Added visual script pong
@@ -10,7 +10,7 @@ func _process(delta):
|
||||
# move up and down based on input
|
||||
if (Input.is_action_pressed(which+"_move_up") and position.y > 0):
|
||||
position.y -= MOVE_SPEED * delta
|
||||
if (Input.is_action_pressed(which+"_move_down") and position.y < 640):
|
||||
if (Input.is_action_pressed(which+"_move_down") and position.y < get_viewport_rect().size.y):
|
||||
position.y += MOVE_SPEED * delta
|
||||
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
extends ColorPickerButton
|
||||
|
||||
|
||||
func get_drag_data(pos):
|
||||
# Use another colorpicker as drag preview
|
||||
var cpb = ColorPickerButton.new()
|
||||
cpb.set_color(get_color())
|
||||
cpb.set_size(Vector2(50, 50))
|
||||
set_drag_preview(cpb)
|
||||
# Return color as drag data
|
||||
return get_color()
|
||||
|
||||
|
||||
func can_drop_data(pos, data):
|
||||
return typeof(data) == TYPE_COLOR
|
||||
|
||||
|
||||
func drop_data(pos, data):
|
||||
set_color(data)
|
||||
@@ -1,5 +0,0 @@
|
||||
[application]
|
||||
|
||||
name="Drag & Drop (GUI)"
|
||||
main_scene="res://drag_and_drop.scn"
|
||||
icon="res://icon.png"
|
||||
|
Before Width: | Height: | Size: 806 B |
@@ -1,56 +0,0 @@
|
||||
|
||||
extends Control
|
||||
|
||||
# Note for the reader:
|
||||
#
|
||||
# This demo conveniently uses the same names for actions and for the container nodes
|
||||
# that hold each remapping button. This allow to get back to the button based simply
|
||||
# on the name of the corresponding action, but it might not be so simple in your project.
|
||||
#
|
||||
# A better approach for large-scale input remapping might be to do the connections between
|
||||
# buttons and wait_for_input through the code, passing as arguments both the name of the
|
||||
# action and the node, e.g.:
|
||||
# button.connect("pressed", self, "wait_for_input", [ button, action ])
|
||||
|
||||
# Member variables
|
||||
var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
|
||||
var action # To register the action the UI is currently handling
|
||||
var button # Button node corresponding to the above action
|
||||
|
||||
|
||||
func wait_for_input(action_bind):
|
||||
action = action_bind
|
||||
# See note at the beginning of the script
|
||||
button = get_node("bindings").get_node(action).get_node("Button")
|
||||
get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.")
|
||||
set_process_input(true)
|
||||
|
||||
|
||||
func _input(event):
|
||||
# Handle the first pressed key
|
||||
if (event.type == InputEvent.KEY):
|
||||
# Register the event as handled and stop polling
|
||||
get_tree().set_input_as_handled()
|
||||
set_process_input(false)
|
||||
# Reinitialise the contextual help label
|
||||
get_node("contextual_help").set_text("Click a key binding to reassign it, or press the Cancel action.")
