Update loading demos for 4.0 (#776)

This commit is contained in:
Jonathan Nicholl
2022-12-13 10:51:04 -05:00
committed by GitHub
parent 1b2ce74a39
commit 095beddcb9
133 changed files with 728 additions and 1703 deletions

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@@ -4,4 +4,4 @@ These demos demonstrate various ways to load scenes and other data.
Languages: All are GDScript
Renderers: All are GLES 2
Renderers: All are Mobile

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@@ -4,7 +4,7 @@ This demo shows how to use autoloads to change between scenes.
Language: GDScript
Renderer: Vulkan Mobile
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/529

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@@ -1,10 +1,10 @@
extends Node
# Changing scenes is most easily done using the functions `change_scene`
# and `change_scene_to` of the SceneTree. This script demonstrates how to
# Changing scenes is most easily done using the functions change_scene_to_file
# and change_scene_to_packed of the SceneTree. This script demonstrates how to
# change scenes without those helpers.
func goto_scene(path):
func goto_scene(path: String):
# This function will usually be called from a signal callback,
# or some other function from the running scene.
# Deleting the current scene at this point might be
@@ -13,21 +13,20 @@ func goto_scene(path):
# The way around this is deferring the load to a later time, when
# it is ensured that no code from the current scene is running:
call_deferred("_deferred_goto_scene", path)
_deferred_goto_scene.call_deferred(path)
func _deferred_goto_scene(path):
# Immediately free the current scene, there is no risk here.
get_tree().get_current_scene().free()
func _deferred_goto_scene(path: String):
# Immediately free the current scene. There is no risk here because the
# call to this method is already deferred.
get_tree().current_scene.free()
# Load new scene
var packed_scene = ResourceLoader.load(path)
var packed_scene := ResourceLoader.load(path) as PackedScene
# Instance the new scene
var instanced_scene = packed_scene.instantiate()
var instanced_scene := packed_scene.instantiate()
# Add it to the scene tree, as direct child of root
get_tree().get_root().add_child(instanced_scene)
get_tree().root.add_child(instanced_scene)
# Set it as the current scene, only after it has been added to the tree
get_tree().set_current_scene(instanced_scene)
get_tree().current_scene = instanced_scene

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@@ -14,20 +14,16 @@ config/name="Autoload (Singletons)"
config/description="This demo shows how to use autoloads to change between scenes."
run/main_scene="res://scene_a.tscn"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
[autoload]
global="res://global.gd"
global="*res://global.gd"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
window/vsync/vsync_mode=0
[rendering]
vulkan/rendering/back_end=1
renderer/rendering_method="mobile"

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@@ -1,4 +1,5 @@
extends Panel
func _on_goto_scene_pressed():
get_node(^"/root/global").goto_scene("res://scene_b.tscn")
global.goto_scene("res://scene_b.tscn")

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@@ -1,15 +1,19 @@
[gd_scene load_steps=2 format=3 uid="uid://bh2ylkcsgejgy"]
[gd_scene load_steps=2 format=3 uid="uid://6xgdg1bmya7c"]
[ext_resource type="Script" path="res://scene_a.gd" id="1"]
[node name="SceneA" type="Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( "1" )
script = ExtResource("1")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 48.0
offset_right = 104.0
@@ -18,6 +22,7 @@ size_flags_vertical = 0
text = "This is scene A."
[node name="GoToSceneB" type="Button" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 128.0
offset_right = 192.0

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@@ -1,4 +1,5 @@
extends Panel
func _on_goto_scene_pressed():
get_node(^"/root/global").goto_scene("res://scene_a.tscn")
global.goto_scene("res://scene_a.tscn")

