Misc fixes and tweaks to many demos

This commit is contained in:
Aaron Franke
2020-06-26 18:53:08 -04:00
parent 343669ca06
commit 189d6ac9b4
31 changed files with 363 additions and 206 deletions

View File

@@ -9,7 +9,7 @@ radius = 16.0
[node name="Troll" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
[node name="Sprite2D" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@@ -20,6 +20,10 @@ points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
0/tile_mode = 0
0/occluder_offset = Vector2( 67.5, 52.5 )
0/navigation_offset = Vector2( 67.5, 52.5 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "Base2"
@@ -30,6 +34,10 @@ points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
1/tile_mode = 0
1/occluder_offset = Vector2( 67.5, 52.5 )
1/navigation_offset = Vector2( 67.5, 52.5 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Wall"
@@ -40,6 +48,11 @@ points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
2/tile_mode = 0
2/occluder_offset = Vector2( 70, 70 )
2/navigation_offset = Vector2( 70, 70 )
2/shape_offset = Vector2( 70, 70 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 70, 70 )
2/shape = SubResource( 1 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -56,6 +69,11 @@ points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
3/tile_mode = 0
3/occluder_offset = Vector2( 27.5, 47.5 )
3/navigation_offset = Vector2( 27.5, 47.5 )
3/shape_offset = Vector2( 29.5, 47.5 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -72,6 +90,11 @@ points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
4/tile_mode = 0
4/occluder_offset = Vector2( 42.5, 55 )
4/navigation_offset = Vector2( 42.5, 55 )
4/shape_offset = Vector2( 42.5, 55 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 42.5, 55 )
4/shape = SubResource( 3 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,

View File

@@ -17,7 +17,7 @@ script = ExtResource( 2 )
position = Vector2( 32, 32 )
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="Character"]
[node name="Sprite2D" type="Sprite" parent="Character"]
position = Vector2( 7, 0 )
texture = ExtResource( 4 )

View File

@@ -236,7 +236,7 @@ visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
process_material = SubResource( 26 )
texture = ExtResource( 3 )
[node name="Outline_Mask" type="Particles2D" parent="."]
[node name="OutlineMask" type="Particles2D" parent="."]
position = Vector2( 42, 52 )
amount = 180
lifetime = 0.2
@@ -244,7 +244,7 @@ visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
process_material = SubResource( 27 )
texture = ExtResource( 3 )
[node name="Direction_Mask" type="Particles2D" parent="."]
[node name="DirectionMask" type="Particles2D" parent="."]
position = Vector2( 40, 180 )
amount = 180
lifetime = 0.2

