mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 16:30:06 +01:00
Added a pong multiplayer example
This commit is contained in:
74
networking/pong_multiplayer/ball.gd
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74
networking/pong_multiplayer/ball.gd
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extends Area2D
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const DEFAULT_SPEED=80
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var direction = Vector2(1,0)
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var ball_speed = DEFAULT_SPEED
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var stopped=false
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onready var screen_size = get_viewport_rect().size
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sync func _reset_ball(for_left):
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set_pos( screen_size /2 )
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if (for_left):
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direction = Vector2(-1,0)
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else:
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direction = Vector2( 1,0)
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ball_speed = DEFAULT_SPEED
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sync func stop():
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stopped=true
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func _process(delta):
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# ball will move normally for both players
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# even if it's sightly out of sync between them
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# so each player sees the motion as smooth and not jerky
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if (not stopped):
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translate( direction * ball_speed * delta )
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# check screen bounds to make ball bounce
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var ball_pos = get_pos()
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if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
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direction.y = -direction.y
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if (is_network_master()):
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# only master will decide when the ball is out in the left side (it's own side)
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# this makes the game playable even if latency is high and ball is going fast
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# otherwise ball might be out in the other player's screen but not this one
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if (ball_pos.x < 0 ):
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get_parent().rpc("update_score",false)
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rpc("_reset_ball",false)
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else:
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# only the slave will decide when the ball is out in the right side (it's own side)
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# this makes the game playable even if latency is high and ball is going fast
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# otherwise ball might be out in the other player's screen but not this one
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if (ball_pos.x > screen_size.x):
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get_parent().rpc("update_score",true)
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rpc("_reset_ball",true)
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sync func bounce(left,random):
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#using sync because both players can make it bounce
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if (left):
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direction.x = abs(direction.x)
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else:
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direction.x = -abs(direction.x)
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ball_speed *= 1.1
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direction.y = random*2.0 - 1
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direction = direction.normalized()
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func _ready():
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set_process(true)
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BIN
networking/pong_multiplayer/ball.png
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BIN
networking/pong_multiplayer/ball.png
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Binary file not shown.
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After Width: | Height: | Size: 203 B |
33
networking/pong_multiplayer/ball.tscn
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33
networking/pong_multiplayer/ball.tscn
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://ball.gd" type="Script" id=1]
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[ext_resource path="res://ball.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 5.11969
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[node name="ball" type="Area2D"]
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input/pickable = true
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="shape" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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20
networking/pong_multiplayer/engine.cfg
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20
networking/pong_multiplayer/engine.cfg
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[application]
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name="Pong Multiplayer"
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main_scene="res://lobby.tscn"
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icon="res://icon.png"
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[display]
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width=640
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height=400
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stretch_2d=true
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[input]
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move_up=[key(Up)]
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move_down=[key(Down)]
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[render]
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default_clear_color=#ff000000
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BIN
networking/pong_multiplayer/icon.png
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BIN
networking/pong_multiplayer/icon.png
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Binary file not shown.
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After Width: | Height: | Size: 956 B |
104
networking/pong_multiplayer/lobby.gd
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104
networking/pong_multiplayer/lobby.gd
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extends Control
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const DEFAULT_PORT = 8910 # some random number, pick your port properly
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#### Network callbacks from SceneTree ####
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# callback from SceneTree
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func _player_connected(id):
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#someone connected, start the game!
