Fixes for Physics_platformer:

- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
This commit is contained in:
TwistedTwigleg
2018-01-06 18:00:50 -05:00
parent a9c8fca242
commit 0afda1163a
2 changed files with 93 additions and 11 deletions

View File

@@ -1,23 +1,69 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 1
light_mode = 0
[sub_resource type="ParticlesMaterial" id=4]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 38.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.8
scale_random = 0.0
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Scale" ]
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="Animation" id=2]
[sub_resource type="Animation" id=3]
length = 1.5
loop = false
step = 0.0
step = 0.1
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.31 ),
"transitions": PoolRealArray( 1 ),
@@ -31,12 +77,25 @@ tracks/1/path = NodePath("sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.03 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="bullet" type="RigidBody2D"]
@@ -60,29 +119,50 @@ angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
[node name="particles" type="Node2D" parent="."]
[node name="Particles2D" type="Particles2D" parent="." index="0"]
[node name="sprite" type="Sprite" parent="."]
material = SubResource( 1 )
emitting = true
amount = 8
lifetime = 0.3
one_shot = false
preprocess = 0.0
speed_scale = 3.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 0
process_material = SubResource( 4 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Time", "Visibility" ]
[node name="sprite" type="Sprite" parent="." index="1"]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
shape = SubResource( 1 )
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
[node name="Timer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = false
[node name="anim" type="AnimationPlayer" parent="."]
[node name="anim" type="AnimationPlayer" parent="." index="4"]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/shutdown = SubResource( 2 )
anims/shutdown = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]

View File

@@ -18,6 +18,7 @@ config/icon="res://icon.png"
window/size/width=800
window/size/height=480
window/stretch/mode="2d"
stretch/aspect="keep_height"
stretch/mode="2d"
@@ -42,6 +43,7 @@ move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name
]
shoot=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
spawn=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)