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Small Fixes
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
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@@ -76,7 +76,7 @@ func _input(ev):
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if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==BUTTON_LEFT and ev.pressed):
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var from = get_node("cambase/Camera").project_position(ev.pos)
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var from = get_node("cambase/Camera").project_ray_origin(ev.pos)
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var to = from+get_node("cambase/Camera").project_ray_normal(ev.pos)*100
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var p = get_closest_point_to_segment(from,to)
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