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var pong = load("res://pong.tscn").instance()
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pong.connect("game_finished",self,"_end_game",[],CONNECT_DEFERRED) # connect deferred so we can safely erase it from the callback
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get_tree().get_root().add_child(pong)
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hide()
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func _player_disconnected(id):
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if (get_tree().is_network_server()):
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_end_game("Client disconnected")
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else:
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_end_game("Server disconnected")
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# callback from SceneTree, only for clients (not server)
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func _connected_ok():
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# will not use this one
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pass
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# callback from SceneTree, only for clients (not server)
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func _connected_fail():
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_set_status("Couldn't connect",false)
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get_tree().set_network_peer(null) #remove peer
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get_node("panel/join").set_disabled(false)
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get_node("panel/host").set_disabled(false)
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func _server_disconnected():
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_end_game("Server disconnected")
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##### Game creation functions ######
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func _end_game(with_error=""):
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if (has_node("/root/pong")):
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#erase pong scene
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get_node("/root/pong").free() # erase immediately, otherwise network might show errors (this is why we connected deferred above)
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show()
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get_tree().set_network_peer(null) #remove peer
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get_node("panel/join").set_disabled(false)
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get_node("panel/host").set_disabled(false)
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_set_status(with_error,false)
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func _set_status(text,isok):
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#simple way to show status
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if (isok):
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get_node("panel/status_ok").set_text(text)
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get_node("panel/status_fail").set_text("")
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else:
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get_node("panel/status_ok").set_text("")
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get_node("panel/status_fail").set_text(text)
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func _on_host_pressed():
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var host = NetworkedMultiplayerENet.new()
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var err = host.create_server(DEFAULT_PORT,1) # max: 1 peer, since it's a 2 players game
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if (err!=OK):
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#is another server running?
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_set_status("Can't host, address in use.",false)
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return
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get_tree().set_network_peer(host)
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get_node("panel/join").set_disabled(true)
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get_node("panel/host").set_disabled(true)
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_set_status("Waiting for player..",true)
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func _on_join_pressed():
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var ip = get_node("panel/address").get_text()
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if (not ip.is_valid_ip_address()):
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_set_status("IP address is invalid",false)
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return
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var host = NetworkedMultiplayerENet.new()
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host.create_client(ip,DEFAULT_PORT)
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get_tree().set_network_peer(host)
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_set_status("Connecting..",true)
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### INITIALIZER ####
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func _ready():
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# connect all the callbacks related to networking
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get_tree().connect("network_peer_connected",self,"_player_connected")
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get_tree().connect("network_peer_disconnected",self,"_player_disconnected")
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get_tree().connect("connected_to_server",self,"_connected_ok")
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get_tree().connect("connection_failed",self,"_connected_fail")
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get_tree().connect("server_disconnected",self,"_server_disconnected")
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144
networking/pong_multiplayer/lobby.tscn
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144
networking/pong_multiplayer/lobby.tscn
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[gd_scene load_steps=2 format=1]
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[ext_resource path="res://lobby.gd" type="Script" id=1]
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[node name="lobby" type="Control"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 0.0
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margin/top = 0.0
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margin/right = 40.0
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margin/bottom = 40.0
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script/script = ExtResource( 1 )
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[node name="title" type="Label" parent="."]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 210.0
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margin/top = 40.0
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margin/right = 430.0
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margin/bottom = 80.0
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text = "Multiplayer Pong"
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align = 1
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valign = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="panel" type="Panel" parent="."]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 210.0
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margin/top = 160.0
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margin/right = 430.0
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margin/bottom = 270.0
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[node name="address_label" type="Label" parent="panel"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 10.0
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margin/top = 10.0
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margin/right = 62.0
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margin/bottom = 24.0
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text = "Address"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="address" type="LineEdit" parent="panel"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 10.0