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@@ -1,18 +1,19 @@
[gd_scene load_steps=2 format=3 uid="uid://pt77vxjf3uwe"]
[gd_scene load_steps=2 format=3 uid="uid://cmu1caqo7k7wy"]
[ext_resource type="Script" path="res://scene_b.gd" id="1"]
[node name="SceneB" type="Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( "1" )
__meta__ = {
"_edit_use_anchors_": false
}
script = ExtResource("1")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 48.0
offset_right = 164.0
@@ -21,6 +22,7 @@ size_flags_vertical = 0
text = "This is scene B."
[node name="GoToSceneA" type="Button" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 128.0
offset_right = 192.0

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@@ -1,15 +0,0 @@
# Background Load
This is a demo showing how to use the `load_interactive()` method of
[`ResourceLoader`](https://docs.godotengine.org/en/latest/classes/class_resourceloader.html)
to load large scenes in the background with a progress bar.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/530
## Screenshots
![Screenshot](screenshots/paintings.png)

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@@ -1,64 +0,0 @@
extends Control
const SIMULATED_DELAY_SEC = 0.1
var thread = null
@onready var progress = $Progress
func _thread_load(path):
var ril = ResourceLoader.load_interactive(path)
assert(ril)
var total = ril.get_stage_count()
# Call deferred to configure max load steps.
progress.call_deferred("set_max", total)
var res = null
while true: #iterate until we have a resource
# Update progress bar, use call deferred, which routes to main thread.
progress.call_deferred("set_value", ril.get_stage())
# Simulate a delay.
OS.delay_msec(int(SIMULATED_DELAY_SEC * 1000.0))
# Poll (does a load step).
var err = ril.poll()
# If OK, then load another one. If EOF, it' s done. Otherwise there was an error.
if err == ERR_FILE_EOF:
# Loading done, fetch resource.
res = ril.get_resource()
break
elif err != OK:
# Not OK, there was an error.
print("There was an error loading")
break
# Send whathever we did (or did not) get.
call_deferred("_thread_done", res)
func _thread_done(resource):
assert(resource)
# Always wait for threads to finish, this is required on Windows.
thread.wait_to_finish()
# Hide the progress bar.
progress.hide()
# Instantiate new scene.
var new_scene = resource.instantiate()
# Free current scene.
get_tree().current_scene.free()
get_tree().current_scene = null
# Add new one to root.
get_tree().root.add_child(new_scene)
# Set as current scene.
get_tree().current_scene = new_scene
progress.visible = false
func load_scene(path):
thread = Thread.new()
thread.start( self, "_thread_load", path)
raise() # Show on top.
progress.visible = true

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@@ -1,17 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://background_load.gd" type="Script" id=1]
[node name="BackgroundLoad" type="Control"]
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Progress" type="ProgressBar" parent="."]
visible = false
offset_left = 7.0
offset_top = 8.0
offset_right = 207.0
offset_bottom = 22.0
step = 1.0

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@@ -1,5 +0,0 @@
extends Node2D
func _on_switch_pressed():
$CanvasLayer/Switch.hide()
background_load.load_scene("res://sculptures.tscn")

