mirror of
https://github.com/google/blockly.git
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* chore: remove deprecated functionality in events files * chore: remove deprecated items in renderers * chore: remove deprecated items in core * chore: remove mixin deprecation * chore: fix tests after removing deprecations
448 lines
15 KiB
TypeScript
448 lines
15 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import * as goog from '../../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.blockRendering.Drawer');
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import type {BlockSvg} from '../../block_svg.js';
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import {Coordinate} from '../../utils.js';
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import * as svgPaths from '../../utils/svg_paths.js';
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import {Connection} from '../measurables/connection.js';
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import type {ExternalValueInput} from '../measurables/external_value_input.js';
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import type {Field} from '../measurables/field.js';
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import type {Icon} from '../measurables/icon.js';
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import type {InlineInput} from '../measurables/inline_input.js';
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import type {PreviousConnection} from '../measurables/previous_connection.js';
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import type {Row} from '../measurables/row.js';
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import {Types} from '../measurables/types.js';
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import {isDynamicShape} from './constants.js';
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import type {ConstantProvider, Notch, PuzzleTab} from './constants.js';
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import type {RenderInfo} from './info.js';
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/**
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* An object that draws a block based on the given rendering information.
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*/
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export class Drawer {
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block_: BlockSvg;
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info_: RenderInfo;
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topLeft_: Coordinate;
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outlinePath_ = '';
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inlinePath_ = '';
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protected constants_: ConstantProvider;
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/**
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* @param block The block to render.
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* @param info An object containing all information needed to render this
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* block.
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*/
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constructor(block: BlockSvg, info: RenderInfo) {
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this.block_ = block;
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this.info_ = info;
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this.topLeft_ = block.getRelativeToSurfaceXY();
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/** The renderer's constant provider. */
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this.constants_ = info.getRenderer().getConstants();
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}
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/**
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* Draw the block to the workspace. Here "drawing" means setting SVG path
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* elements and moving fields, icons, and connections on the screen.
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*
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* The pieces of the paths are pushed into arrays of "steps", which are then
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* joined with spaces and set directly on the block. This guarantees that
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* the steps are separated by spaces for improved readability, but isn't
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* required.
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*/
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draw() {
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this.hideHiddenIcons_();
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this.drawOutline_();
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this.drawInternals_();
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this.block_.pathObject.setPath(this.outlinePath_ + '\n' + this.inlinePath_);
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if (this.info_.RTL) {
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this.block_.pathObject.flipRTL();
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}
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this.recordSizeOnBlock_();
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}
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/**
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* Save sizing information back to the block
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* Most of the rendering information can be thrown away at the end of the
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* render. Anything that needs to be kept around should be set in this
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* function.
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*/
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protected recordSizeOnBlock_() {
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// This is used when the block is reporting its size to anyone else.
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// The dark path adds to the size of the block in both X and Y.
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this.block_.height = this.info_.height;
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this.block_.width = this.info_.widthWithChildren;
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}
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/** Hide icons that were marked as hidden. */
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protected hideHiddenIcons_() {
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for (let i = 0, iconInfo; (iconInfo = this.info_.hiddenIcons[i]); i++) {
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iconInfo.icon.iconGroup_?.setAttribute('display', 'none');
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}
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}
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/** Create the outline of the block. This is a single continuous path. */
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protected drawOutline_() {
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this.drawTop_();
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for (let r = 1; r < this.info_.rows.length - 1; r++) {
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const row = this.info_.rows[r];
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if (row.hasJaggedEdge) {
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this.drawJaggedEdge_(row);
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} else if (row.hasStatement) {
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this.drawStatementInput_(row);
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} else if (row.hasExternalInput) {
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this.drawValueInput_(row);
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} else {
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this.drawRightSideRow_(row);
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}
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}
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this.drawBottom_();
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this.drawLeft_();
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}
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/**
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* Add steps for the top corner of the block, taking into account
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* details such as hats and rounded corners.
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*/
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protected drawTop_() {
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const topRow = this.info_.topRow;
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const elements = topRow.elements;
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this.positionPreviousConnection_();
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this.outlinePath_ += svgPaths.moveBy(topRow.xPos, this.info_.startY);
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for (let i = 0, elem; (elem = elements[i]); i++) {
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if (Types.isLeftRoundedCorner(elem)) {
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this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topLeft;
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} else if (Types.isRightRoundedCorner(elem)) {
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this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topRight;
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} else if (
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Types.isPreviousConnection(elem) &&
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elem instanceof Connection
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) {
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this.outlinePath_ += (
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(elem as PreviousConnection).shape as Notch
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).pathLeft;
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} else if (Types.isHat(elem)) {
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this.outlinePath_ += this.constants_.START_HAT.path;
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} else if (Types.isSpacer(elem)) {
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this.outlinePath_ += svgPaths.lineOnAxis('h', elem.width);
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}
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}
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// No branch for a square corner, because it's a no-op.
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this.outlinePath_ += svgPaths.lineOnAxis('v', topRow.height);
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}
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/**
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* Add steps for the jagged edge of a row on a collapsed block.
