Files
blockly/core/renderers/common/drawer.ts
Rachel Fenichel de904ab128 chore: remove deprecated functionality for v10 (#7077)
* chore: remove deprecated functionality in events files

* chore: remove deprecated items in renderers

* chore: remove deprecated items in core

* chore: remove mixin deprecation

* chore: fix tests after removing deprecations
2023-05-11 14:30:54 -07:00

448 lines
15 KiB
TypeScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import * as goog from '../../../closure/goog/goog.js';
goog.declareModuleId('Blockly.blockRendering.Drawer');
import type {BlockSvg} from '../../block_svg.js';
import {Coordinate} from '../../utils.js';
import * as svgPaths from '../../utils/svg_paths.js';
import {Connection} from '../measurables/connection.js';
import type {ExternalValueInput} from '../measurables/external_value_input.js';
import type {Field} from '../measurables/field.js';
import type {Icon} from '../measurables/icon.js';
import type {InlineInput} from '../measurables/inline_input.js';
import type {PreviousConnection} from '../measurables/previous_connection.js';
import type {Row} from '../measurables/row.js';
import {Types} from '../measurables/types.js';
import {isDynamicShape} from './constants.js';
import type {ConstantProvider, Notch, PuzzleTab} from './constants.js';
import type {RenderInfo} from './info.js';
/**
* An object that draws a block based on the given rendering information.
*/
export class Drawer {
block_: BlockSvg;
info_: RenderInfo;
topLeft_: Coordinate;
outlinePath_ = '';
inlinePath_ = '';
protected constants_: ConstantProvider;
/**
* @param block The block to render.
* @param info An object containing all information needed to render this
* block.
*/
constructor(block: BlockSvg, info: RenderInfo) {
this.block_ = block;
this.info_ = info;
this.topLeft_ = block.getRelativeToSurfaceXY();
/** The renderer's constant provider. */
this.constants_ = info.getRenderer().getConstants();
}
/**
* Draw the block to the workspace. Here "drawing" means setting SVG path
* elements and moving fields, icons, and connections on the screen.
*
* The pieces of the paths are pushed into arrays of "steps", which are then
* joined with spaces and set directly on the block. This guarantees that
* the steps are separated by spaces for improved readability, but isn't
* required.
*/
draw() {
this.hideHiddenIcons_();
this.drawOutline_();
this.drawInternals_();
this.block_.pathObject.setPath(this.outlinePath_ + '\n' + this.inlinePath_);
if (this.info_.RTL) {
this.block_.pathObject.flipRTL();
}
this.recordSizeOnBlock_();
}
/**
* Save sizing information back to the block
* Most of the rendering information can be thrown away at the end of the
* render. Anything that needs to be kept around should be set in this
* function.
*/
protected recordSizeOnBlock_() {
// This is used when the block is reporting its size to anyone else.
// The dark path adds to the size of the block in both X and Y.
this.block_.height = this.info_.height;
this.block_.width = this.info_.widthWithChildren;
}
/** Hide icons that were marked as hidden. */
protected hideHiddenIcons_() {
for (let i = 0, iconInfo; (iconInfo = this.info_.hiddenIcons[i]); i++) {
iconInfo.icon.iconGroup_?.setAttribute('display', 'none');
}
}
/** Create the outline of the block. This is a single continuous path. */
protected drawOutline_() {
this.drawTop_();
for (let r = 1; r < this.info_.rows.length - 1; r++) {
const row = this.info_.rows[r];
if (row.hasJaggedEdge) {
this.drawJaggedEdge_(row);
} else if (row.hasStatement) {
this.drawStatementInput_(row);
} else if (row.hasExternalInput) {
this.drawValueInput_(row);
} else {
this.drawRightSideRow_(row);
}
}
this.drawBottom_();
this.drawLeft_();
}
/**
* Add steps for the top corner of the block, taking into account
* details such as hats and rounded corners.
*/
protected drawTop_() {
const topRow = this.info_.topRow;
const elements = topRow.elements;
this.positionPreviousConnection_();
this.outlinePath_ += svgPaths.moveBy(topRow.xPos, this.info_.startY);
for (let i = 0, elem; (elem = elements[i]); i++) {
if (Types.isLeftRoundedCorner(elem)) {
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topLeft;
} else if (Types.isRightRoundedCorner(elem)) {
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topRight;
} else if (
Types.isPreviousConnection(elem) &&
elem instanceof Connection
) {
this.outlinePath_ += (