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@@ -1,213 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://paintings.gd" type="Script" id=1]
[ext_resource path="res://paintings/painting_babel.jpg" type="Texture2D" id=2]
[ext_resource path="res://paintings/painting_las_meninas.png" type="Texture2D" id=3]
[ext_resource path="res://paintings/painting_mona_lisa.jpg" type="Texture2D" id=4]
[ext_resource path="res://paintings/painting_old_guitarist.jpg" type="Texture2D" id=5]
[ext_resource path="res://paintings/painting_parasol.jpg" type="Texture2D" id=6]
[ext_resource path="res://paintings/painting_the_swing.jpg" type="Texture2D" id=7]
[sub_resource type="Animation" id=1]
resource_name = "move_around"
length = 4.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("MonaLisa:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(117.659, 173.793), Vector2(164.387, 206.955)]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MonaLisa:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Parasol:position")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(451.448, 256.916), Vector2(483.102, 317.21)]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Parasol:rotation_degrees")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TheSwing:position")
tracks/4/interp = 2
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(715.927, 181.745), Vector2(661.663, 205.863)]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TheSwing:rotation_degrees")
tracks/5/interp = 2
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/6/type = "value"
tracks/6/path = NodePath("OldGuitarist:position")
tracks/6/interp = 2
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(886.982, 185.641), Vector2(901.179, 210.693)]
}
tracks/7/type = "value"
tracks/7/path = NodePath("OldGuitarist:rotation_degrees")
tracks/7/interp = 2
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 15.0]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Babel:position")
tracks/8/interp = 2
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(155.796, 468.287), Vector2(194.21, 444.904)]
}
tracks/9/type = "value"
tracks/9/path = NodePath("Babel:rotation_degrees")
tracks/9/interp = 2
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/10/type = "value"
tracks/10/path = NodePath("LasMeninas:position")
tracks/10/interp = 2
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(861.734, 494.059), Vector2(840.022, 470.677)]
}
tracks/11/type = "value"
tracks/11/path = NodePath("LasMeninas:rotation_degrees")
tracks/11/interp = 2
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
[node name="Paintings" type="Node2D"]
script = ExtResource( 1 )
[node name="Babel" type="Sprite2D" parent="."]
position = Vector2(155.796, 468.287)
scale = Vector2(0.29005, 0.29005)
texture = ExtResource( 2 )
[node name="LasMeninas" type="Sprite2D" parent="."]
position = Vector2(861.734, 494.059)
scale = Vector2(0.348146, 0.348146)
texture = ExtResource( 3 )
[node name="MonaLisa" type="Sprite2D" parent="."]
position = Vector2(117.659, 173.793)
scale = Vector2(0.696799, 0.696799)
texture = ExtResource( 4 )
[node name="OldGuitarist" type="Sprite2D" parent="."]
position = Vector2(886.982, 185.641)
scale = Vector2(0.344706, 0.328421)
texture = ExtResource( 5 )
[node name="Parasol" type="Sprite2D" parent="."]
position = Vector2(451.448, 256.916)
scale = Vector2(0.557998, 0.557998)
texture = ExtResource( 6 )
[node name="TheSwing" type="Sprite2D" parent="."]
position = Vector2(715.927, 181.745)
scale = Vector2(0.286677, 0.286677)
texture = ExtResource( 7 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "move_around"
anims/move_around = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(512, 300)
current = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Switch" type="Button" parent="CanvasLayer"]
offset_left = 10.0
offset_top = 10.0
offset_right = 156.0
offset_bottom = 30.0
text = "Switch to Sculptures"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="CanvasLayer/Switch" to="." method="_on_switch_pressed"]

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@@ -1,109 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Background Thread Loading Demo"
config/description="This is a demo showing how to use the load_interactive() method of
ResourceLoader to load large scenes in the background with a progress bar."
run/main_scene="res://paintings.tscn"
[autoload]
background_load="*res://background_load.tscn"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777221,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777222,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777217,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_focus_next={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777218,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_page_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777235,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_page_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777236,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_home={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777229,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_end={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777230,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false

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@@ -1,5 +0,0 @@
extends Node2D
func _on_switch_pressed():
$CanvasLayer/Switch.hide()
background_load.load_scene("res://paintings.tscn")

