Files
blockly/core/serialization/blocks.js
Beka Westberg cc559cc55f Add serialization of field values (#5072)
* Add tests for field serialization

* Add field serialization

* Fixup types and tests
2021-09-20 13:08:35 -07:00

157 lines
4.2 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Handles serializing blocks to plain JavaScript objects only
* containing state.
*/
'use strict';
goog.module('Blockly.serialization.blocks');
goog.module.declareLegacyNamespace();
// eslint-disable-next-line no-unused-vars
const Block = goog.requireType('Blockly.Block');
// TODO: Remove this once lint is fixed.
/* eslint-disable no-use-before-define */
/**
* Represents the state of a given block.
* @typedef {{
* type: string,
* id: string,
* x: (number|undefined),
* y: (number|undefined),
* collapsed: (boolean|undefined),
* disabled: (boolean|undefined),
* editable: (boolean|undefined),
* deletable: (boolean|undefined),
* movable: (boolean|undefined),
* inline: (boolean|undefined),
* data: (string|undefined),
* extra-state: *,
* fields: (Object<string, *>|undefined),
* }}
*/
var State;
exports.State = State;
/**
* Returns the state of the given block as a plain JavaScript object.
* @param {!Block} block The block to serialize.
* @param {{addCoordinates: (boolean|undefined)}=} param1
* addCoordinates: If true the coordinates of the block are added to the
* serialized state. False by default.
* @return {?State} The serialized state of the
* block, or null if the block could not be serialied (eg it was an
* insertion marker).
*/
const save = function(block, {addCoordinates = false} = {}) {
if (block.isInsertionMarker()) {
return null;
}
const state = {
'type': block.type,
'id': block.id
};
if (addCoordinates) {
addCoords(block, state);
}
addAttributes(block, state);
addExtraState(block, state);
addFields(block, state);
return state;
};
exports.save = save;
/**
* Adds attributes to the given state object based on the state of the block.
* Eg collapsed, disabled, editable, etc.
* @param {!Block} block The block to base the attributes on.
* @param {!State} state The state object to append to.
*/
const addAttributes = function(block, state) {
if (block.isCollapsed()) {
state['collapsed'] = true;
}
if (!block.isEnabled()) {
state['enabled'] = false;
}
if (!block.isEditable()) {
state['editable'] = false;
}
if (!block.isDeletable() && !block.isShadow()) {
state['deletable'] = false;
}
if (!block.isMovable() && !block.isShadow()) {
state['movable'] = false;
}
if (block.inputsInline !== undefined &&
block.inputsInline !== block.inputsInlineDefault) {
state['inline'] = block.inputsInline;
}
// Data is a nullable string, so we don't need to worry about falsy values.
if (block.data) {
state['data'] = block.data;
}
};
/**
* Adds the coordinates of the given block to the given state object.
* @param {!Block} block The block to base the coordinates on
* @param {!State} state The state object to append to
*/
const addCoords = function(block, state) {
const workspace = block.workspace;
const xy = block.getRelativeToSurfaceXY();
state['x'] = Math.round(workspace.RTL ? workspace.getWidth() - xy.x : xy.x);
state['y'] = Math.round(xy.y);
};
/**
* Adds any extra state the block may provide to the given state object.
* @param {!Block} block The block to serialize the extra state of.
* @param {!State} state The state object to append to.
*/
const addExtraState = function(block, state) {
if (block.saveExtraState) {
const extraState = block.saveExtraState();
if (extraState !== null) {
state['extraState'] = extraState;
}
}
};
/**
* Adds the state of all of the fields on the block to the given state object.
* @param {!Block} block The block to serialize the field state of.
* @param {!State} state The state object to append to.
*/
const addFields = function(block, state) {
let hasFieldState = false;
let fields = Object.create(null);
for (let i = 0; i < block.inputList.length; i++) {
const input = block.inputList[i];
for (let j = 0; j < input.fieldRow.length; j++) {
const field = input.fieldRow[j];
if (field.isSerializable()) {
hasFieldState = true;
fields[field.name] = field.saveState();
}
}
}
if (hasFieldState) {
state['fields'] = fields;
}
};