(elem as PreviousConnection).shape as Notch
).pathLeft;
} else if (Types.isHat(elem)) {
this.outlinePath_ += this.constants_.START_HAT.path;
} else if (Types.isSpacer(elem)) {
this.outlinePath_ += svgPaths.lineOnAxis('h', elem.width);
}
}
// No branch for a square corner, because it's a no-op.
this.outlinePath_ += svgPaths.lineOnAxis('v', topRow.height);
}
/**
* Add steps for the jagged edge of a row on a collapsed block.
*
* @param row The row to draw the side of.
*/
protected drawJaggedEdge_(row: Row) {
const remainder = row.height - this.constants_.JAGGED_TEETH.height;
this.outlinePath_ +=
this.constants_.JAGGED_TEETH.path + svgPaths.lineOnAxis('v', remainder);
}
/**
* Add steps for an external value input, rendered as a notch in the side
* of the block.
*
* @param row The row that this input belongs to.
*/
protected drawValueInput_(row: Row) {
const input = row.getLastInput() as ExternalValueInput | InlineInput;
this.positionExternalValueConnection_(row);
const pathDown = isDynamicShape(input.shape)
? input.shape.pathDown(input.height)
: (input.shape as PuzzleTab).pathDown;
this.outlinePath_ +=
svgPaths.lineOnAxis('H', input.xPos + input.width) +
pathDown +
svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
}
/**
* Add steps for a statement input.
*
* @param row The row that this input belongs to.
*/
protected drawStatementInput_(row: Row) {
const input = row.getLastInput();
if (!input) return;
// Where to start drawing the notch, which is on the right side in LTR.
const x = input.xPos + input.notchOffset + (input.shape as Notch).width;
const innerTopLeftCorner =
(input.shape as Notch).pathRight +
svgPaths.lineOnAxis(
'h',
-(input.notchOffset - this.constants_.INSIDE_CORNERS.width)
) +
this.constants_.INSIDE_CORNERS.pathTop;
const innerHeight = row.height - 2 * this.constants_.INSIDE_CORNERS.height;
this.outlinePath_ +=
svgPaths.lineOnAxis('H', x) +
innerTopLeftCorner +
svgPaths.lineOnAxis('v', innerHeight) +
this.constants_.INSIDE_CORNERS.pathBottom +
svgPaths.lineOnAxis('H', row.xPos + row.width);
this.positionStatementInputConnection_(row);
}
/**
* Add steps for the right side of a row that does not have value or
* statement input connections.
*
* @param row The row to draw the side of.
*/
protected drawRightSideRow_(row: Row) {
this.outlinePath_ += svgPaths.lineOnAxis('V', row.yPos + row.height);
}
/**
* Add steps for the bottom edge of a block, possibly including a notch
* for the next connection.
*/
protected drawBottom_() {
const bottomRow = this.info_.bottomRow;
const elems = bottomRow.elements;
this.positionNextConnection_();
let rightCornerYOffset = 0;
let outlinePath = '';
for (let i = elems.length - 1, elem; (elem = elems[i]); i--) {
if (Types.isNextConnection(elem) && elem instanceof Connection) {
outlinePath += (elem.shape as Notch).pathRight;
} else if (Types.isLeftSquareCorner(elem)) {
outlinePath += svgPaths.lineOnAxis('H', bottomRow.xPos);
} else if (Types.isLeftRoundedCorner(elem)) {
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomLeft;
} else if (Types.isRightRoundedCorner(elem)) {
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomRight;
rightCornerYOffset = this.constants_.OUTSIDE_CORNERS.rightHeight;
} else if (Types.isSpacer(elem)) {
outlinePath += svgPaths.lineOnAxis('h', elem.width * -1);
}
}
this.outlinePath_ += svgPaths.lineOnAxis(
'V',
bottomRow.baseline - rightCornerYOffset
);
this.outlinePath_ += outlinePath;
}
/**
* Add steps for the left side of the block, which may include an output
* connection
*/
protected drawLeft_() {
const outputConnection = this.info_.outputConnection;
this.positionOutputConnection_();
if (outputConnection) {
const tabBottom =
outputConnection.connectionOffsetY + outputConnection.height;
const pathUp = isDynamicShape(outputConnection.shape)
? outputConnection.shape.pathUp(outputConnection.height)
: (outputConnection.shape as PuzzleTab).pathUp;
// Draw a line up to the bottom of the tab.
this.outlinePath_ += svgPaths.lineOnAxis('V', tabBottom) + pathUp;
}
// Close off the path. This draws a vertical line up to the start of the
// block's path, which may be either a rounded or a sharp corner.
this.outlinePath_ += 'z';
}
/**
* Draw the internals of the block: inline inputs, fields, and icons. These
* do not depend on the outer path for placement.
*/
protected drawInternals_() {
for (let i = 0, row; (row = this.info_.rows[i]); i++) {
for (let j = 0, elem; (elem = row.elements[j]); j++) {