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@@ -1,141 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://sculptures.gd" type="Script" id=1]
[ext_resource path="res://sculptures/sculpture_david.jpg" type="Texture2D" id=2]
[ext_resource path="res://sculptures/sculpture_fountain.jpg" type="Texture2D" id=3]
[ext_resource path="res://sculptures/sculpture_four_parts_of_earth.jpg" type="Texture2D" id=4]
[ext_resource path="res://sculptures/sculpture_lincoln.jpg" type="Texture2D" id=5]
[ext_resource path="res://sculptures/sculpture_thinker.jpg" type="Texture2D" id=6]
[ext_resource path="res://sculptures/sculpture_venus.png" type="Texture2D" id=7]
[sub_resource type="Animation" id=1]
resource_name = "colorcycle"
length = 8.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("FourPartsOfEarth:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(0.827451, 0.25098, 0.25098, 1)]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Fountain:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Lincoln:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 4.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(0.32549, 0.407843, 0.862745, 1)]
}
tracks/3/type = "value"
tracks/3/path = NodePath("David:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 4.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(0.180392, 0.866667, 0.137255, 1)]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Thinker:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 4.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(0.898039, 0, 1, 1)]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Venus:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 4.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(0, 0, 0, 1)]
}
[node name="Sculptures" type="Node2D"]
script = ExtResource( 1 )
[node name="David" type="Sprite2D" parent="."]
position = Vector2(567.784, 196.577)
scale = Vector2(0.447348, 0.447348)
texture = ExtResource( 2 )
[node name="Fountain" type="Sprite2D" parent="."]
position = Vector2(152.971, 513.499)
scale = Vector2(0.191615, 0.191615)
texture = ExtResource( 3 )
[node name="FourPartsOfEarth" type="Sprite2D" parent="."]
position = Vector2(480.743, 588.027)
scale = Vector2(0.198693, 0.198693)
texture = ExtResource( 4 )
[node name="Lincoln" type="Sprite2D" parent="."]
position = Vector2(211.852, 203.688)
scale = Vector2(0.386179, 0.378971)
texture = ExtResource( 5 )
[node name="Thinker" type="Sprite2D" parent="."]
position = Vector2(854.336, 202.363)
scale = Vector2(0.182302, 0.182302)
texture = ExtResource( 6 )
[node name="Venus" type="Sprite2D" parent="."]
position = Vector2(848.731, 495.153)
scale = Vector2(0.402249, 0.402249)
texture = ExtResource( 7 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "colorcycle"
anims/colorcycle = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(512, 300)
current = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Switch" type="Button" parent="CanvasLayer"]
offset_left = 10.0
offset_top = 10.0
offset_right = 142.0
offset_bottom = 30.0
text = "Switch to Paintings"
__meta__ = {
"_edit_use_anchors_": false
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# Threaded Loading
This demo demonstrates how to use ResourceLoader for background loading.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: *Coming soon*
## Screenshots
![Screenshot](screenshots/paintings.png)

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extends VBoxContainer
func _on_start_loading_pressed():
ResourceLoader.load_threaded_request("res://paintings/painting_babel.jpg")
ResourceLoader.load_threaded_request("res://paintings/painting_las_meninas.png")
ResourceLoader.load_threaded_request("res://paintings/painting_mona_lisa.jpg")
ResourceLoader.load_threaded_request("res://paintings/painting_old_guitarist.jpg")
ResourceLoader.load_threaded_request("res://paintings/painting_parasol.jpg")
ResourceLoader.load_threaded_request("res://paintings/painting_the_swing.jpg")
for current_button in $GetLoaded.get_children():
current_button.disabled = false
func _on_babel_pressed():
$Paintings/Babel.texture = ResourceLoader.load_threaded_get("res://paintings/painting_babel.jpg")
$GetLoaded/Babel.disabled = true
func _on_las_meninas_pressed():
$Paintings/LasMeninas.texture = ResourceLoader.load_threaded_get("res://paintings/painting_las_meninas.png")
$GetLoaded/LasMeninas.disabled = true
func _on_mona_lisa_pressed():
$Paintings/MonaLisa.texture = ResourceLoader.load_threaded_get("res://paintings/painting_mona_lisa.jpg")
$GetLoaded/MonaLisa.disabled = true
func _on_old_guitarist_pressed():
$Paintings/OldGuitarist.texture = ResourceLoader.load_threaded_get("res://paintings/painting_old_guitarist.jpg")
$GetLoaded/OldGuitarist.disabled = true
func _on_parasol_pressed():
$Paintings/Parasol.texture = ResourceLoader.load_threaded_get("res://paintings/painting_parasol.jpg")
$GetLoaded/Parasol.disabled = true
func _on_swing_pressed():
$Paintings/Swing.texture = ResourceLoader.load_threaded_get("res://paintings/painting_the_swing.jpg")
$GetLoaded/Swing.disabled = true

