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https://github.com/google/blockly.git
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Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning. Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
477 lines
16 KiB
JavaScript
477 lines
16 KiB
JavaScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Methods for dragging a block visually.
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*/
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'use strict';
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/**
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* Methods for dragging a block visually.
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* @class
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*/
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goog.module('Blockly.BlockDragger');
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const Coordinate = goog.require('Blockly.utils.Coordinate');
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/* eslint-disable-next-line no-unused-vars */
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const IBlockDragger = goog.require('Blockly.IBlockDragger');
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/* eslint-disable-next-line no-unused-vars */
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const IDragTarget = goog.requireType('Blockly.IDragTarget');
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const InsertionMarkerManager = goog.require('Blockly.InsertionMarkerManager');
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/* eslint-disable-next-line no-unused-vars */
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const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
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const blockAnimation = goog.require('Blockly.blockAnimations');
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const bumpObjects = goog.require('Blockly.bumpObjects');
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const common = goog.require('Blockly.common');
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const dom = goog.require('Blockly.utils.dom');
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const eventUtils = goog.require('Blockly.Events.utils');
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const registry = goog.require('Blockly.registry');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.BlockDrag');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.BlockMove');
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/**
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* Class for a block dragger. It moves blocks around the workspace when they
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* are being dragged by a mouse or touch.
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* @param {!BlockSvg} block The block to drag.
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* @param {!WorkspaceSvg} workspace The workspace to drag on.
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* @constructor
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* @implements {IBlockDragger}
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* @alias Blockly.BlockDragger
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*/
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const BlockDragger = function(block, workspace) {
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/**
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* The top block in the stack that is being dragged.
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* @type {!BlockSvg}
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* @protected
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*/
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this.draggingBlock_ = block;
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/**
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* The workspace on which the block is being dragged.
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* @type {!WorkspaceSvg}
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* @protected
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*/
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this.workspace_ = workspace;
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/**
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* Object that keeps track of connections on dragged blocks.
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* @type {!InsertionMarkerManager}
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* @protected
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*/
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this.draggedConnectionManager_ =
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new InsertionMarkerManager(this.draggingBlock_);
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/**
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* Which drag area the mouse pointer is over, if any.
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* @type {?IDragTarget}
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* @private
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*/
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this.dragTarget_ = null;
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/**
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* Whether the block would be deleted if dropped immediately.
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* @type {boolean}
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* @protected
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*/
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this.wouldDeleteBlock_ = false;
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/**
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* The location of the top left corner of the dragging block at the beginning
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* of the drag in workspace coordinates.
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* @type {!Coordinate}
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* @protected
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*/
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this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY();
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/**
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* A list of all of the icons (comment, warning, and mutator) that are
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* on this block and its descendants. Moving an icon moves the bubble that
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* extends from it if that bubble is open.
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* @type {Array<!Object>}
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* @protected
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*/
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this.dragIconData_ = initIconData(block);
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};
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/**
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* Sever all links from this object.
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* @package
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*/
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BlockDragger.prototype.dispose = function() {
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this.dragIconData_.length = 0;
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if (this.draggedConnectionManager_) {
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this.draggedConnectionManager_.dispose();
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}
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};
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/**
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* Make a list of all of the icons (comment, warning, and mutator) that are
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* on this block and its descendants. Moving an icon moves the bubble that
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* extends from it if that bubble is open.
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* @param {!BlockSvg} block The root block that is being dragged.
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* @return {!Array<!Object>} The list of all icons and their locations.
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*/
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const initIconData = function(block) {
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// Build a list of icons that need to be moved and where they started.
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const dragIconData = [];
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const descendants = block.getDescendants(false);
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for (let i = 0, descendant; (descendant = descendants[i]); i++) {
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const icons = descendant.getIcons();
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for (let j = 0; j < icons.length; j++) {
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const data = {
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// Coordinate with x and y properties (workspace
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// coordinates).
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location: icons[j].getIconLocation(),
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// Blockly.Icon
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icon: icons[j]
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};
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dragIconData.push(data);
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}
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}
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return dragIconData;
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};
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/**
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* Start dragging a block. This includes moving it to the drag surface.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at mouse down, in pixel units.
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* @param {boolean} healStack Whether or not to heal the stack after
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* disconnecting.
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* @public
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*/
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BlockDragger.prototype.startDrag = function(currentDragDeltaXY, healStack) {
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if (!eventUtils.getGroup()) {
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eventUtils.setGroup(true);
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}
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this.fireDragStartEvent_();
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// Mutators don't have the same type of z-ordering as the normal workspace
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// during a drag. They have to rely on the order of the blocks in the SVG.
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// For performance reasons that usually happens at the end of a drag,
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// but do it at the beginning for mutators.
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if (this.workspace_.isMutator) {
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this.draggingBlock_.bringToFront();
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}
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// During a drag there may be a lot of rerenders, but not field changes.
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// Turn the cache on so we don't do spurious remeasures during the drag.