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margin/top = 30.0
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margin/right = 210.0
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margin/bottom = 54.0
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text = "127.0.0.1"
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placeholder/alpha = 0.6
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focus_mode = 2
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caret/caret_blink = false
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caret/caret_blink_speed = 0.65
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[node name="host" type="Button" parent="panel"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 10.0
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margin/top = 60.0
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margin/right = 90.0
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margin/bottom = 80.0
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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text = "Host"
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flat = false
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[node name="join" type="Button" parent="panel"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 130.0
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margin/top = 60.0
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margin/right = 210.0
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margin/bottom = 80.0
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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text = "Join"
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flat = false
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[node name="status_ok" type="Label" parent="panel"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 10.0
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margin/top = 90.0
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margin/right = 210.0
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margin/bottom = 104.0
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custom_colors/font_color = Color( 0, 1, 0.015625, 1 )
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="status_fail" type="Label" parent="panel"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 10.0
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margin/top = 90.0
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margin/right = 210.0
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margin/bottom = 104.0
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custom_colors/font_color = Color( 1, 0, 0, 1 )
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[connection signal="pressed" from="panel/host" to="." method="_on_host_pressed"]
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[connection signal="pressed" from="panel/join" to="." method="_on_join_pressed"]
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69
networking/pong_multiplayer/paddle.gd
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69
networking/pong_multiplayer/paddle.gd
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@@ -0,0 +1,69 @@
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extends Area2D
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export var left=false
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const MOTION_SPEED=150
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var motion = 0
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var you_hidden=false
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onready var screen_size = get_viewport_rect().size
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#synchronize position and speed to the other peers
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slave func set_pos_and_motion(p_pos,p_motion):
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set_pos(p_pos)
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motion=p_motion
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func _hide_you_label():
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you_hidden=true
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get_node("you").hide()
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func _process(delta):
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#is the master of the paddle
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if (is_network_master()):
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motion = 0
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if (Input.is_action_pressed("move_up")):
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motion -= 1
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elif (Input.is_action_pressed("move_down")):
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motion += 1
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if (not you_hidden and motion!=0):
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_hide_you_label()
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motion*=MOTION_SPEED
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#using unreliable to make sure position is updated as fast as possible, even if one of the calls is dropped
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rpc_unreliable("set_pos_and_motion",get_pos(),motion)
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else:
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if (not you_hidden):
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_hide_you_label()
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translate( Vector2(0,motion*delta) )
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|
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# set screen limits
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var pos = get_pos()
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if (pos.y < 0 ):
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set_pos( Vector2( pos.x, 0) )
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elif (pos.y > screen_size.y):
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set_pos( Vector2( pos.x, screen_size.y) )
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func _ready():
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set_process(true)
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func _on_paddle_area_enter( area ):
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if (is_network_master()):
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area.rpc("bounce",left,randf()) #random for new direction generated on each peer
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BIN
networking/pong_multiplayer/paddle.png
Normal file
BIN
networking/pong_multiplayer/paddle.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 184 B |
53
networking/pong_multiplayer/paddle.tscn
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53
networking/pong_multiplayer/paddle.tscn
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@@ -0,0 +1,53 @@
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://paddle.gd" type="Script" id=1]
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[ext_resource path="res://paddle.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 4.78568
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height = 23.6064
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[node name="paddle" type="Area2D"]
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|
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input/pickable = true
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
|
||||
gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
|
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linear_damp = 0.1
|
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angular_damp = 1.0
|
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script/script = ExtResource( 1 )
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left = false
|
||||
|
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[node name="sprite" type="Sprite" parent="."]
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|
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texture = ExtResource( 2 )
|
||||
|
||||
[node name="shape" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = 0
|
||||
|
||||
[node name="you" type="Label" parent="."]