|
||||
if (not event.is_action("ui_cancel")):
|
||||
# Display the string corresponding to the pressed key
|
||||
button.set_text(OS.get_scancode_string(event.scancode))
|
||||
# Start by removing previously key binding(s)
|
||||
for old_event in InputMap.get_action_list(action):
|
||||
InputMap.action_erase_event(action, old_event)
|
||||
# Add the new key binding
|
||||
InputMap.action_add_event(action, event)
|
||||
|
||||
|
||||
func _ready():
|
||||
# Initialise each button with the default key binding from InputMap
|
||||
var input_event
|
||||
for action in player_actions:
|
||||
# We assume that the key binding that we want is the first one (0), if there are several
|
||||
input_event = InputMap.get_action_list(action)[0]
|
||||
# See note at the beginning of the script
|
||||
var button = get_node("bindings").get_node(action).get_node("Button")
|
||||
button.set_text(OS.get_scancode_string(input_event.scancode))
|
||||
button.connect("pressed", self, "wait_for_input", [action])
|
||||
@@ -1,18 +0,0 @@
|
||||
[application]
|
||||
|
||||
name="Input Mapping GUI"
|
||||
main_scene="res://controls.scn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
width=640
|
||||
height=480
|
||||
|
||||
[input]
|
||||
|
||||
move_up=[key(Up)]
|
||||
move_down=[key(Down)]
|
||||
move_left=[key(Left)]
|
||||
move_right=[key(Right)]
|
||||
jump=[key(Space)]
|
||||
|
Before Width: | Height: | Size: 1.5 KiB |
@@ -1,92 +0,0 @@
|
||||
Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -1,5 +0,0 @@
|
||||
[application]
|
||||
|
||||
name="Rich Text Label (BBCode)"
|
||||
main_scene="res://rich_text_bbcode.scn"
|
||||
icon="res://icon.png"
|
||||
|
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,6 +0,0 @@
|
||||
|
||||
extends Panel
|
||||
|
||||
|
||||
func _on_RichTextLabel_meta_clicked(meta):
|
||||
OS.shell_open(meta)
|
||||
|
Before Width: | Height: | Size: 850 B |
@@ -1,9 +0,0 @@
|
||||
|
||||
extends Panel
|
||||
|
||||
|
||||
func _on_back_pressed():
|
||||
var s = load("res://main.scn")
|
||||
var si = s.instance()
|
||||
get_parent().add_child(si)
|
||||
queue_free()
|
||||
@@ -1,10 +0,0 @@
|
||||
[application]
|
||||
|
||||
name="Translation Demo"
|
||||
main_scene="res://main.scn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[locale]
|
||||
|
||||
translations=["res://translations/text.en.xl", "res://translations/text.es.xl", "res://translations/text.ja.xl"]
|
||||
translation_remaps={"res://flag_uk.png":["res://flag_spain.png:es", "res://flag_japan.png:ja"]}
|
||||
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 2.5 KiB |
@@ -1,32 +0,0 @@
|
||||
|
||||
extends Panel
|
||||
|
||||
|
||||
func _goto_scene():
|
||||
var s = load("res://controls.scn")
|
||||
var si = s.instance()
|
||||
get_parent().add_child(si)
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_system_pressed():
|
||||
# Will autodetect based on system, then fall back
|
||||
# to english if not found
|
||||
_goto_scene()
|
||||
|
||||
# NOTE: Changing locale will not change the text in the controls,
|
||||
# The scene must be reloaded for changes to take effect.
|
||||
|
||||
func _on_english_pressed():
|
||||
TranslationServer.set_locale("en")
|
||||
_goto_scene()
|
||||
|
||||
|
||||
func _on_spanish_pressed():
|
||||
TranslationServer.set_locale("es")
|
||||
_goto_scene()
|
||||
|
||||
|
||||
func _on_japanese_pressed():
|
||||
TranslationServer.set_locale("ja")
|
||||
_goto_scene()
|
||||
@@ -1,3 +0,0 @@
|
||||
,en,es,ja
|
||||
KEY_HELLO,Hello!,Hola!,こんにちは
|
||||
KEY_PUSH,Push Me!,Aprétame!,私をプッシュ
|
||||
|
BIN
visual_script/visual_pong/ball.png
Normal file
|
After Width: | Height: | Size: 203 B |
23
visual_script/visual_pong/ball.png.import
Normal file
@@ -0,0 +1,23 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
BIN
visual_script/visual_pong/ball.vs
Normal file
BIN
visual_script/visual_pong/ceiling_floor.vs
Normal file
BIN
visual_script/visual_pong/icon.png
Normal file
|
After Width: | Height: | Size: 956 B |
23
visual_script/visual_pong/icon.png.import
Normal file
@@ -0,0 +1,23 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
BIN
visual_script/visual_pong/left_pallete.png
Normal file
|
After Width: | Height: | Size: 200 B |
23
visual_script/visual_pong/left_pallete.png.import
Normal file
@@ -0,0 +1,23 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/left_pallete.png-bc33611074a0f886142e37c77bd2545a.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
BIN
visual_script/visual_pong/paddle.vs
Normal file
188
visual_script/visual_pong/pong.tscn
Normal file
@@ -0,0 +1,188 @@
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://paddle.vs" type="Script" id=1]
|
||||
[ext_resource path="res://left_pallete.png" type="Texture" id=2]
|
||||
[ext_resource path="res://right_pallete.png" type="Texture" id=3]
|
||||