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*
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* @param row The row to draw the side of.
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*/
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protected drawJaggedEdge_(row: Row) {
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const remainder = row.height - this.constants_.JAGGED_TEETH.height;
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this.outlinePath_ +=
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this.constants_.JAGGED_TEETH.path + svgPaths.lineOnAxis('v', remainder);
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}
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/**
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* Add steps for an external value input, rendered as a notch in the side
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* of the block.
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*
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* @param row The row that this input belongs to.
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*/
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protected drawValueInput_(row: Row) {
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const input = row.getLastInput() as ExternalValueInput | InlineInput;
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this.positionExternalValueConnection_(row);
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const pathDown = isDynamicShape(input.shape)
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? input.shape.pathDown(input.height)
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: (input.shape as PuzzleTab).pathDown;
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this.outlinePath_ +=
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svgPaths.lineOnAxis('H', input.xPos + input.width) +
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pathDown +
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svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
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}
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/**
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* Add steps for a statement input.
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*
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* @param row The row that this input belongs to.
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*/
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protected drawStatementInput_(row: Row) {
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const input = row.getLastInput();
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if (!input) return;
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// Where to start drawing the notch, which is on the right side in LTR.
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const x = input.xPos + input.notchOffset + (input.shape as Notch).width;
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const innerTopLeftCorner =
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(input.shape as Notch).pathRight +
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svgPaths.lineOnAxis(
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'h',
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-(input.notchOffset - this.constants_.INSIDE_CORNERS.width)
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) +
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this.constants_.INSIDE_CORNERS.pathTop;
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const innerHeight = row.height - 2 * this.constants_.INSIDE_CORNERS.height;
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this.outlinePath_ +=
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svgPaths.lineOnAxis('H', x) +
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innerTopLeftCorner +
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svgPaths.lineOnAxis('v', innerHeight) +
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this.constants_.INSIDE_CORNERS.pathBottom +
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svgPaths.lineOnAxis('H', row.xPos + row.width);
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this.positionStatementInputConnection_(row);
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}
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/**
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* Add steps for the right side of a row that does not have value or
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* statement input connections.
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*
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* @param row The row to draw the side of.
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*/
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protected drawRightSideRow_(row: Row) {
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this.outlinePath_ += svgPaths.lineOnAxis('V', row.yPos + row.height);
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}
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/**
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* Add steps for the bottom edge of a block, possibly including a notch
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* for the next connection.
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*/
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protected drawBottom_() {
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const bottomRow = this.info_.bottomRow;
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const elems = bottomRow.elements;
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this.positionNextConnection_();
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let rightCornerYOffset = 0;
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let outlinePath = '';
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for (let i = elems.length - 1, elem; (elem = elems[i]); i--) {
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if (Types.isNextConnection(elem) && elem instanceof Connection) {
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outlinePath += (elem.shape as Notch).pathRight;
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} else if (Types.isLeftSquareCorner(elem)) {
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outlinePath += svgPaths.lineOnAxis('H', bottomRow.xPos);
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} else if (Types.isLeftRoundedCorner(elem)) {
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outlinePath += this.constants_.OUTSIDE_CORNERS.bottomLeft;
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} else if (Types.isRightRoundedCorner(elem)) {
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outlinePath += this.constants_.OUTSIDE_CORNERS.bottomRight;
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rightCornerYOffset = this.constants_.OUTSIDE_CORNERS.rightHeight;
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} else if (Types.isSpacer(elem)) {
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outlinePath += svgPaths.lineOnAxis('h', elem.width * -1);
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}
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}
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this.outlinePath_ += svgPaths.lineOnAxis(
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'V',
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bottomRow.baseline - rightCornerYOffset
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);
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this.outlinePath_ += outlinePath;
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}
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/**
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* Add steps for the left side of the block, which may include an output
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* connection
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*/
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protected drawLeft_() {
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const outputConnection = this.info_.outputConnection;
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this.positionOutputConnection_();
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if (outputConnection) {
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const tabBottom =
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outputConnection.connectionOffsetY + outputConnection.height;
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const pathUp = isDynamicShape(outputConnection.shape)
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? outputConnection.shape.pathUp(outputConnection.height)
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: (outputConnection.shape as PuzzleTab).pathUp;
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// Draw a line up to the bottom of the tab.
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this.outlinePath_ += svgPaths.lineOnAxis('V', tabBottom) + pathUp;
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}
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// Close off the path. This draws a vertical line up to the start of the
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// block's path, which may be either a rounded or a sharp corner.
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this.outlinePath_ += 'z';
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}
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/**
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* Draw the internals of the block: inline inputs, fields, and icons. These
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* do not depend on the outer path for placement.
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*/
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protected drawInternals_() {
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for (let i = 0, row; (row = this.info_.rows[i]); i++) {
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for (let j = 0, elem; (elem = row.elements[j]); j++) {
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if (Types.isInlineInput(elem)) {
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this.drawInlineInput_(elem as InlineInput);
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} else if (Types.isIcon(elem) || Types.isField(elem)) {
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this.layoutField_(elem as Field | Icon);
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}
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}
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}
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}
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/**
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* Push a field or icon's new position to its SVG root.