View File

@@ -3,209 +3,347 @@
[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, -12, 16, -12, 16, 16, -16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -12, 12, -12, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, -16, 16, -16, 16, 16, -16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, -28, 16, 4, 16, 32, -16, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, -12, 16, -12, 16, 12, -16, 12 )
[sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, -12, 12, -12, 12, 12, -16, 12 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=9]
custom_solver_bias = 0.0
points = PoolVector2Array( -32, 16, -32, -16, -4, -16, -4, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 16, -12, 16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -12, 16, -12, 16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0
points = PoolVector2Array( -16, 16, -16, -12, 16, -12, 16, 16 )
[resource]
0/name = "floor"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 32, 32 )
0/tile_mode = 0
0/occluder_offset = Vector2( 16, 16 )
0/navigation_offset = Vector2( 16, 16 )
0/shape_offset = Vector2( 16, 16 )
0/shapes = [ SubResource( 1 ) ]
0/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
0/z_index = 0
1/name = "edge"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 32, 0, 32, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 16, 16 )
1/navigation_offset = Vector2( 16, 16 )
1/shape_offset = Vector2( 16, 16 )
1/shapes = [ SubResource( 2 ) ]
1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
1/shape = SubResource( 2 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/z_index = 0
2/name = "wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 32, 32, 32, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 16, 16 )
2/navigation_offset = Vector2( 16, 16 )
2/shape_offset = Vector2( 16, 16 )
2/shapes = [ SubResource( 8 ) ]
2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
2/shape = SubResource( 8 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/z_index = 0
3/name = "wall_deco"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 160, 64, 64, 32 )
3/tile_mode = 0
3/occluder_offset = Vector2( 32, 16 )
3/navigation_offset = Vector2( 32, 16 )
3/shape_offset = Vector2( 32, 16 )
3/shapes = [ SubResource( 9 ) ]
3/shape_transform = Transform2D( 1, 0, 0, 1, 32, 16 )
3/shape = SubResource( 9 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 32, 16 )
} ]
3/z_index = 0
4/name = "corner"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 32, 64, 32, 32 )
4/tile_mode = 0
4/occluder_offset = Vector2( 16, 16 )
4/navigation_offset = Vector2( 16, 16 )
4/shape_offset = Vector2( 16, 16 )
4/shapes = [ SubResource( 10 ) ]
4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
4/shape = SubResource( 10 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/z_index = 0
5/name = "flowers"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 96, 96, 32, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 16, 16 )
5/navigation_offset = Vector2( 16, 16 )
5/shape_offset = Vector2( 16, 16 )
5/shapes = [ SubResource( 11 ) ]
5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
5/shape = SubResource( 11 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
5/z_index = 0
6/name = "tree_base"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 128, 96, 32, 32 )
6/tile_mode = 0
6/occluder_offset = Vector2( 16, 16 )
6/navigation_offset = Vector2( 16, 16 )
6/shape_offset = Vector2( 16, 16 )
6/shapes = [ SubResource( 12 ) ]
6/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
6/shape = SubResource( 12 )
6/shape_one_way = false
6/shape_one_way_margin = 1.0
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
6/z_index = 0
7/name = "tree_mid"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 128, 64, 32, 32 )
7/tile_mode = 0
7/occluder_offset = Vector2( 16, 16 )
7/navigation_offset = Vector2( 16, 16 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape_one_way = false
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 0
8/name = "tree_mid 2"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 128, 32, 32, 32 )
8/tile_mode = 0
8/occluder_offset = Vector2( 16, 16 )
8/navigation_offset = Vector2( 16, 16 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape_one_way = false
8/shape_one_way_margin = 0.0
8/shapes = [ ]
8/z_index = 0
9/name = "tree_top"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 128, 0, 32, 32 )
9/tile_mode = 0
9/occluder_offset = Vector2( 16, 16 )
9/navigation_offset = Vector2( 16, 16 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape_one_way = false
9/shape_one_way_margin = 0.0
9/shapes = [ ]
9/z_index = 0
10/name = "solid"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 32, 32, 32 )
10/tile_mode = 0
10/occluder_offset = Vector2( 16, 16 )
10/navigation_offset = Vector2( 16, 16 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 0
11/name = "ceiling"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 192, 32, 32, 32 )
11/tile_mode = 0
11/occluder_offset = Vector2( 16, 16 )
11/navigation_offset = Vector2( 16, 16 )
11/shape_offset = Vector2( 16, 16 )
11/shapes = [ SubResource( 3 ) ]
11/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
11/shape = SubResource( 3 )
11/shape_one_way = false
11/shape_one_way_margin = 1.0
11/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
11/z_index = 0
12/name = "ramp"
12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 64, 64, 32, 64 )
12/tile_mode = 0
12/occluder_offset = Vector2( 16, 32 )
12/navigation_offset = Vector2( 16, 32 )
12/shape_offset = Vector2( 16, 32 )
12/shapes = [ SubResource( 4 ) ]
12/shape_transform = Transform2D( 1, 0, 0, 1, 16, 32 )
12/shape = SubResource( 4 )
12/shape_one_way = false
12/shape_one_way_margin = 1.0
12/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 32 )
} ]
12/z_index = 0
13/name = "ceiling2wall"
13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 224, 32, 32, 32 )
13/tile_mode = 0
13/occluder_offset = Vector2( 16, 16 )
13/navigation_offset = Vector2( 16, 16 )
13/shape_offset = Vector2( 16, 16 )
13/shapes = [ SubResource( 5 ) ]
13/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
13/shape = SubResource( 5 )
13/shape_one_way = false
13/shape_one_way_margin = 1.0
13/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
13/z_index = 0
14/name = "platform_floor"
14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 64, 0, 32, 32 )
14/tile_mode = 0
14/occluder_offset = Vector2( 16, 16 )
14/navigation_offset = Vector2( 16, 16 )
14/shape_offset = Vector2( 16, 16 )
14/shapes = [ SubResource( 6 ) ]
14/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
14/shape = SubResource( 6 )
14/shape_one_way = false
14/shape_one_way_margin = 1.0
14/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
14/z_index = 0
15/name = "platform_edge"
15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 96, 0, 32, 32 )
15/tile_mode = 0
15/occluder_offset = Vector2( 16, 16 )
15/navigation_offset = Vector2( 16, 16 )
15/shape_offset = Vector2( 16, 16 )
15/shapes = [ SubResource( 7 ) ]
15/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
15/shape = SubResource( 7 )
15/shape_one_way = false
15/shape_one_way_margin = 1.0
15/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
15/z_index = 0

