mirror of
https://github.com/google/blockly.git
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* refactor(generators): Migrate lua_generator.js to TypeScript * refactor(generators): Migrate generators/lua/* to TypeScript * fix(generators): Fix type errors in generator functions * refactor(generators): Migrate generators/lua.js to TypeScript * chore(generator): Format * chore(generators): JSDoc and formatting tweaks for PR #7654 --------- Co-authored-by: Christopher Allen <cpcallen+git@google.com>
474 lines
12 KiB
TypeScript
474 lines
12 KiB
TypeScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file Generating Lua for math blocks.
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*/
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// Former goog.module ID: Blockly.Lua.math
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import type {Block} from '../../core/block.js';
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import type {LuaGenerator} from './lua_generator.js';
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import {Order} from './lua_generator.js';
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export function math_number(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Numeric value.
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const code = Number(block.getFieldValue('NUM'));
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const order = code < 0 ? Order.UNARY : Order.ATOMIC;
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return [String(code), order];
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}
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export function math_arithmetic(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Basic arithmetic operators, and power.
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const OPERATORS: Record<string, [string, Order]> = {
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'ADD': [' + ', Order.ADDITIVE],
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'MINUS': [' - ', Order.ADDITIVE],
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'MULTIPLY': [' * ', Order.MULTIPLICATIVE],
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'DIVIDE': [' / ', Order.MULTIPLICATIVE],
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'POWER': [' ^ ', Order.EXPONENTIATION],
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};
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type OperatorOption = keyof typeof OPERATORS;
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const tuple = OPERATORS[block.getFieldValue('OP') as OperatorOption];
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const operator = tuple[0];
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const order = tuple[1];
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const argument0 = generator.valueToCode(block, 'A', order) || '0';
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const argument1 = generator.valueToCode(block, 'B', order) || '0';
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const code = argument0 + operator + argument1;
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return [code, order];
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}
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export function math_single(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Math operators with single operand.
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const operator = block.getFieldValue('OP');
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let arg;
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if (operator === 'NEG') {
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// Negation is a special case given its different operator precedence.
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arg = generator.valueToCode(block, 'NUM', Order.UNARY) || '0';
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return ['-' + arg, Order.UNARY];
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}
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if (operator === 'POW10') {
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arg = generator.valueToCode(block, 'NUM', Order.EXPONENTIATION) || '0';
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return ['10 ^ ' + arg, Order.EXPONENTIATION];
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}
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if (operator === 'ROUND') {
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arg = generator.valueToCode(block, 'NUM', Order.ADDITIVE) || '0';
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} else {
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arg = generator.valueToCode(block, 'NUM', Order.NONE) || '0';
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}
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let code;
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switch (operator) {
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case 'ABS':
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code = 'math.abs(' + arg + ')';
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break;
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case 'ROOT':
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code = 'math.sqrt(' + arg + ')';
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break;
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case 'LN':
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code = 'math.log(' + arg + ')';
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break;
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case 'LOG10':
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code = 'math.log(' + arg + ', 10)';
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break;
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case 'EXP':
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code = 'math.exp(' + arg + ')';
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break;
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case 'ROUND':
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// This rounds up. Blockly does not specify rounding direction.