[ext_resource path="res://ball.vs" type="Script" id=4]
|
||||
[ext_resource path="res://ball.png" type="Texture" id=5]
|
||||
[ext_resource path="res://separator.png" type="Texture" id=6]
|
||||
[ext_resource path="res://wall.vs" type="Script" id=7]
|
||||
[ext_resource path="res://ceiling_floor.vs" type="Script" id=8]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 4, 16 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 10, 200 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=4]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 320, 10 )
|
||||
|
||||
[node name="game" type="Node2D"]
|
||||
|
||||
[node name="left" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 67.6285, 192.594 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
ball_dir = 1.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="left"]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="left"]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="right" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 563.815, 188.919 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 1 )
|
||||
ball_dir = -1.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="right"]
|
||||
|
||||
texture = ExtResource( 3 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="right"]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="ball" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 320.5, 191.124 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 4 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="sprite" type="Sprite" parent="ball"]
|
||||
|
||||
texture = ExtResource( 5 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="ball"]
|
||||
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="separator" type="Sprite" parent="."]
|
||||
|
||||
position = Vector2( 320, 200 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="left_wall" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( -10, 200 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 7 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="left_wall"]
|
||||
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="right_wall" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 650, 200 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 7 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="right_wall"]
|
||||
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="ceiling" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 320, -10 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 8 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
y_direction = 1.0
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="ceiling"]
|
||||
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="floor" type="Area2D" parent="."]
|
||||
|
||||
position = Vector2( 320, 410 )
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 8 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
y_direction = -1.0
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="floor"]
|
||||
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[connection signal="area_entered" from="left" to="left" method="_on_area_entered"]
|
||||
|
||||
[connection signal="area_entered" from="right" to="right" method="_on_area_entered"]
|
||||
|
||||
[connection signal="area_entered" from="left_wall" to="left_wall" method="_on_area_entered"]
|
||||
|
||||
[connection signal="area_entered" from="right_wall" to="right_wall" method="_on_area_entered"]
|
||||
|
||||
[connection signal="area_entered" from="ceiling" to="ceiling" method="_on_area_entered"]
|
||||
|
||||
[connection signal="area_entered" from="floor" to="floor" method="_on_area_entered"]
|
||||
|
||||
|
||||
23
visual_script/visual_pong/project.godot
Normal file
@@ -0,0 +1,23 @@
|
||||
[application]
|
||||
|
||||
icon = "res://icon.png"
|
||||
main_scene = "pong.tscn"
|
||||
name = "Visual Pong"
|
||||
|
||||
[display]
|
||||
|
||||
stretch_2d = true
|
||||
window/height = 400
|
||||
window/width = 640
|
||||
|
||||
[input]
|
||||
|
||||
left_move_down = [ InputEvent(KEY,90) ]
|
||||
left_move_up = [ InputEvent(KEY,65) ]
|
||||
right_move_down = [ InputEvent(KEY,16777234) ]
|
||||
right_move_up = [ InputEvent(KEY,16777232) ]
|
||||
|
||||
[rendering]
|
||||
|
||||
viewport/default_clear_color = Color( 0, 0, 0, 1 )
|
||||
|
||||
BIN
visual_script/visual_pong/right_pallete.png
Normal file
|
After Width: | Height: | Size: 202 B |
23
visual_script/visual_pong/right_pallete.png.import
Normal file
@@ -0,0 +1,23 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/right_pallete.png-fc6e4a6a7c8197834656482b94708e47.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
BIN
visual_script/visual_pong/separator.png
Normal file
|
After Width: | Height: | Size: 203 B |
23
visual_script/visual_pong/separator.png.import
Normal file
@@ -0,0 +1,23 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||