View File

@@ -27,7 +27,7 @@ node_b = NodePath("../Pillar")
[node name="Pillar" type="StaticBody2D" parent="."]
[node name="Sprite" type="Sprite" parent="Pillar"]
position = Vector2( -0.1454125, 10.12125 )
position = Vector2( 0, 10 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pillar"]

View File

@@ -0,0 +1,23 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 1
sky_top_color = Color( 0.219882, 0.193725, 0.366471, 1 )
sky_horizon_color = Color( 0.342622, 0.0655002, 0.558935, 1 )
sky_curve = 0.0490365
ground_bottom_color = Color( 0.0342205, 0.0333383, 0.0322154, 1 )
ground_horizon_color = Color( 0.148289, 0.138067, 0.125119, 1 )
ground_curve = 0.25
sun_latitude = 55.0
sun_longitude = -80.0
texture_size = 0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ssao_blur = 1
glow_levels/7 = true
glow_strength = 0.79
glow_bloom = 1.0
glow_blend_mode = 0
glow_bicubic_upscale = true

View File

@@ -1,29 +1,9 @@
[gd_scene load_steps=17 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://cubelib.tres" type="MeshLibrary" id=1]
[ext_resource path="res://cubio.tscn" type="PackedScene" id=2]
[ext_resource path="res://purple_wood.png" type="Texture" id=3]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 1
sky_top_color = Color( 0.219882, 0.193725, 0.366471, 1 )
sky_horizon_color = Color( 0.342622, 0.0655002, 0.558935, 1 )
sky_curve = 0.0490365
ground_bottom_color = Color( 0.0342205, 0.0333383, 0.0322154, 1 )
ground_horizon_color = Color( 0.148289, 0.138067, 0.125119, 1 )
ground_curve = 0.25
sun_energy = 16.0
texture_size = 0
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
ssao_blur = 1
glow_levels/7 = true
glow_strength = 0.79
glow_bloom = 1.0
glow_blend_mode = 0
glow_bicubic_upscale = true
[ext_resource path="res://default_env.tres" type="Environment" id=4]
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
@@ -156,7 +136,7 @@ __meta__ = {
mesh_library = ExtResource( 1 )
cell_octant_size = 4
data = {
"cells": PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 65530, 0, 0, 65531, 0, 0, 65532, 0, -536870912, 65533, 0, -536870912, 65534, 0, 0, 65535, 0, -536870912, 196603, 0, 0, 196604, 0, -536870912, 524292, 0, -536870912, 589820, 0, 0, 786432, 0, 0, 851967, 0, 0, 0, 1, -536870912, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 65530, 1, 0, 65531, 1, -536870912, 65532, 1, 0, 65533, 1, -536870912, 65534, 1, 0, 65535, 1, -536870912, 131075, 1, 0, 196603, 1, 0, 196604, 1, -536870912, 524292, 1, -536870912, 589820, 1, 0, 786432, 1, -536870912, 851967, 1, 0, 0, 2, 536870912, 1, 2, 0, 2, 2, 536870912, 3, 2, 0, 4, 2, -536870912, 65530, 2, -536870912, 65531, 2, 0, 65532, 2, 