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dom.startTextWidthCache();
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this.workspace_.setResizesEnabled(false);
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blockAnimation.disconnectUiStop();
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if (this.shouldDisconnect_(healStack)) {
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this.disconnectBlock_(healStack, currentDragDeltaXY);
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}
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this.draggingBlock_.setDragging(true);
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// For future consideration: we may be able to put moveToDragSurface inside
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// the block dragger, which would also let the block not track the block drag
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// surface.
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this.draggingBlock_.moveToDragSurface();
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};
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/**
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* Whether or not we should disconnect the block when a drag is started.
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* @param {boolean} healStack Whether or not to heal the stack after
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* disconnecting.
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* @return {boolean} True to disconnect the block, false otherwise.
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* @protected
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*/
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BlockDragger.prototype.shouldDisconnect_ = function(healStack) {
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return !!(
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this.draggingBlock_.getParent() ||
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(healStack && this.draggingBlock_.nextConnection &&
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this.draggingBlock_.nextConnection.targetBlock()));
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};
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/**
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* Disconnects the block and moves it to a new location.
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* @param {boolean} healStack Whether or not to heal the stack after
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* disconnecting.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at mouse down, in pixel units.
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* @protected
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*/
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BlockDragger.prototype.disconnectBlock_ = function(
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healStack, currentDragDeltaXY) {
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this.draggingBlock_.unplug(healStack);
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const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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const newLoc = Coordinate.sum(this.startXY_, delta);
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this.draggingBlock_.translate(newLoc.x, newLoc.y);
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blockAnimation.disconnectUiEffect(this.draggingBlock_);
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this.draggedConnectionManager_.updateAvailableConnections();
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};
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/**
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* Fire a UI event at the start of a block drag.
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* @protected
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*/
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BlockDragger.prototype.fireDragStartEvent_ = function() {
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const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))(
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this.draggingBlock_, true, this.draggingBlock_.getDescendants(false));
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eventUtils.fire(event);
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};
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/**
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* Execute a step of block dragging, based on the given event. Update the
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* display accordingly.
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* @param {!Event} e The most recent move event.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @public
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*/
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BlockDragger.prototype.drag = function(e, currentDragDeltaXY) {
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const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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const newLoc = Coordinate.sum(this.startXY_, delta);
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this.draggingBlock_.moveDuringDrag(newLoc);
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this.dragIcons_(delta);
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const oldDragTarget = this.dragTarget_;
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this.dragTarget_ = this.workspace_.getDragTarget(e);
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this.draggedConnectionManager_.update(delta, this.dragTarget_);
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const oldWouldDeleteBlock = this.wouldDeleteBlock_;
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this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock();
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if (oldWouldDeleteBlock !== this.wouldDeleteBlock_) {
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// Prevent unnecessary add/remove class calls.
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this.updateCursorDuringBlockDrag_();
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}
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// Call drag enter/exit/over after wouldDeleteBlock is called in
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// InsertionMarkerManager.update.
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if (this.dragTarget_ !== oldDragTarget) {
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oldDragTarget && oldDragTarget.onDragExit(this.draggingBlock_);
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this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBlock_);
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}
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this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBlock_);
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};
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/**
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* Finish a block drag and put the block back on the workspace.
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* @param {!Event} e The mouseup/touchend event.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @public
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*/
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BlockDragger.prototype.endDrag = function(e, currentDragDeltaXY) {
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// Make sure internal state is fresh.
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this.drag(e, currentDragDeltaXY);
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this.dragIconData_ = [];
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this.fireDragEndEvent_();
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dom.stopTextWidthCache();
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blockAnimation.disconnectUiStop();
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const preventMove = !!this.dragTarget_ &&
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this.dragTarget_.shouldPreventMove(this.draggingBlock_);
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if (preventMove) {
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var newLoc = this.startXY_;
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} else {
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const newValues = this.getNewLocationAfterDrag_(currentDragDeltaXY);
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var delta = newValues.delta;
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var newLoc = newValues.newLocation;
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}
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this.draggingBlock_.moveOffDragSurface(newLoc);
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if (this.dragTarget_) {
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this.dragTarget_.onDrop(this.draggingBlock_);
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}
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const deleted = this.maybeDeleteBlock_();
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if (!deleted) {
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// These are expensive and don't need to be done if we're deleting.
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this.draggingBlock_.setDragging(false);
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if (delta) { // !preventMove
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this.updateBlockAfterMove_(delta);
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} else {
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// Blocks dragged directly from a flyout may need to be bumped into
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// bounds.
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bumpObjects.bumpIntoBounds(
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this.draggingBlock_.workspace,
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this.workspace_.getMetricsManager().getScrollMetrics(true),
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this.draggingBlock_);
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}
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}
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this.workspace_.setResizesEnabled(true);
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eventUtils.setGroup(false);
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};
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/**
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* Calculates the drag delta and new location values after a block is dragged.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the start of the drag, in pixel units.
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* @return {{delta: !Coordinate, newLocation:
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* !Coordinate}} New location after drag. delta is in
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* workspace units. newLocation is the new coordinate where the block should
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* end up.