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[gd_scene load_steps=2 format=3 uid="uid://gc6pbdkdi7xt"]
[ext_resource type="Script" path="res://load_threaded.gd" id="1_5o27a"]
[node name="LoadThreaded" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5o27a")
[node name="Paintings" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="Babel" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="LasMeninas" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="MonaLisa" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="OldGuitarist" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="Parasol" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="Swing" type="TextureRect" parent="Paintings"]
layout_mode = 2
size_flags_horizontal = 3
ignore_texture_size = true
stretch_mode = 5
[node name="StartLoading" type="Button" parent="."]
layout_mode = 2
text = "Start Loading"
[node name="GetLoaded" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Babel" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "The Tower of Babel"
[node name="LasMeninas" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "Las Meninas"
[node name="MonaLisa" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "Mona Lisa"
[node name="OldGuitarist" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "The Old Guitarist"
[node name="Parasol" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "Woman with a Parasol Madame Monet and Her Son"
[node name="Swing" type="Button" parent="GetLoaded"]
layout_mode = 2
size_flags_horizontal = 3
disabled = true
text = "The Swing"
[connection signal="pressed" from="StartLoading" to="." method="_on_start_loading_pressed"]
[connection signal="pressed" from="GetLoaded/Babel" to="." method="_on_babel_pressed"]
[connection signal="pressed" from="GetLoaded/LasMeninas" to="." method="_on_las_meninas_pressed"]
[connection signal="pressed" from="GetLoaded/MonaLisa" to="." method="_on_mona_lisa_pressed"]
[connection signal="pressed" from="GetLoaded/OldGuitarist" to="." method="_on_old_guitarist_pressed"]
[connection signal="pressed" from="GetLoaded/Parasol" to="." method="_on_parasol_pressed"]
[connection signal="pressed" from="GetLoaded/Swing" to="." method="_on_swing_pressed"]

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process/normal_map_invert_y=false
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uid="uid://bn3aufteoq2sa"
path="res://.godot/imported/painting_old_guitarist.jpg-9b4236f27fd614bf0a429568255ea118.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://paintings/painting_old_guitarist.jpg"
dest_files=["res://.godot/imported/painting_old_guitarist.jpg-9b4236f27fd614bf0a429568255ea118.stex"]
dest_files=["res://.godot/imported/painting_old_guitarist.jpg-9b4236f27fd614bf0a429568255ea118.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
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flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/painting_parasol.jpg-58515a51999e7c2414ba8e02c335b3cf.stex"
type="CompressedTexture2D"
uid="uid://qut3pkm72hge"
path="res://.godot/imported/painting_parasol.jpg-58515a51999e7c2414ba8e02c335b3cf.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://paintings/painting_parasol.jpg"
dest_files=["res://.godot/imported/painting_parasol.jpg-58515a51999e7c2414ba8e02c335b3cf.stex"]
dest_files=["res://.godot/imported/painting_parasol.jpg-58515a51999e7c2414ba8e02c335b3cf.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/painting_the_swing.jpg-c81abef8954f7fb30f742b957576d4d2.stex"
type="CompressedTexture2D"
uid="uid://bqtsy0u0x7drj"
path="res://.godot/imported/painting_the_swing.jpg-c81abef8954f7fb30f742b957576d4d2.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://paintings/painting_the_swing.jpg"
dest_files=["res://.godot/imported/painting_the_swing.jpg-c81abef8954f7fb30f742b957576d4d2.stex"]
dest_files=["res://.godot/imported/painting_the_swing.jpg-c81abef8954f7fb30f742b957576d4d2.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
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flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
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@@ -0,0 +1,26 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Threaded Loading"
config/description="This demo demonstrates how to use ResourceLoader for background loading."
run/main_scene="res://load_threaded.tscn"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
config/icon="res://icon.png"
[display]
window/vsync/vsync_mode=0
[rendering]
renderer/rendering_method="mobile"