0, 65533, 2, 0, 65534, 2, 0, 65535, 2, 0, 131075, 2, 0, 196603, 2, 0, 196604, 2, 536870912, 524292, 2, 0, 589820, 2, 0, 786432, 2, 0, 786433, 2, 0, 851966, 2, 0, 851967, 2, 0, 0, 3, 0, 1, 3, 0, 2, 3, 0, 3, 3, 0, 4, 3, 0, 65530, 3, 0, 65531, 3, 0, 65532, 3, 0, 65533, 3, 0, 65534, 3, 0, 65535, 3, 0, 196603, 3, 0, 524291, 3, 0, 524292, 3, 0, 589820, 3, 0, 786432, 3, 0, 786433, 3, 0, 851966, 3, 0, 851967, 3, 0, 0, 4, 0, 1, 4, 0, 2, 4, 0, 3, 4, 0, 4, 4, 0, 65530, 4, 0, 65531, 4, 0, 65532, 4, 0, 65533, 4, 0, 65534, 4, 0, 65535, 4, 0, 196603, 4, 0, 786432, 4, 0, 851967, 4, 0, 0, 5, 0, 1, 5, 0, 2, 5, 0, 3, 5, 0, 4, 5, 1073741824, 65530, 5, 0, 65531, 5, 0, 65532, 5, 0, 65533, 5, 0, 65534, 5, 0, 65535, 5, 536870912, 131075, 5, 0, 0, 6, 0, 1, 6, 0, 2, 6, 0, 3, 6, 0, 4, 6, 0, 65530, 6, 536870912, 65531, 6, 0, 65532, 6, 0, 65533, 6, 0, 65534, 6, 0, 65535, 6, 1073741824, 131075, 6, 0, 196603, 6, 0, 0, 7, 0, 1, 7, 0, 2, 7, 0, 3, 7, -536870912, 4, 7, 0, 65530, 7, 0, 65531, 7, 0, 65532, 7, 0, 65533, 7, -536870912, 65534, 7, 0, 65535, 7, 0, 131075, 7, 1610612736, 196603, 7, 0, 0, 8, -536870912, 1, 8, 0, 2, 8, 0, 3, 8, 0, 4, 8, 0, 65530, 8, 0, 65531, 8, 0, 65532, 8, 536870912, 65533, 8, 0, 65534, 8, 0, 65535, 8, 0, 131075, 8, 0, 196603, 8, 0, 196604, 8, 0, 0, 9, 0, 1, 9, 536870912, 2, 9, 0, 3, 9, 0, 4, 9, 0, 65530, 9, 0, 65531, 9, 0, 65532, 9, -536870912, 65533, 9, 536870912, 65534, 9, 0, 65535, 9, 0, 131073, 9, 0, 131074, 9, 0, 131075, 9, 0, 196603, 9, 0, 196604, 9, 0, 196605, 9, 0, 196608, 9, -536870912, 262142, 9, 0, 0, 10, -536870912, 1, 10, 0, 2, 10, 0, 3, 10, 0, 4, 10, 0, 65530, 10, 0, 65531, 10, 0, 65532, 10, 0, 65533, 10, 0, 65534, 10, -536870912, 65535, 10, 536870912, 0, 11, 0, 1, 11, 0, 2, 11, 0, 3, 11, 0, 4, 11, 0, 65530, 11, 0, 65531, 11, 0, 65532, 11, -536870912, 65533, 11, 0, 65534, 11, 1073741824, 65535, 11, 536870912, 0, 65532, 0, 1, 65532, 0, 2, 65532, 0, 3, 65532, 0, 4, 65532, 0, 65530, 65532, 0, 65531, 65532, 0, 65532, 65532, 0, 65533, 65532, 0, 65534, 65532, 0, 65535, 65532, 0, 0, 65533, 0, 1, 65533, 0, 2, 65533, 0, 3, 65533, 0, 4, 65533, 0, 65530, 65533, 0, 65531, 65533, 0, 65532, 65533, 0, 65533, 65533, 1073741824, 65534, 65533, 0, 65535, 65533, 0, 262145, 65533, 0, 262146, 65533, 0, 262147, 65533, 0, 589822, 65533, 0, 589823, 65533, 0, 655363, 65533, 536870912, 655364, 65533, 0, 720897, 65533, 0, 720898, 65533, 0, 786432, 65533, 0, 851967, 65533, 0, 0, 65534, 0, 1, 65534, 0, 2, 65534, 0, 3, 65534, 0, 4, 65534, 0, 65530, 65534, 0, 65531, 65534, -536870912, 65532, 65534, -536870912, 65533, 65534, 0, 65534, 65534, -536870912, 65535, 65534, -536870912, 65536, 65534, 0, 131071, 65534, 0, 