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||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 0
|
||||
margin/left = -26.0
|
||||
margin/top = -33.0
|
||||
margin/right = 27.0
|
||||
margin/bottom = -19.0
|
||||
text = "You"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[connection signal="area_enter" from="." to="." method="_on_paddle_area_enter"]
|
||||
|
||||
|
||||
52
networking/pong_multiplayer/pong.gd
Normal file
52
networking/pong_multiplayer/pong.gd
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
extends Node2D
|
||||
|
||||
const SCORE_TO_WIN=10
|
||||
|
||||
var score_left = 0
|
||||
var score_right = 0
|
||||
|
||||
signal game_finished()
|
||||
|
||||
sync func update_score(add_to_left):
|
||||
if (add_to_left):
|
||||
|
||||
score_left+=1
|
||||
get_node("score_left").set_text( str(score_left) )
|
||||
else:
|
||||
|
||||
score_right+=1
|
||||
get_node("score_right").set_text( str(score_right) )
|
||||
|
||||
var game_ended = false
|
||||
|
||||
if (score_left==SCORE_TO_WIN):
|
||||
get_node("winner_left").show()
|
||||
game_ended=true
|
||||
elif (score_right==SCORE_TO_WIN):
|
||||
get_node("winner_right").show()
|
||||
game_ended=true
|
||||
|
||||
if (game_ended):
|
||||
get_node("exit_game").show()
|
||||
get_node("ball").rpc("stop")
|
||||
|
||||
func _on_exit_game_pressed():
|
||||
emit_signal("game_finished")
|
||||
|
||||
func _ready():
|
||||
|
||||
# by default, all nodes in server inherit from master
|
||||
# while all nodes in clients inherit from slave
|
||||
|
||||
if (get_tree().is_network_server()):
|
||||
#set to not control player 2. since it's master as everything else
|
||||
get_node("player2").set_network_mode(NETWORK_MODE_SLAVE)
|
||||
else:
|
||||
#set to control player 2, as it's slave as everything else
|
||||
get_node("player2").set_network_mode(NETWORK_MODE_MASTER)
|
||||
|
||||
#let each paddle know which one is left, too
|
||||
get_node("player1").left=true
|
||||
get_node("player2").left=false
|
||||
|
||||
122
networking/pong_multiplayer/pong.tscn
Normal file
122
networking/pong_multiplayer/pong.tscn
Normal file
@@ -0,0 +1,122 @@
|
||||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://pong.gd" type="Script" id=1]
|
||||
[ext_resource path="res://separator.png" type="Texture" id=2]
|
||||
[ext_resource path="res://paddle.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://ball.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="pong" type="Node2D"]
|
||||
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="separator" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 320, 200 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="player1" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
transform/pos = Vector2( 32.49, 188.622 )
|
||||
|
||||
[node name="sprite" parent="player1"]
|
||||
|
||||
modulate = Color( 1, 0, 0.960938, 1 )
|
||||
|
||||
[node name="player2" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
transform/pos = Vector2( 608.88, 188.622 )
|
||||
|
||||
[node name="sprite" parent="player2"]
|
||||
|
||||
modulate = Color( 0, 0.929688, 1, 1 )
|
||||
|
||||
[node name="ball" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
transform/pos = Vector2( 320.387, 189.525 )
|
||||
|
||||
[node name="score_left" type="Label" parent="."]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 0
|
||||
margin/left = 240.0
|
||||
margin/top = 10.0
|
||||
margin/right = 280.0
|
||||
margin/bottom = 30.0
|
||||
text = "0"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="score_right" type="Label" parent="."]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 0
|
||||
margin/left = 360.0
|
||||
margin/top = 10.0
|
||||
margin/right = 400.0
|
||||
margin/bottom = 30.0
|
||||
text = "0"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="winner_left" type="Label" parent="."]
|
||||
|
||||
visibility/visible = false
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 0
|
||||
margin/left = 190.0
|
||||
margin/top = 170.0
|
||||
margin/right = 267.0
|
||||
margin/bottom = 184.0
|
||||
text = "The Winner!"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="winner_right" type="Label" parent="."]
|
||||
|
||||
visibility/visible = false
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 0
|
||||
margin/left = 380.0
|
||||
margin/top = 170.0
|
||||
margin/right = 457.0
|
||||
margin/bottom = 184.0
|
||||
text = "The Winner!"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="exit_game" type="Button" parent="."]
|
||||
|
||||
visibility/visible = false
|
||||
focus/ignore_mouse = false
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 2
|
||||
margin/left = 280.0
|
||||
margin/top = 340.0
|
||||
margin/right = 360.0
|
||||
margin/bottom = 360.0
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
text = "Exit Game"
|
||||
flat = false
|
||||
|
||||
[connection signal="pressed" from="exit_game" to="." method="_on_exit_game_pressed"]
|
||||
|
||||
|
||||
[editable path="player1"]
|
||||
[editable path="player2"]
|
||||
BIN
networking/pong_multiplayer/separator.png
Normal file
BIN
networking/pong_multiplayer/separator.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 203 B |
Reference in New Issue
Block a user