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code = 'math.floor(' + arg + ' + .5)';
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break;
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case 'ROUNDUP':
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code = 'math.ceil(' + arg + ')';
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break;
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case 'ROUNDDOWN':
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code = 'math.floor(' + arg + ')';
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break;
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case 'SIN':
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code = 'math.sin(math.rad(' + arg + '))';
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break;
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case 'COS':
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code = 'math.cos(math.rad(' + arg + '))';
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break;
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case 'TAN':
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code = 'math.tan(math.rad(' + arg + '))';
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break;
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case 'ASIN':
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code = 'math.deg(math.asin(' + arg + '))';
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break;
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case 'ACOS':
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code = 'math.deg(math.acos(' + arg + '))';
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break;
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case 'ATAN':
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code = 'math.deg(math.atan(' + arg + '))';
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break;
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default:
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throw Error('Unknown math operator: ' + operator);
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}
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return [code, Order.HIGH];
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}
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export function math_constant(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
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const CONSTANTS: Record<string, [string, Order]> = {
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'PI': ['math.pi', Order.HIGH],
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'E': ['math.exp(1)', Order.HIGH],
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'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Order.MULTIPLICATIVE],
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'SQRT2': ['math.sqrt(2)', Order.HIGH],
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'SQRT1_2': ['math.sqrt(1 / 2)', Order.HIGH],
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'INFINITY': ['math.huge', Order.HIGH],
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};
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return CONSTANTS[block.getFieldValue('CONSTANT')];
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}
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export function math_number_property(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Check if a number is even, odd, prime, whole, positive, or negative
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// or if it is divisible by certain number. Returns true or false.
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const PROPERTIES: Record<string, [string | null, Order, Order]> = {
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'EVEN': [' % 2 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'ODD': [' % 2 == 1', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'WHOLE': [' % 1 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'POSITIVE': [' > 0', Order.RELATIONAL, Order.RELATIONAL],
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'NEGATIVE': [' < 0', Order.RELATIONAL, Order.RELATIONAL],
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'DIVISIBLE_BY': [null, Order.MULTIPLICATIVE, Order.RELATIONAL],
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'PRIME': [null, Order.NONE, Order.HIGH],
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};
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const dropdownProperty = block.getFieldValue('PROPERTY');
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const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
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const numberToCheck =
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generator.valueToCode(block, 'NUMBER_TO_CHECK', inputOrder) || '0';
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let code;
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if (dropdownProperty === 'PRIME') {
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// Prime is a special case as it is not a one-liner test.
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const functionName = generator.provideFunction_(
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'math_isPrime',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(n)
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-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
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if n == 2 or n == 3 then
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return true
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end
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-- False if n is NaN, negative, is 1, or not whole.
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-- And false if n is divisible by 2 or 3.
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if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
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return false
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end
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-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
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for x = 6, math.sqrt(n) + 1.5, 6 do
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if n % (x - 1) == 0 or n % (x + 1) == 0 then
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return false
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end
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end
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return true
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end
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`,
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);
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code = functionName + '(' + numberToCheck + ')';
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} else if (dropdownProperty === 'DIVISIBLE_BY') {
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const divisor =
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generator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
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// If 'divisor' is some code that evals to 0, generator will produce a nan.
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// Let's produce nil if we can determine this at compile-time.
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if (divisor === '0') {
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return ['nil', Order.ATOMIC];
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}
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// The normal trick to implement ?: with and/or doesn't work here:
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// divisor == 0 and nil or number_to_check % divisor == 0
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// because nil is false, so allow a runtime failure. :-(
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code = numberToCheck + ' % ' + divisor + ' == 0';
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} else {
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code = numberToCheck + suffix;
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}
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return [code, outputOrder];
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}
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export function math_change(block: Block, generator: LuaGenerator): string {
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// Add to a variable in place.
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const argument0 =
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generator.valueToCode(block, 'DELTA', Order.ADDITIVE) || '0';
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const varName = generator.getVariableName(block.getFieldValue('VAR'));
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return varName + ' = ' + varName + ' + ' + argument0 + '\n';
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}
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// Rounding functions have a single operand.
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export const math_round = math_single;
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// Trigonometry functions have a single operand.
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export const math_trig = math_single;
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export function math_on_list(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Math functions for lists.
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const func = block.getFieldValue('OP');
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const list = generator.valueToCode(block, 'LIST', Order.NONE) || '{}';
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let functionName;
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// Functions needed in more than one case.