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* @protected
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*/
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BlockDragger.prototype.getNewLocationAfterDrag_ = function(currentDragDeltaXY) {
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const newValues = {};
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newValues.delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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newValues.newLocation = Coordinate.sum(this.startXY_, newValues.delta);
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return newValues;
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};
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/**
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* May delete the dragging block, if allowed. If `this.wouldDeleteBlock_` is not
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* true, the block will not be deleted. This should be called at the end of a
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* block drag.
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* @return {boolean} True if the block was deleted.
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* @protected
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*/
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BlockDragger.prototype.maybeDeleteBlock_ = function() {
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if (this.wouldDeleteBlock_) {
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// Fire a move event, so we know where to go back to for an undo.
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this.fireMoveEvent_();
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this.draggingBlock_.dispose(false, true);
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common.draggingConnections.length = 0;
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return true;
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}
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return false;
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};
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/**
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* Updates the necessary information to place a block at a certain location.
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* @param {!Coordinate} delta The change in location from where
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* the block started the drag to where it ended the drag.
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* @protected
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*/
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BlockDragger.prototype.updateBlockAfterMove_ = function(delta) {
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this.draggingBlock_.moveConnections(delta.x, delta.y);
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this.fireMoveEvent_();
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if (this.draggedConnectionManager_.wouldConnectBlock()) {
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// Applying connections also rerenders the relevant blocks.
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this.draggedConnectionManager_.applyConnections();
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} else {
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this.draggingBlock_.render();
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}
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this.draggingBlock_.scheduleSnapAndBump();
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};
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/**
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* Fire a UI event at the end of a block drag.
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* @protected
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*/
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BlockDragger.prototype.fireDragEndEvent_ = function() {
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const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))(
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this.draggingBlock_, false, this.draggingBlock_.getDescendants(false));
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eventUtils.fire(event);
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};
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/**
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* Adds or removes the style of the cursor for the toolbox.
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* This is what changes the cursor to display an x when a deletable block is
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* held over the toolbox.
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* @param {boolean} isEnd True if we are at the end of a drag, false otherwise.
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* @protected
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*/
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BlockDragger.prototype.updateToolboxStyle_ = function(isEnd) {
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const toolbox = this.workspace_.getToolbox();
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if (toolbox) {
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const style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
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'blocklyToolboxGrab';
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if (isEnd && typeof toolbox.removeStyle === 'function') {
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toolbox.removeStyle(style);
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} else if (!isEnd && typeof toolbox.addStyle === 'function') {
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toolbox.addStyle(style);
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}
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}
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};
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/**
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* Fire a move event at the end of a block drag.
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* @protected
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*/
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BlockDragger.prototype.fireMoveEvent_ = function() {
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const event =
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new (eventUtils.get(eventUtils.BLOCK_MOVE))(this.draggingBlock_);
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event.oldCoordinate = this.startXY_;
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event.recordNew();
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eventUtils.fire(event);
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};
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/**
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* Update the cursor (and possibly the trash can lid) to reflect whether the
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* dragging block would be deleted if released immediately.
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* @protected
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*/
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BlockDragger.prototype.updateCursorDuringBlockDrag_ = function() {
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this.draggingBlock_.setDeleteStyle(this.wouldDeleteBlock_);
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};
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/**
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* Convert a coordinate object from pixels to workspace units, including a
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* correction for mutator workspaces.
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* This function does not consider differing origins. It simply scales the
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* input's x and y values.
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* @param {!Coordinate} pixelCoord A coordinate with x and y
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* values in CSS pixel units.
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* @return {!Coordinate} The input coordinate divided by the
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* workspace scale.
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* @protected
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*/
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BlockDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
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const result = new Coordinate(
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pixelCoord.x / this.workspace_.scale,
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pixelCoord.y / this.workspace_.scale);
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if (this.workspace_.isMutator) {
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// If we're in a mutator, its scale is always 1, purely because of some
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// oddities in our rendering optimizations. The actual scale is the same as
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// the scale on the parent workspace.
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// Fix that for dragging.
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const mainScale = this.workspace_.options.parentWorkspace.scale;
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result.scale(1 / mainScale);
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}
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return result;
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};
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/**
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* Move all of the icons connected to this drag.
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* @param {!Coordinate} dxy How far to move the icons from their
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* original positions, in workspace units.
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* @protected
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*/
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BlockDragger.prototype.dragIcons_ = function(dxy) {
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// Moving icons moves their associated bubbles.
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for (let i = 0; i < this.dragIconData_.length; i++) {
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const data = this.dragIconData_[i];
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data.icon.setIconLocation(Coordinate.sum(data.location, dxy));
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}
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};
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/**
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* Get a list of the insertion markers that currently exist. Drags have 0, 1,
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* or 2 insertion markers.
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* @return {!Array<!BlockSvg>} A possibly empty list of insertion
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* marker blocks.
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* @public
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*/
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BlockDragger.prototype.getInsertionMarkers = function() {
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// No insertion markers with the old style of dragged connection managers.
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if (this.draggedConnectionManager_ &&
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this.draggedConnectionManager_.getInsertionMarkers) {
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return this.draggedConnectionManager_.getInsertionMarkers();
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}
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return [];
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};
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registry.register(registry.Type.BLOCK_DRAGGER, registry.DEFAULT, BlockDragger);
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exports.BlockDragger = BlockDragger;
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