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@@ -1,18 +0,0 @@
# Multiple-threads loading demo
This demo shows how you can organize
background loading using multiple threads.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/582
## How does it work?
[Official documentation - Using multiple threads](http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads)
## Screenshots
![Screenshot](screenshots/screenshot.png)

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# For this folder only, let's ignore all *.import files.
# Otherwise, there would be over a thousand lines committed for no benefit.
*.import

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@@ -1,5 +0,0 @@
extends LinkButton
func _on_LinkButton_button_up():
# warning-ignore:return_value_discarded
OS.shell_open("http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads")

View File

@@ -1,219 +0,0 @@
[gd_scene load_steps=41 format=2]
[ext_resource path="res://images/icon_1.png" type="Texture2D" id=1]
[ext_resource path="res://images/icon_2.png" type="Texture2D" id=2]
[ext_resource path="res://images/icon_3.png" type="Texture2D" id=3]
[ext_resource path="res://images/icon_4.png" type="Texture2D" id=4]
[ext_resource path="res://images/icon_5.png" type="Texture2D" id=5]
[ext_resource path="res://images/icon_6.png" type="Texture2D" id=6]
[ext_resource path="res://images/icon_7.png" type="Texture2D" id=7]
[ext_resource path="res://images/icon_8.png" type="Texture2D" id=8]
[ext_resource path="res://images/icon_9.png" type="Texture2D" id=9]
[ext_resource path="res://images/icon_10.png" type="Texture2D" id=10]
[ext_resource path="res://images/icon_11.png" type="Texture2D" id=11]
[ext_resource path="res://images/icon_12.png" type="Texture2D" id=12]
[ext_resource path="res://images/icon_13.png" type="Texture2D" id=13]
[ext_resource path="res://images/icon_14.png" type="Texture2D" id=14]
[ext_resource path="res://images/icon_15.png" type="Texture2D" id=15]
[ext_resource path="res://images/icon_16.png" type="Texture2D" id=16]
[ext_resource path="res://images/icon_17.png" type="Texture2D" id=17]
[ext_resource path="res://images/icon_18.png" type="Texture2D" id=18]
[ext_resource path="res://images/icon_19.png" type="Texture2D" id=19]
[ext_resource path="res://images/icon_20.png" type="Texture2D" id=20]
[ext_resource path="res://images/icon_21.png" type="Texture2D" id=21]
[ext_resource path="res://images/icon_22.png" type="Texture2D" id=22]
[ext_resource path="res://images/icon_23.png" type="Texture2D" id=23]
[ext_resource path="res://images/icon_24.png" type="Texture2D" id=24]
[ext_resource path="res://images/icon_25.png" type="Texture2D" id=25]
[ext_resource path="res://images/icon_26.png" type="Texture2D" id=26]
[ext_resource path="res://images/icon_27.png" type="Texture2D" id=27]
[ext_resource path="res://images/icon_28.png" type="Texture2D" id=28]
[ext_resource path="res://images/icon_29.png" type="Texture2D" id=29]
[ext_resource path="res://images/icon_30.png" type="Texture2D" id=30]
[ext_resource path="res://images/icon_31.png" type="Texture2D" id=31]
[ext_resource path="res://images/icon_32.png" type="Texture2D" id=32]
[ext_resource path="res://images/icon_33.png" type="Texture2D" id=33]
[ext_resource path="res://images/icon_34.png" type="Texture2D" id=34]
[ext_resource path="res://images/icon_35.png" type="Texture2D" id=35]
[ext_resource path="res://images/icon_36.png" type="Texture2D" id=36]
[ext_resource path="res://images/icon_37.png" type="Texture2D" id=37]
[ext_resource path="res://images/icon_38.png" type="Texture2D" id=38]
[ext_resource path="res://images/icon_39.png" type="Texture2D" id=39]
[ext_resource path="res://images/icon_40.png" type="Texture2D" id=40]
[node name="Node" type="Node"]