196603, 65534, -536870912, 196604, 65534, 0, 196605, 65534, -536870912, 196606, 65534, -536870912, 196607, 65534, 0, 589822, 65534, -536870912, 589828, 65534, 0, 786432, 65534, 0, 851967, 65534, -536870912, 0, 65535, -536870912, 1, 65535, 0, 2, 65535, 0, 3, 65535, -536870912, 4, 65535, 0, 65530, 65535, -536870912, 65531, 65535, 0, 65532, 65535, 0, 65533, 65535, -536870912, 65534, 65535, -536870912, 65535, 65535, 0, 196603, 65535, -536870912, 196604, 65535, -536870912, 196611, 65535, 0, 589820, 65535, 0, 589821, 65535, -536870912, 589822, 65535, 0, 589828, 65535, -536870912, 786432, 65535, -536870912, 851967, 65535, 0 )
"cells": PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 65530, 0, 0, 65531, 0, 0, 65532, 0, -536870912, 65533, 0, 0, 65534, 0, 0, 65535, 0, -536870912, 196603, 0, -536870912, 196604, 0, -536870912, 524292, 0, 0, 589820, 0, -536870912, 786432, 0, -536870912, 851967, 0, 0, 0, 1, 0, 1, 1, -536870912, 2, 1, 0, 3, 1, 0, 4, 1, -536870912, 65530, 1, 0, 65531, 1, 0, 65532, 1, -536870912, 65533, 1, -536870912, 65534, 1, 0, 65535, 1, -536870912, 131075, 1, 0, 196603, 1, 0, 196604, 1, 0, 524292, 1, -536870912, 589820, 1, -536870912, 786432, 1, 0, 851967, 1, 0, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, -536870912, 4, 2, 0, 65530, 2, -536870912, 65531, 2, 0, 65532, 2, 0, 65533, 2, 0, 65534, 2, 536870912, 65535, 2, 0, 131075, 2, 0, 196603, 2, 0, 196604, 2, 0, 524292, 2, 0, 589820, 2, 0, 786432, 2, 0, 786433, 2, 1073741824, 851966, 2, 0, 851967, 2, 0, 0, 3, 0, 1, 3, 0, 2, 3, 0, 3, 3, 0, 4, 3, 0, 65530, 3, 0, 65531, 3, 0, 65532, 3, 0, 65533, 3, 0, 65534, 3, 0, 65535, 3, 0, 196603, 3, 0, 524291, 3, 0, 524292, 3, 0, 589820, 3, 0, 786432, 3, 0, 786433, 3, 0, 851966, 3, 0, 851967, 3, 0, 0, 4, 0, 1, 4, -536870912, 2, 4, 536870912, 3, 4, 0, 4, 4, 0, 65530, 4, 536870912, 65531, 4, 0, 65532, 4, 0, 65533, 4, -536870912, 65534, 4, 0, 65535, 4, 0, 196603, 4, 0, 786432, 4, 0, 851967, 4, 0, 0, 5, 0, 1, 5, 0, 2, 5, -536870912, 3, 5, 0, 4, 5, 0, 65530, 5, 0, 65531, 5, 0, 65532, 5, 536870912, 65533, 5, 0, 65534, 5, 536870912, 65535, 5, 0, 131075, 5, 0, 0, 6, 0, 1, 6, 0, 2, 6, 0, 3, 6, 0, 4, 6, 0, 65530, 6, 0, 65531, 6, 536870912, 65532, 6, 0, 65533, 6, 0, 65534, 6, 0, 65535, 6, 0, 131075, 6, 0, 196603, 6, 0, 0, 7, 0, 1, 7, 0, 2, 7, 0, 3, 7, 0, 4, 7, 0, 65530, 7, 0, 65531, 7, -536870912, 65532, 7, 0, 65533, 7, 0, 65534, 7, 0, 65535, 7, 0, 131075, 7, 0, 196603, 7, -536870912, 0, 8, 1073741824, 1, 8, 0, 2, 8, 0, 3, 8, 0, 4, 8, 0, 65530, 8, 0, 65531, 8, 0, 65532, 8, 0, 65533, 8, 0, 65534, 8, 0, 65535, 8, 536870912, 131075, 8, 0, 196603, 8, 0, 196604, 8, 0, 0, 9, 0, 1, 9, 0, 2, 9, 0, 3, 9, 0, 