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*
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* @param fieldInfo The rendering information for the field or icon.
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*/
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protected layoutField_(fieldInfo: Icon | Field) {
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const svgGroup = Types.isField(fieldInfo)
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? (fieldInfo as Field).field.getSvgRoot()!
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: (fieldInfo as Icon).icon.iconGroup_!; // Never null in rendered case.
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const yPos = fieldInfo.centerline - fieldInfo.height / 2;
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let xPos = fieldInfo.xPos;
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let scale = '';
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if (this.info_.RTL) {
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xPos = -(xPos + fieldInfo.width);
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if (fieldInfo.flipRtl) {
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xPos += fieldInfo.width;
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scale = 'scale(-1 1)';
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}
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}
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if (Types.isIcon(fieldInfo)) {
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svgGroup.setAttribute('display', 'block');
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svgGroup.setAttribute(
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'transform',
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'translate(' + xPos + ',' + yPos + ')'
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);
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(fieldInfo as Icon).icon.computeIconLocation();
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} else {
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svgGroup.setAttribute(
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'transform',
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'translate(' + xPos + ',' + yPos + ')' + scale
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);
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}
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if (this.info_.isInsertionMarker) {
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// Fields and icons are invisible on insertion marker. They still have to
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// be rendered so that the block can be sized correctly.
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svgGroup.setAttribute('display', 'none');
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}
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}
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/**
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* Add steps for an inline input.
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*
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* @param input The information about the input to render.
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*/
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protected drawInlineInput_(input: InlineInput) {
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const width = input.width;
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const height = input.height;
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const yPos = input.centerline - height / 2;
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const connectionTop = input.connectionOffsetY;
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const connectionBottom = input.connectionHeight + connectionTop;
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const connectionRight = input.xPos + input.connectionWidth;
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this.inlinePath_ +=
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svgPaths.moveTo(connectionRight, yPos) +
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svgPaths.lineOnAxis('v', connectionTop) +
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(input.shape as PuzzleTab).pathDown +
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svgPaths.lineOnAxis('v', height - connectionBottom) +
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svgPaths.lineOnAxis('h', width - input.connectionWidth) +
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svgPaths.lineOnAxis('v', -height) +
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'z';
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this.positionInlineInputConnection_(input);
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}
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/**
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* Position the connection on an inline value input, taking into account
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* RTL and the small gap between the parent block and child block which lets
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* the parent block's dark path show through.
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*
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* @param input The information about the input that the connection is on.
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*/
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protected positionInlineInputConnection_(input: InlineInput) {
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const yPos = input.centerline - input.height / 2;
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// Move the connection.
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if (input.connectionModel) {
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// xPos already contains info about startX
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let connX = input.xPos + input.connectionWidth + input.connectionOffsetX;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connectionModel.setOffsetInBlock(
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connX,
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yPos + input.connectionOffsetY
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);
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}
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}
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/**
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* Position the connection on a statement input, taking into account
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* RTL and the small gap between the parent block and child block which lets
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* the parent block's dark path show through.
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*
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* @param row The row that the connection is on.
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*/
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protected positionStatementInputConnection_(row: Row) {
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const input = row.getLastInput();
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if (input?.connectionModel) {
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let connX = row.xPos + row.statementEdge + input.notchOffset;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connectionModel.setOffsetInBlock(connX, row.yPos);
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}
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}
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/**
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* Position the connection on an external value input, taking into account
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* RTL and the small gap between the parent block and child block which lets
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* the parent block's dark path show through.
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*
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* @param row The row that the connection is on.
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*/
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protected positionExternalValueConnection_(row: Row) {
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const input = row.getLastInput();
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if (input && input.connectionModel) {
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let connX = row.xPos + row.width;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connectionModel.setOffsetInBlock(connX, row.yPos);
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}
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}
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/** Position the previous connection on a block. */
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protected positionPreviousConnection_() {
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const topRow = this.info_.topRow;
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if (topRow.connection) {
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const x = topRow.xPos + topRow.notchOffset;
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const connX = this.info_.RTL ? -x : x;
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topRow.connection.connectionModel.setOffsetInBlock(connX, 0);
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}
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}
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/** Position the next connection on a block. */
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protected positionNextConnection_() {
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const bottomRow = this.info_.bottomRow;
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if (bottomRow.connection) {
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const connInfo = bottomRow.connection;
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const x = connInfo.xPos; // Already contains info about startX.
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const connX = this.info_.RTL ? -x : x;
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connInfo.connectionModel.setOffsetInBlock(connX, bottomRow.baseline);
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}
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}
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/** Position the output connection on a block. */
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protected positionOutputConnection_() {
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if (this.info_.outputConnection) {
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const x =
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this.info_.startX + this.info_.outputConnection.connectionOffsetX;
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const connX = this.info_.RTL ? -x : x;
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this.block_.outputConnection.setOffsetInBlock(
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connX,
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this.info_.outputConnection.connectionOffsetY
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);
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}
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}
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}
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