandidate?.closest ||
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closest.getSourceBlock().isInsertionMarker()
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) {
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console.log('Trying to connect to an insertion marker');
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return;
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}
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this.activeCandidate = newCandidate;
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// Add an insertion marker or replacement marker.
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this.showPreview(this.activeCandidate);
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}
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/**
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* A preview should be shown. This function figures out if it should be a
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* block highlight or an insertion marker, and shows the appropriate one.
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*
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* @param activeCandidate The connection that will be made if the drag ends
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* immediately.
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*/
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private showPreview(activeCandidate: CandidateConnection) {
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const renderer = this.workspace.getRenderer();
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const method = renderer.getConnectionPreviewMethod(
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activeCandidate.closest,
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activeCandidate.local,
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this.topBlock,
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);
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switch (method) {
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case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
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this.showInsertionInputOutline(activeCandidate);
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break;
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case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
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this.showInsertionMarker(activeCandidate);
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break;
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case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
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this.showReplacementFade(activeCandidate);
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break;
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}
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// Optionally highlight the actual connection, as a nod to previous
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// behaviour.
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if (renderer.shouldHighlightConnection(activeCandidate.closest)) {
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activeCandidate.closest.highlight();
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}
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}
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/**
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* Hide an insertion marker or replacement highlighting during a drag, if
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* needed.
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* At the end of this function, this.activeCandidate will be null.
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*
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* @param newCandidate A new candidate connection that may replace the current
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* best candidate.
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*/
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private maybeHidePreview(newCandidate: CandidateConnection | null) {
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// If there's no new preview, remove the old one but don't bother deleting
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// it. We might need it later, and this saves disposing of it and recreating
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// it.
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if (!newCandidate) {
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this.hidePreview();
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} else {
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if (this.activeCandidate) {
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const closestChanged =
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this.activeCandidate.closest !== newCandidate.closest;
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const localChanged = this.activeCandidate.local !== newCandidate.local;
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// If there's a new preview and there was a preview before, and either
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// connection has changed, remove the old preview.
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// Also hide if we had a preview before but now we're going to delete
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// instead.
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if (closestChanged || localChanged || this.wouldDeleteBlock) {
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this.hidePreview();
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}
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}
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}
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// Either way, clear out old state.
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this.markerConnection = null;
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this.activeCandidate = null;
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}
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/**
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* A preview should be hidden. Loop through all possible preview modes
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* and hide everything.
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*/
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private hidePreview() {
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const closest = this.activeCandidate?.closest;
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if (
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closest &&
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closest.targetBlock() &&
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this.workspace.getRenderer().shouldHighlightConnection(closest)
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) {
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closest.unhighlight();
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}
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this.hideReplacementFade();
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this.hideInsertionInputOutline();
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this.hideInsertionMarker();
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}
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/**
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* Shows an insertion marker connected to the appropriate blocks (based on
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* manager state).
|
|
*
|
|
* @param activeCandidate The connection that will be made if the drag ends
|
|
* immediately.
|
|
*/
|
|
private showInsertionMarker(activeCandidate: CandidateConnection) {
|
|
const {local, closest} = activeCandidate;
|
|
|
|
const isLastInStack = this.lastOnStack && local === this.lastOnStack;
|
|
let insertionMarker = isLastInStack ? this.lastMarker : this.firstMarker;
|
|
if (!insertionMarker) {
|
|
throw new Error(
|
|
'Cannot show the insertion marker because there is no insertion ' +
|
|
'marker block',
|
|
);
|
|
}
|
|
let imConn;
|
|
try {
|
|
imConn = insertionMarker.getMatchingConnection(
|
|
local.getSourceBlock(),
|
|
local,
|
|
);
|
|
} catch (e) {
|
|
// It's possible that the number of connections on the local block has
|
|
// changed since the insertion marker was originally created. Let's
|
|
// recreate the insertion marker and try again. In theory we could
|
|
// probably recreate the marker block (e.g. in getCandidate_), which is
|
|
// called more often during the drag, but creating a block that often
|
|
// might be too slow, so we only do it if necessary.
|
|
if (isLastInStack && this.lastOnStack) {
|
|
this.disposeInsertionMarker(this.lastMarker);
|
|
this.lastMarker = this.createMarkerBlock(
|
|
this.lastOnStack.getSourceBlock(),
|
|
);
|
|
insertionMarker = this.lastMarker;
|
|
} else {
|
|
this.disposeInsertionMarker(this.firstMarker);
|
|
this.firstMarker = this.createMarkerBlock(this.topBlock);
|
|
insertionMarker = this.firstMarker;
|
|
}
|
|
|
|
if (!insertionMarker) {
|
|
throw new Error(
|
|
'Cannot show the insertion marker because there is no insertion ' +
|
|
'marker block',
|
|
);
|
|
}
|
|
imConn = insertionMarker.getMatchingConnection(
|
|
local.getSourceBlock(),
|
|
local,
|
|
);
|
|
}
|
|
|
|
if (!imConn) {
|
|
throw new Error(
|
|
'Cannot show the insertion marker because there is no ' +
|
|
'associated connection',
|
|
);
|
|
}
|
|
|
|
if (imConn === this.markerConnection) {
|
|
throw new Error(
|
|
"Made it to showInsertionMarker_ even though the marker isn't " +
|
|
'changing',
|
|
);
|
|
}
|
|
|
|
// Render disconnected from everything else so that we have a valid
|
|
// connection location.
|
|
insertionMarker.queueRender();
|
|
renderManagement.triggerQueuedRenders();
|
|
|
|
// Connect() also renders the insertion marker.