4, 9, 536870912, 65530, 9, 1073741824, 65531, 9, 0, 65532, 9, 0, 65533, 9, 0, 65534, 9, 0, 65535, 9, 0, 131073, 9, 0, 131074, 9, 0, 131075, 9, 0, 196603, 9, 0, 196604, 9, 0, 196605, 9, 0, 196608, 9, 0, 262142, 9, 0, 0, 10, 0, 1, 10, 0, 2, 10, 0, 3, 10, 0, 4, 10, 0, 65530, 10, 0, 65531, 10, 0, 65532, 10, 0, 65533, 10, 0, 65534, 10, 0, 65535, 10, 0, 0, 11, 0, 1, 11, 0, 2, 11, 0, 3, 11, 0, 4, 11, 0, 65530, 11, -536870912, 65531, 11, 0, 65532, 11, 0, 65533, 11, 0, 65534, 11, 0, 65535, 11, 0, 0, 65532, 0, 1, 65532, 0, 2, 65532, 0, 3, 65532, 0, 4, 65532, 0, 65530, 65532, 0, 65531, 65532, 0, 65532, 65532, -536870912, 65533, 65532, 0, 65534, 65532, 0, 65535, 65532, 536870912, 0, 65533, 536870912, 1, 65533, -536870912, 2, 65533, 0, 3, 65533, 0, 4, 65533, -536870912, 65530, 65533, 0, 65531, 65533, -536870912, 65532, 65533, 0, 65533, 65533, -536870912, 65534, 65533, -536870912, 65535, 65533, 0, 262145, 65533, -536870912, 262146, 65533, 0, 262147, 65533, 0, 589822, 65533, 0, 589823, 65533, 0, 655363, 65533, 0, 655364, 65533, 0, 720897, 65533, -536870912, 720898, 65533, 0, 786432, 65533, -536870912, 851967, 65533, 0, 0, 65534, -536870912, 1, 65534, 0, 2, 65534, -536870912, 3, 65534, -536870912, 4, 65534, -536870912, 65530, 65534, 0, 65531, 65534, 0, 65532, 65534, -536870912, 65533, 65534, 0, 65534, 65534, -536870912, 65535, 65534, -536870912, 65536, 65534, 0, 131071, 65534, -536870912, 196603, 65534, -536870912, 196604, 65534, 0, 196605, 65534, -536870912, 196606, 65534, -536870912, 196607, 65534, 0, 589822, 65534, -536870912, 589828, 65534, -536870912, 786432, 65534, 0, 851967, 65534, -536870912, 0, 65535, -536870912, 1, 65535, 0, 2, 65535, -536870912, 3, 65535, -536870912, 4, 65535, 0, 65530, 65535, -536870912, 65531, 65535, -536870912, 65532, 65535, 0, 65533, 65535, 0, 65534, 65535, -536870912, 65535, 65535, 0, 196603, 65535, -536870912, 196604, 65535, -536870912, 196611, 65535, 0, 589820, 65535, -536870912, 589821, 65535, -536870912, 589822, 65535, 0, 589828, 65535, -536870912, 786432, 65535, -536870912, 851967, 65535, 0 )
}
__meta__ = {
"_editor_clip_": 0,
@@ -164,14 +144,14 @@ __meta__ = {
}
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.835501, 0.057148, -0.54651, 0.54949, -0.0868937, 0.83097, 0, -0.994577, -0.104002, 0, 10.2259, 0 )
transform = Transform( -0.173649, 0.806707, -0.564863, 0, 0.573576, 0.819152, 0.984808, 0.142244, -0.0996007, 0, 0, 0 )
light_energy = 1.3
shadow_enabled = true
shadow_bias = 1.0
directional_shadow_normal_bias = 0.2
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
environment = ExtResource( 4 )
[node name="Cubio" parent="." instance=ExtResource( 2 )]

