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* refactor(generators): Migrate lua_generator.js to TypeScript * refactor(generators): Migrate generators/lua/* to TypeScript * fix(generators): Fix type errors in generator functions * refactor(generators): Migrate generators/lua.js to TypeScript * chore(generator): Format * chore(generators): JSDoc and formatting tweaks for PR #7654 --------- Co-authored-by: Christopher Allen <cpcallen+git@google.com>
226 lines
7.9 KiB
TypeScript
226 lines
7.9 KiB
TypeScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file Lua code generator class, including helper methods for
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* generating Lua for blocks.
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*
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* Based on Ellen Spertus's blocky-lua project.
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*/
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// Former goog.module ID: Blockly.Lua
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import * as stringUtils from '../../core/utils/string.js';
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import type {Block} from '../../core/block.js';
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import {CodeGenerator} from '../../core/generator.js';
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import {Names} from '../../core/names.js';
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import type {Workspace} from '../../core/workspace.js';
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import {inputTypes} from '../../core/inputs/input_types.js';
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/**
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* Order of operation ENUMs.
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* http://www.lua.org/manual/5.3/manual.html#3.4.8
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*/
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// prettier-ignore
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export enum Order {
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ATOMIC = 0, // literals
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// The next level was not explicit in documentation and inferred by Ellen.
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HIGH = 1, // Function calls, tables[]
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EXPONENTIATION = 2, // ^
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UNARY = 3, // not # - ~
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MULTIPLICATIVE = 4, // * / %
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ADDITIVE = 5, // + -
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CONCATENATION = 6, // ..
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RELATIONAL = 7, // < > <= >= ~= ==
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AND = 8, // and
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OR = 9, // or
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NONE = 99,
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}
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/**
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* Lua code generator class.
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*
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* Note: Lua is not supporting zero-indexing since the language itself is
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* one-indexed, so the generator does not repoct the oneBasedIndex configuration
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* option used for lists and text.
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*/
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export class LuaGenerator extends CodeGenerator {
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constructor(name = 'Lua') {
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super(name);
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this.isInitialized = false;
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// Copy Order values onto instance for backwards compatibility
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// while ensuring they are not part of the publically-advertised
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// API.
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//
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// TODO(#7085): deprecate these in due course. (Could initially
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// replace data properties with get accessors that call
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// deprecate.warn().)
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for (const key in Order) {
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// Must assign Order[key] to a temporary to get the type guard to work;
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// see https://github.com/microsoft/TypeScript/issues/10530.
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const value = Order[key];
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// Skip reverse-lookup entries in the enum. Due to
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// https://github.com/microsoft/TypeScript/issues/55713 this (as
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// of TypeScript 5.5.2) actually narrows the type of value to
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// never - but that still allows the following assignment to
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// succeed.
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if (typeof value === 'string') continue;
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(this as unknown as Record<string, Order>)['ORDER_' + key] = value;
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}
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// List of illegal variable names. This is not intended to be a
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// security feature. Blockly is 100% client-side, so bypassing
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// this list is trivial. This is intended to prevent users from
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// accidentally clobbering a built-in object or function.
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this.addReservedWords(
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// Special character
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'_,' +
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// From theoriginalbit's script:
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// https://github.com/espertus/blockly-lua/issues/6
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'__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' +
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'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' +
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'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' +
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'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' +
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'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' +
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'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' +
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// Not included in the script, probably because it wasn't enabled:
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'HTTP,' +
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// Keywords (http://www.lua.org/pil/1.3.html).
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'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,' +
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'or,repeat,return,then,true,until,while,' +
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// Metamethods (http://www.lua.org/manual/5.2/manual.html).
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'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' +
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// Basic functions (http://www.lua.org/manual/5.2/manual.html,
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// section 6.1).
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'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' +
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'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' +
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'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' +
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// Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3).
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'require,package,string,table,math,bit32,io,file,os,debug',
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);
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}
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/**
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* Initialise the database of variable names.
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*
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* @param workspace Workspace to generate code from.
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*/
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init(workspace: Workspace) {
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// Call Blockly.CodeGenerator's init.
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super.init(workspace);
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if (!this.nameDB_) {
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this.nameDB_ = new Names(this.RESERVED_WORDS_);
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} else {
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this.nameDB_.reset();
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}
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this.nameDB_.setVariableMap(workspace.getVariableMap());
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this.nameDB_.populateVariables(workspace);
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this.nameDB_.populateProcedures(workspace);
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this.isInitialized = true;
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}
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/**
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* Prepend the generated code with the variable definitions.
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*
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* @param code Generated code.
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* @returns Completed code.
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*/
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finish(code: string): string {
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// Convert the definitions dictionary into a list.
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const definitions = Object.values(this.definitions_);
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// Call Blockly.CodeGenerator's finish.
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code = super.finish(code);
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this.isInitialized = false;
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this.nameDB_!.reset();
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return definitions.join('\n\n') + '\n\n\n' + code;
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}
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/**
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* Naked values are top-level blocks with outputs that aren't plugged into
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* anything. In Lua, an expression is not a legal statement, so we must assign
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* the value to the (conventionally ignored) _.
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* http://lua-users.org/wiki/ExpressionsAsStatements
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*
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* @param line Line of generated code.
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* @return Legal line of code.
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*/
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scrubNakedValue(line: string): string {
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return 'local _ = ' + line + '\n';
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}
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/**
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* Encode a string as a properly escaped Lua string, complete with
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* quotes.
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*
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* @param string Text to encode.
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* @returns Lua string.
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*/
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quote_(string: string): string {
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string = string
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.replace(/\\/g, '\\\\')
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.replace(/\n/g, '\\\n')
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.replace(/'/g, "\\'");
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return "'" + string + "'";
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}
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/**
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* Encode a string as a properly escaped multiline Lua string, complete with
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* quotes.
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*
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* @param string Text to encode.
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* @returns Lua string.
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*/
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multiline_quote_(string: string): string {
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const lines = string.split(/\n/g).map(this.quote_);
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// Join with the following, plus a newline:
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// .. '\n' ..
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return lines.join(" .. '\\n' ..\n");
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}
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/**
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* Common tasks for generating Lua from blocks.
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* Handles comments for the specified block and any connected value blocks.
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* Calls any statements following this block.
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* @param block The current block.
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* @param code The Lua code created for this block.
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* @param thisOnly True to generate code for only this statement.
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* @returns Lua code with comments and subsequent blocks added.
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*/
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scrub_(block: Block, code: string, thisOnly = false): string {
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let commentCode = '';
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// Only collect comments for blocks that aren't inline.
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if (!block.outputConnection || !block.outputConnection.targetConnection) {
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// Collect comment for this block.
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let comment = block.getCommentText();
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if (comment) {
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comment = stringUtils.wrap(comment, this.COMMENT_WRAP - 3);
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commentCode += this.prefixLines(comment, '-- ') + '\n';
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}
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// Collect comments for all value arguments.
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// Don't collect comments for nested statements.
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for (let i = 0; i < block.inputList.length; i++) {
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if (block.inputList[i].type === inputTypes.VALUE) {
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const childBlock = block.inputList[i].connection!.targetBlock();
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if (childBlock) {
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comment = this.allNestedComments(childBlock);
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if (comment) {
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commentCode += this.prefixLines(comment, '-- ');
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}
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}
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}
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}
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}
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const nextBlock =
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block.nextConnection && block.nextConnection.targetBlock();
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const nextCode = thisOnly ? '' : this.blockToCode(nextBlock);
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return commentCode + code + nextCode;
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}
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}
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