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 1)
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
offset_left = 452.0
offset_top = 272.0
offset_right = 572.0
offset_bottom = 286.0
text = "Main scene loaded"
[node name="Sprite1" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 1 )
[node name="Sprite2" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 2 )
[node name="Sprite3" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 3 )
[node name="Sprite4" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 4 )
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visible = false
texture = ExtResource( 5 )
[node name="Sprite6" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 6 )
[node name="Sprite7" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 7 )
[node name="Sprite8" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 8 )
[node name="Sprite9" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 9 )
[node name="Sprite10" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 10 )
[node name="Sprite11" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 11 )
[node name="Sprite12" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 12 )
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visible = false
texture = ExtResource( 13 )
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visible = false
texture = ExtResource( 14 )
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visible = false
texture = ExtResource( 15 )
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texture = ExtResource( 16 )
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texture = ExtResource( 17 )
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visible = false
texture = ExtResource( 18 )
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texture = ExtResource( 19 )
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texture = ExtResource( 20 )
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visible = false
texture = ExtResource( 21 )
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visible = false
texture = ExtResource( 22 )
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visible = false
texture = ExtResource( 23 )
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visible = false
texture = ExtResource( 24 )
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visible = false
texture = ExtResource( 25 )
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visible = false
texture = ExtResource( 26 )
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visible = false
texture = ExtResource( 27 )
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visible = false
texture = ExtResource( 28 )
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visible = false
texture = ExtResource( 29 )
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visible = false
texture = ExtResource( 30 )
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visible = false
texture = ExtResource( 31 )
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visible = false
texture = ExtResource( 32 )
[node name="Sprite33" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 33 )
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visible = false
texture = ExtResource( 34 )
[node name="Sprite35" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 35 )
[node name="Sprite36" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 36 )
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visible = false
texture = ExtResource( 37 )
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visible = false
texture = ExtResource( 38 )
[node name="Sprite39" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 39 )
[node name="Sprite40" type="Sprite2D" parent="."]
visible = false
texture = ExtResource( 40 )