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function provideSum() {
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return generator.provideFunction_(
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'math_sum',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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local result = 0
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for _, v in ipairs(t) do
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result = result + v
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end
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return result
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end
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`,
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);
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}
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switch (func) {
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case 'SUM':
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functionName = provideSum();
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break;
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case 'MIN':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_(
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'math_min',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = math.huge
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for _, v in ipairs(t) do
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if v < result then
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result = v
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end
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end
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return result
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end
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`,
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);
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break;
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case 'AVERAGE':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_(
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'math_average',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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return ${provideSum()}(t) / #t
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end
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`,
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);
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break;
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case 'MAX':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_(
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'math_max',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = -math.huge
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for _, v in ipairs(t) do
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if v > result then
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result = v
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end
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end
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return result
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end
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`,
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);
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break;
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case 'MEDIAN':
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// This operation excludes non-numbers.
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functionName = generator.provideFunction_(
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'math_median',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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if #t == 0 then
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return 0
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end
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local temp = {}
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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table.insert(temp, v)
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end
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end
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table.sort(temp)
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if #temp % 2 == 0 then
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return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
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else
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return temp[math.ceil(#temp / 2)]
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end
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end
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`,
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);
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break;
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case 'MODE':
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// As a list of numbers can contain more than one mode,
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// the returned result is provided as an array.
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// The generator version includes non-numbers.
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functionName = generator.provideFunction_(
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'math_modes',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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local counts = {}
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for _, v in ipairs(t) do
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if counts[v] == nil then
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counts[v] = 1
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else
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counts[v] = counts[v] + 1
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end
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end
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local biggestCount = 0
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for _, v in pairs(counts) do
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if v > biggestCount then
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biggestCount = v
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end
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end
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local temp = {}
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for k, v in pairs(counts) do
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if v == biggestCount then
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table.insert(temp, k)
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end
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end
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return temp
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end
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`,
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);
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break;
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case 'STD_DEV':
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functionName = generator.provideFunction_(
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'math_standard_deviation',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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local m
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local vm
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local total = 0
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local count = 0
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local result
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m = #t == 0 and 0 or ${provideSum()}(t) / #t
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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vm = v - m
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total = total + (vm * vm)
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count = count + 1
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end
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end
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result = math.sqrt(total / (count-1))
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return result
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end
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`,
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);
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break;
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case 'RANDOM':
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functionName = generator.provideFunction_(
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'math_random_list',
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`
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return nil
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end
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return t[math.random(#t)]
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end
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`,
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);
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break;
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default:
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throw Error('Unknown operator: ' + func);
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}
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return [functionName + '(' + list + ')', Order.HIGH];
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}
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export function math_modulo(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Remainder computation.
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const argument0 =
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generator.valueToCode(block, 'DIVIDEND', Order.MULTIPLICATIVE) || '0';
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const argument1 =
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generator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
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const code = argument0 + ' % ' + argument1;
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return [code, Order.MULTIPLICATIVE];
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}
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export function math_constrain(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Constrain a number between two limits.
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const argument0 = generator.valueToCode(block, 'VALUE', Order.NONE) || '0';
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const argument1 =
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generator.valueToCode(block, 'LOW', Order.NONE) || '-math.huge';
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const argument2 =
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generator.valueToCode(block, 'HIGH', Order.NONE) || 'math.huge';
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const code =
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'math.min(math.max(' +
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argument0 +
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', ' +
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argument1 +
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'), ' +
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argument2 +
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')';
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return [code, Order.HIGH];
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}
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export function math_random_int(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Random integer between [X] and [Y].
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const argument0 = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'TO', Order.NONE) || '0';
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const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
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return [code, Order.HIGH];
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}
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export function math_random_float(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Random fraction between 0 and 1.
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return ['math.random()', Order.HIGH];
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}
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export function math_atan2(
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block: Block,
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generator: LuaGenerator,
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): [string, Order] {
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// Arctangent of point (X, Y) in degrees from -180 to 180.
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const argument0 = generator.valueToCode(block, 'X', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'Y', Order.NONE) || '0';
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return [
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'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))',
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Order.HIGH,
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];
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}
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