if (Types.isInlineInput(elem)) {
this.drawInlineInput_(elem as InlineInput);
} else if (Types.isIcon(elem) || Types.isField(elem)) {
this.layoutField_(elem as Field | Icon);
}
}
}
}
/**
* Push a field or icon's new position to its SVG root.
*
* @param fieldInfo The rendering information for the field or icon.
*/
protected layoutField_(fieldInfo: Icon | Field) {
const svgGroup = Types.isField(fieldInfo)
? (fieldInfo as Field).field.getSvgRoot()!
: (fieldInfo as Icon).icon.iconGroup_!; // Never null in rendered case.
const yPos = fieldInfo.centerline - fieldInfo.height / 2;
let xPos = fieldInfo.xPos;
let scale = '';
if (this.info_.RTL) {
xPos = -(xPos + fieldInfo.width);
if (fieldInfo.flipRtl) {
xPos += fieldInfo.width;
scale = 'scale(-1 1)';
}
}
if (Types.isIcon(fieldInfo)) {
svgGroup.setAttribute('display', 'block');
svgGroup.setAttribute(
'transform',
'translate(' + xPos + ',' + yPos + ')'
);
(fieldInfo as Icon).icon.computeIconLocation();
} else {
svgGroup.setAttribute(
'transform',
'translate(' + xPos + ',' + yPos + ')' + scale
);
}
if (this.info_.isInsertionMarker) {
// Fields and icons are invisible on insertion marker. They still have to
// be rendered so that the block can be sized correctly.
svgGroup.setAttribute('display', 'none');
}
}
/**
* Add steps for an inline input.
*
* @param input The information about the input to render.
*/
protected drawInlineInput_(input: InlineInput) {
const width = input.width;
const height = input.height;
const yPos = input.centerline - height / 2;
const connectionTop = input.connectionOffsetY;
const connectionBottom = input.connectionHeight + connectionTop;
const connectionRight = input.xPos + input.connectionWidth;
this.inlinePath_ +=
svgPaths.moveTo(connectionRight, yPos) +
svgPaths.lineOnAxis('v', connectionTop) +
(input.shape as PuzzleTab).pathDown +
svgPaths.lineOnAxis('v', height - connectionBottom) +
svgPaths.lineOnAxis('h', width - input.connectionWidth) +
svgPaths.lineOnAxis('v', -height) +
'z';
this.positionInlineInputConnection_(input);
}
/**
* Position the connection on an inline value input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param input The information about the input that the connection is on.
*/
protected positionInlineInputConnection_(input: InlineInput) {
const yPos = input.centerline - input.height / 2;
// Move the connection.
if (input.connectionModel) {
// xPos already contains info about startX
let connX = input.xPos + input.connectionWidth + input.connectionOffsetX;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(
connX,
yPos + input.connectionOffsetY
);
}
}
/**
* Position the connection on a statement input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param row The row that the connection is on.
*/
protected positionStatementInputConnection_(row: Row) {
const input = row.getLastInput();
if (input?.connectionModel) {
let connX = row.xPos + row.statementEdge + input.notchOffset;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(connX, row.yPos);
}
}
/**
* Position the connection on an external value input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param row The row that the connection is on.
*/
protected positionExternalValueConnection_(row: Row) {
const input = row.getLastInput();
if (input && input.connectionModel) {
let connX = row.xPos + row.width;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(connX, row.yPos);
}
}
/** Position the previous connection on a block. */
protected positionPreviousConnection_() {
const topRow = this.info_.topRow;
if (topRow.connection) {
const x = topRow.xPos + topRow.notchOffset;
const connX = this.info_.RTL ? -x : x;
topRow.connection.connectionModel.setOffsetInBlock(connX, 0);
}
}
/** Position the next connection on a block. */
protected positionNextConnection_() {
const bottomRow = this.info_.bottomRow;
if (bottomRow.connection) {
const connInfo = bottomRow.connection;
const x = connInfo.xPos; // Already contains info about startX.
const connX = this.info_.RTL ? -x : x;
connInfo.connectionModel.setOffsetInBlock(connX, bottomRow.baseline);
}
}
/** Position the output connection on a block. */
protected positionOutputConnection_() {
if (this.info_.outputConnection) {
const x =
this.info_.startX + this.info_.outputConnection.connectionOffsetX;
const connX = this.info_.RTL ? -x : x;
this.block_.outputConnection.setOffsetInBlock(
connX,
this.info_.outputConnection.connectionOffsetY
);
}
}
}