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* Add parameter for recording undo. This sets up the most common default behavior, but also makes it clear to people that it is happening, because it might not be expected. * Add grouping of events * Add text width caching * Add disabling workspace resizing * Add performance optimizations * Respect nulls from blocks.save * Cleanup from rebase * PR Comments * Cleanup from rebase
111 lines
3.2 KiB
JavaScript
111 lines
3.2 KiB
JavaScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Contains top-level functions for serializing workspaces to
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* plain JavaScript objects.
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*/
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'use strict';
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goog.module('Blockly.serialization.workspaces');
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goog.module.declareLegacyNamespace();
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const Events = goog.require('Blockly.Events');
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// eslint-disable-next-line no-unused-vars
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const Workspace = goog.require('Blockly.Workspace');
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const blocks = goog.require('Blockly.serialization.blocks');
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const dom = goog.require('Blockly.utils.dom');
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const variables = goog.require('Blockly.serialization.variables');
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/**
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* Returns the state of the workspace as a plain JavaScript object.
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* @param {!Workspace} workspace The workspace to serialize.
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* @return {!Object<string, *>} The serialized state of the workspace.
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*/
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const save = function(workspace) {
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const state = Object.create(null);
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// TODO: Switch this to use plugin serialization system (once it is built).
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const variableStates = [];
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const vars = workspace.getAllVariables();
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for (let i = 0; i < vars.length; i++) {
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variableStates.push(variables.save(vars[i]));
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}
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if (variableStates.length) {
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state['variables'] = variableStates;
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}
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const blockStates = [];
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for (let block of workspace.getTopBlocks(false)) {
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const blockState =
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blocks.save(block, {addCoordinates: true});
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if (blockState) {
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blockStates.push(blockState);
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}
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}
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if (blockStates.length) {
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// This is an object to support adding language version later.
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state['blocks'] = {
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'blocks': blockStates
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};
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}
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return state;
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};
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exports.save = save;
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/**
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* Loads the variable represented by the given state into the given workspace.
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* @param {!Object<string, *>} state The state of the workspace to deserialize
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* into the workspace.
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* @param {!Workspace} workspace The workspace to add the new state to.
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* @param {{recordUndo: (boolean|undefined)}=} param1
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* recordUndo: If true, events triggered by this function will be undo-able
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* by the user. False by default.
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*/
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const load = function(state, workspace, {recordUndo = false} = {}) {
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// TODO: Switch this to use plugin serialization system (once it is built).
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// TODO: Add something for clearing the state before deserializing.
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const prevRecordUndo = Events.getRecordUndo();
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Events.setRecordUndo(recordUndo);
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const existingGroup = Events.getGroup();
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if (!existingGroup) {
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Events.setGroup(true);
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}
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dom.startTextWidthCache();
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if (workspace.setResizesEnabled) {
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workspace.setResizesEnabled(false);
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}
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if (state['variables']) {
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const variableStates = state['variables'];
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for (let i = 0; i < variableStates.length; i++) {
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variables.load(variableStates[i], workspace, {recordUndo});
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}
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}
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if (state['blocks']) {
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const blockStates = state['blocks']['blocks'];
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for (let i = 0; i < blockStates.length; i++) {
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blocks.load(blockStates[i], workspace, {recordUndo});
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}
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}
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if (workspace.setResizesEnabled) {
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workspace.setResizesEnabled(true);
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}
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dom.stopTextWidthCache();
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Events.fire(new (Events.get(Events.FINISHED_LOADING))(workspace));
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Events.setGroup(existingGroup);
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Events.setRecordUndo(prevRecordUndo);
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};
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exports.load = load;
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