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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
250 lines
7.2 KiB
JavaScript
250 lines
7.2 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Checkbox field. Checked or not checked.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.FieldCheckbox');
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goog.require('Blockly.Events');
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goog.require('Blockly.Events.BlockChange');
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goog.require('Blockly.Field');
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goog.require('Blockly.fieldRegistry');
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goog.require('Blockly.utils.dom');
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goog.require('Blockly.utils.object');
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goog.require('Blockly.utils.Size');
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/**
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* Class for a checkbox field.
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* @param {string|boolean=} opt_value The initial value of the field. Should
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* either be 'TRUE', 'FALSE' or a boolean. Defaults to 'FALSE'.
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* @param {Function=} opt_validator A function that is called to validate
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* changes to the field's value. Takes in a value ('TRUE' or 'FALSE') &
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* returns a validated value ('TRUE' or 'FALSE'), or null to abort the
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* change.
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* @param {Object=} opt_config A map of options used to configure the field.
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* See the [field creation documentation]{@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/checkbox#creation}
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* for a list of properties this parameter supports.
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* @extends {Blockly.Field}
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* @constructor
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*/
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Blockly.FieldCheckbox = function(opt_value, opt_validator, opt_config) {
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/**
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* Character for the check mark. Used to apply a different check mark
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* character to individual fields.
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* @type {?string}
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* @private
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*/
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this.checkChar_ = null;
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if (opt_value == null) {
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opt_value = 'FALSE';
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}
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Blockly.FieldCheckbox.superClass_.constructor.call(
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this, opt_value, opt_validator, opt_config);
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this.size_.width = Blockly.FieldCheckbox.WIDTH;
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};
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Blockly.utils.object.inherits(Blockly.FieldCheckbox, Blockly.Field);
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/**
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* Construct a FieldCheckbox from a JSON arg object.
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* @param {!Object} options A JSON object with options (checked).
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* @return {!Blockly.FieldCheckbox} The new field instance.
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* @package
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* @nocollapse
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*/
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Blockly.FieldCheckbox.fromJson = function(options) {
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return new Blockly.FieldCheckbox(options['checked'], undefined, options);
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};
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/**
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* The width of a checkbox field.
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* @type {number}
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* @const
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*/
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Blockly.FieldCheckbox.WIDTH = 15;
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/**
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* Default character for the checkmark.
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* @type {string}
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* @const
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*/
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Blockly.FieldCheckbox.CHECK_CHAR = '\u2713';
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/**
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* Used to correctly position the check mark.
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* @type {number}
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* @const
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*/
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Blockly.FieldCheckbox.CHECK_X_OFFSET = Blockly.Field.DEFAULT_TEXT_OFFSET - 3;
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/**
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* Used to correctly position the check mark.
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* @type {number}
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* @const
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*/
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Blockly.FieldCheckbox.CHECK_Y_OFFSET = 14;
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/**
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* Serializable fields are saved by the XML renderer, non-serializable fields
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* are not. Editable fields should also be serializable.
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* @type {boolean}
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* @const
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*/
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Blockly.FieldCheckbox.prototype.SERIALIZABLE = true;
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/**
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* Mouse cursor style when over the hotspot that initiates editability.
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*/
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Blockly.FieldCheckbox.prototype.CURSOR = 'default';
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/**
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* Used to tell if the field needs to be rendered the next time the block is
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* rendered. Checkbox fields are statically sized, and only need to be
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* rendered at initialization.
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* @type {boolean}
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* @protected
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*/
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Blockly.FieldCheckbox.prototype.isDirty_ = false;
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/**
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* Configure the field based on the given map of options.
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* @param {!Object} config A map of options to configure the field based on.
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* @private
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*/
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Blockly.FieldCheckbox.prototype.configure_ = function(config) {
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Blockly.FieldCheckbox.superClass_.configure_.call(this, config);
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if (config['checkCharacter']) {
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this.checkChar_ = config['checkCharacter'];
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}
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};
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/**
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* Create the block UI for this checkbox.
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* @package
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*/
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Blockly.FieldCheckbox.prototype.initView = function() {
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Blockly.FieldCheckbox.superClass_.initView.call(this);
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this.textElement_.setAttribute('x', Blockly.FieldCheckbox.CHECK_X_OFFSET);
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this.textElement_.setAttribute('y', Blockly.FieldCheckbox.CHECK_Y_OFFSET);
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Blockly.utils.dom.addClass(this.textElement_, 'blocklyCheckbox');
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this.textContent_.nodeValue =
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this.checkChar_ || Blockly.FieldCheckbox.CHECK_CHAR;
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this.textElement_.style.display = this.value_ ? 'block' : 'none';
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};
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/**
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* Set the character used for the check mark.
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* @param {?string} character The character to use for the check mark, or
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* null to use the default.
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*/
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Blockly.FieldCheckbox.prototype.setCheckCharacter = function(character) {
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this.checkChar_ = character;
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if (this.textContent_) {
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this.textContent_.nodeValue = character || Blockly.FieldCheckbox.CHECK_CHAR;
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}
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};
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/**
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* Toggle the state of the checkbox on click.
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* @protected
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*/
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Blockly.FieldCheckbox.prototype.showEditor_ = function() {
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this.setValue(!this.value_);
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};
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/**
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* Ensure that the input value is valid ('TRUE' or 'FALSE').
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* @param {*=} opt_newValue The input value.
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* @return {?string} A valid value ('TRUE' or 'FALSE), or null if invalid.
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* @protected
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*/
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Blockly.FieldCheckbox.prototype.doClassValidation_ = function(opt_newValue) {
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if (opt_newValue === true || opt_newValue === 'TRUE') {
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return 'TRUE';
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}
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if (opt_newValue === false || opt_newValue === 'FALSE') {
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return 'FALSE';
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}
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return null;
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};
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/**
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* Update the value of the field, and update the checkElement.
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* @param {string} newValue The new value ('TRUE' or 'FALSE') of the field.
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* @protected
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*/
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Blockly.FieldCheckbox.prototype.doValueUpdate_ = function(newValue) {
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this.value_ = this.convertValueToBool_(newValue);
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// Update visual.
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if (this.textElement_) {
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this.textElement_.style.display = this.value_ ? 'block' : 'none';
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}
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};
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/**
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* Get the value of this field, either 'TRUE' or 'FALSE'.
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* @return {string} The value of this field.
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*/
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Blockly.FieldCheckbox.prototype.getValue = function() {
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return this.value_ ? 'TRUE' : 'FALSE';
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};
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/**
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* Get the boolean value of this field.
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* @return {boolean} The boolean value of this field.
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*/
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Blockly.FieldCheckbox.prototype.getValueBoolean = function() {
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return /** @type {boolean} */ (this.value_);
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};
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/**
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* Get the text of this field. Used when the block is collapsed.
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* @return {string} Text representing the value of this field
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* ('true' or 'false').
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*/
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Blockly.FieldCheckbox.prototype.getText = function() {
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return String(this.convertValueToBool_(this.value_));
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};
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/**
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* Convert a value into a pure boolean.
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*
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* Converts 'TRUE' to true and 'FALSE' to false correctly, everything else
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* is cast to a boolean.
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* @param {*} value The value to convert.
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* @return {boolean} The converted value.
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* @private
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*/
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Blockly.FieldCheckbox.prototype.convertValueToBool_ = function(value) {
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if (typeof value == 'string') {
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return value == 'TRUE';
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} else {
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return !!value;
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}
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};
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Blockly.fieldRegistry.register('field_checkbox', Blockly.FieldCheckbox);
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