|
|
imConn.connect(closest);
|
|
|
|
const originalOffsetToTarget = {
|
|
x: closest.x - imConn.x,
|
|
y: closest.y - imConn.y,
|
|
};
|
|
const originalOffsetInBlock = imConn.getOffsetInBlock().clone();
|
|
const imConnConst = imConn;
|
|
renderManagement.finishQueuedRenders().then(() => {
|
|
// Position so that the existing block doesn't move.
|
|
insertionMarker?.positionNearConnection(
|
|
imConnConst,
|
|
originalOffsetToTarget,
|
|
originalOffsetInBlock,
|
|
);
|
|
insertionMarker?.getSvgRoot().setAttribute('visibility', 'visible');
|
|
});
|
|
|
|
this.markerConnection = imConn;
|
|
}
|
|
|
|
/**
|
|
* Disconnects and hides the current insertion marker. Should return the
|
|
* blocks to their original state.
|
|
*/
|
|
private hideInsertionMarker() {
|
|
if (!this.markerConnection) return;
|
|
|
|
const markerConn = this.markerConnection;
|
|
const imBlock = markerConn.getSourceBlock();
|
|
const markerPrev = imBlock.previousConnection;
|
|
const markerOutput = imBlock.outputConnection;
|
|
|
|
if (!markerPrev?.targetConnection && !markerOutput?.targetConnection) {
|
|
// If we are the top block, unplugging doesn't do anything.
|
|
// The marker connection may not have a target block if we are hiding
|
|
// as part of applying connections.
|
|
markerConn.targetBlock()?.unplug(false);
|
|
} else {
|
|
imBlock.unplug(true);
|
|
}
|
|
|
|
if (markerConn.targetConnection) {
|
|
throw Error(
|
|
'markerConnection still connected at the end of ' +
|
|
'disconnectInsertionMarker',
|
|
);
|
|
}
|
|
|
|
this.markerConnection = null;
|
|
const svg = imBlock.getSvgRoot();
|
|
if (svg) {
|
|
svg.setAttribute('visibility', 'hidden');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Shows an outline around the input the closest connection belongs to.
|
|
*
|
|
* @param activeCandidate The connection that will be made if the drag ends
|
|
* immediately.
|
|
*/
|
|
private showInsertionInputOutline(activeCandidate: CandidateConnection) {
|
|
const closest = activeCandidate.closest;
|
|
this.highlightedBlock = closest.getSourceBlock();
|
|
this.highlightedBlock.highlightShapeForInput(closest, true);
|
|
}
|
|
|
|
/** Hides any visible input outlines. */
|
|
private hideInsertionInputOutline() {
|
|
if (!this.highlightedBlock) return;
|
|
|
|
if (!this.activeCandidate) {
|
|
throw new Error(
|
|
'Cannot hide the insertion marker outline because ' +
|
|
'there is no active candidate',
|
|
);
|
|
}
|
|
this.highlightedBlock.highlightShapeForInput(
|
|
this.activeCandidate.closest,
|
|
false,
|
|
);
|
|
this.highlightedBlock = null;
|
|
}
|
|
|
|
/**
|
|
* Shows a replacement fade affect on the closest connection's target block
|
|
* (the block that is currently connected to it).
|
|
*
|
|
* @param activeCandidate The connection that will be made if the drag ends
|
|
* immediately.
|
|
*/
|
|
private showReplacementFade(activeCandidate: CandidateConnection) {
|
|
this.fadedBlock = activeCandidate.closest.targetBlock();
|
|
if (!this.fadedBlock) {
|
|
throw new Error(
|
|
'Cannot show the replacement fade because the ' +
|
|
'closest connection does not have a target block',
|
|
);
|
|
}
|
|
this.fadedBlock.fadeForReplacement(true);
|
|
}
|
|
|
|
/**
|
|
* Hides/Removes any visible fade affects.
|
|
*/
|
|
private hideReplacementFade() {
|
|
if (!this.fadedBlock) return;
|
|
|
|
this.fadedBlock.fadeForReplacement(false);
|
|
this.fadedBlock = null;
|
|
}
|
|
|
|
/**
|
|
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
|
|
* or 2 insertion markers.
|
|
*
|
|
* @returns A possibly empty list of insertion marker blocks.
|
|
* @internal
|
|
*/
|
|
getInsertionMarkers(): BlockSvg[] {
|
|
const result = [];
|
|
if (this.firstMarker) {
|
|
result.push(this.firstMarker);
|
|
}
|
|
if (this.lastMarker) {
|
|
result.push(this.lastMarker);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Safely disposes of an insertion marker.
|
|
*/
|
|
private disposeInsertionMarker(marker: BlockSvg | null) {
|
|
if (marker) {
|
|
eventUtils.disable();
|
|
try {
|
|
marker.dispose();
|
|
} finally {
|
|
eventUtils.enable();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
export namespace InsertionMarkerManager {
|
|
/**
|
|
* An enum describing different kinds of previews the InsertionMarkerManager
|
|
* could display.
|
|
*/
|
|
export enum PREVIEW_TYPE {
|
|
INSERTION_MARKER = 0,
|
|
INPUT_OUTLINE = 1,
|
|
REPLACEMENT_FADE = 2,
|
|
}
|
|
}
|
|
|
|
export type PreviewType = InsertionMarkerManager.PREVIEW_TYPE;
|
|
export const PreviewType = InsertionMarkerManager.PREVIEW_TYPE;
|