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@@ -1,33 +0,0 @@
extends Node
var queue
func _ready():
# Initialize.
queue = preload("res://resource_queue.gd").new()
# Call after you instance the class to start the thread.
queue.start()
func _process(_delta):
# Returns true if a resource is done loading and ready to be retrieved.
if queue.is_ready("res://main.tscn"):
set_process(false)
# Returns the fully loaded resource.
var next_scene = queue.get_resource("res://main.tscn").instantiate()
get_node(^"/root").add_child(next_scene)
get_node(^"/root").remove_child(self)
queue_free()
else:
# Get the progress of a resource.
var progress = round(queue.get_progress("res://main.tscn") * 100)
get_node(^"ProgressBar").set_value(progress)
func _on_Button_button_up():
get_node(^"Button").hide()
set_process(true)
# Queue a resource.
queue.queue_resource("res://main.tscn", true)

View File

@@ -1,65 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://preload.gd" type="Script" id=1]
[ext_resource path="res://link_button.gd" type="Script" id=2]
[node name="Node" type="Node"]
script = ExtResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.00390625, 0, 0, 1)
[node name="ProgressBar" type="ProgressBar" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -225.0
offset_top = -66.0
offset_right = 225.0
offset_bottom = 66.0
step = 1.0
[node name="Button" type="Button" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -223.0
offset_top = -193.0
offset_right = 224.0
offset_bottom = -84.0
text = "Load next scene"
[node name="Label" type="Label" parent="."]
anchor_left = 0.5
anchor_right = 0.5
offset_left = -267.0
offset_top = 12.0
offset_right = 267.0
offset_bottom = 82.0
text = "Multiple-treads loading demo
The next scene contains 40 resource files. Loading is done using multiple threads.
The download speed depends on the performance of your device.
For more information, see:"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LinkButton" type="LinkButton" parent="."]
anchor_left = 0.5
anchor_right = 0.5
offset_left = -233.0
offset_top = 80.0
offset_right = 233.0
offset_bottom = 94.0
text = "http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html"
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
[connection signal="button_up" from="LinkButton" to="LinkButton" method="_on_LinkButton_button_up"]

View File

@@ -1,23 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Multiple threads loading"
config/description="This demo shows how you can organize
background loading using multiple threads."
run/main_scene="res://preload.tscn"
config/icon="res://icon.png"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false

View File

@@ -1,145 +0,0 @@
var thread
var mutex
var sem
var time_max = 100 # Milliseconds.
var queue = []
var pending = {}
func _lock(_caller):
mutex.lock()
func _unlock(_caller):
mutex.unlock()
func _post(_caller):
sem.post()
func _wait(_caller):
sem.wait()
func queue_resource(path, p_in_front = false):
_lock("queue_resource")
if path in pending:
_unlock("queue_resource")
return
elif ResourceLoader.has_cached(path):
var res = ResourceLoader.load(path)
pending[path] = res
_unlock("queue_resource")
return
else:
var res = ResourceLoader.load_interactive(path)
res.set_meta("path", path)
if p_in_front:
queue.insert(0, res)
else:
queue.push_back(res)
pending[path] = res
_post("queue_resource")
_unlock("queue_resource")
return
func cancel_resource(path):
_lock("cancel_resource")
if path in pending:
if pending[path] is ResourceInteractiveLoader:
queue.erase(pending[path])
pending.erase(path)
_unlock("cancel_resource")
func get_progress(path):
_lock("get_progress")
var ret = -1
if path in pending:
if pending[path] is ResourceInteractiveLoader:
ret = float(pending[path].get_stage()) / float(pending[path].get_stage_count())
else:
ret = 1.0
_unlock("get_progress")
return ret
func is_ready(path):
var ret
_lock("is_ready")
if path in pending:
ret = !(pending[path] is ResourceInteractiveLoader)
else:
ret = false
_unlock("is_ready")
return ret
func _wait_for_resource(res, path):
_unlock("wait_for_resource")
while true:
RenderingServer.sync()
OS.delay_usec(16000) # Wait approximately 1 frame.
_lock("wait_for_resource")
if queue.size() == 0 or queue[0] != res:
return pending[path]
_unlock("wait_for_resource")
func get_resource(path):
_lock("get_resource")
if path in pending:
if pending[path] is ResourceInteractiveLoader:
var res = pending[path]
if res != queue[0]:
var pos = queue.find(res)
queue.remove(pos)
queue.insert(0, res)
res = _wait_for_resource(res, path)
pending.erase(path)
_unlock("return")
return res
else:
var res = pending[path]
pending.erase(path)
_unlock("return")
return res
else:
_unlock("return")
return ResourceLoader.load(path)
func thread_process():
_wait("thread_process")
_lock("process")
while queue.size() > 0:
var res = queue[0]
_unlock("process_poll")
var ret = res.poll()
_lock("process_check_queue")
if ret == ERR_FILE_EOF or ret != OK:
var path = res.get_meta("path")
if path in pending: # Else, it was already retrieved.
pending[res.get_meta("path")] = res.get_resource()
# Something might have been put at the front of the queue while
# we polled, so use erase instead of remove.
queue.erase(res)
_unlock("process")
func thread_func(_u):
while true:
thread_process()
func start():
mutex = Mutex.new()
sem = Semaphore.new()
thread = Thread.new()
thread.start(self, "thread_func", 0)

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