View File

@@ -85,3 +85,4 @@ shadow_filter=3
[rendering]
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"

View File

@@ -23,7 +23,7 @@ surfaces/0 = {
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( 0.946777, 0.946777, -0.999512, 0.946777, -0.946777, -0.999512, -0.946777, -0.946777, -1, -0.946777, 0.946777, -1, 0.946777, -0.946777, 1, 0.946777, 0.946777, 1, -0.946777, 0.946777, 0.999512, -0.946777, -0.946777, 0.999512, -1, -0.946777, 0.946777, -1, 0.946777, 0.946777, -0.999512, 0.946777, -0.946777, -0.999512, -0.946777, -0.946777, 0.946777, 1, -0.946777, -0.946777, 1, -0.946777, -0.946777, 1, 0.946777, 0.946777, 1, 0.946777, 1, -0.946777, -0.946777, 1, 0.946777, -0.946777, 0.999512, 0.946777, 0.946777, 1, -0.946777, 0.946777, 0.946777, -0.946777, -0.999512, 1, -0.946777, -0.946777, 0.946777, -1, -0.946777, 0.946777, -1, 0.946777, 1, -0.946777, 0.946777, 0.946777, -0.946777, 1, -0.946777, -1, 0.946777, -0.946777, -0.946777, 0.999512, -1, -0.946777, 0.946777, -0.999512, -0.946777, -0.946777, -0.946777, -0.946777, -1, -0.946777, -1, -0.946777, 1, 0.946777, -0.946777, 0.946777, 0.946777, -0.999512, 0.946777, 1, -0.946777, 0.946777, 1, 0.946777, 0.946777, 0.946777, 1, 0.999512, 0.946777, 0.946777, -1, 0.946777, 0.946777, -0.946777, 0.946777, 0.999512, -0.946777, 0.946777, -1, -0.999512, 0.946777, -0.946777, -0.946777, 1, -0.946777, 1, -0.946777, -0.946777, 1, -0.946777, 0.946777, 0.946777, -1, 0.946777, 0.946777, -1, -0.946777, 0.946777, -0.946777, -0.999512, 0.946777, -1, -0.946777, 1, 0.946777, -0.946777, 1, -0.946777, -0.946777, 0.999512, 0.946777, 0.946777, 0.946777, 0.946777, 1, 0.946777, -0.946777, 1, -0.946777, -1, -0.946777, -0.946777, -1, 0.946777, -1, 0.946777, 0.946777, -1, -0.946777, 0.946777, -0.999512, -0.946777, -0.946777, -0.999512, 0.946777, -0.946777, 0.999512, 0.946777, 0.946777, 1, 0.946777, -0.946777, 0.946777, 0.946777, -0.999512, -0.946777, 0.946777, -1, 0.946777, 0.946777, 1 )
[node name="Spatial" type="Spatial"]
[node name="PurpleCube" type="Spatial"]
_import_path = NodePath(".")
__meta__ = {
"__editor_plugin_screen__": "3D"

View File

@@ -0,0 +1,9 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
ground_horizon_color = Color( 0.156863, 0.184314, 0.211765, 1 )
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ssao_blur = 1

File diff suppressed because one or more lines are too long

View File

@@ -26,3 +26,7 @@ config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -157,5 +157,5 @@ common/physics_fps=120
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
gles2/debug/disable_half_float=true
environment/default_environment="res://default_env.tres"
gles2/debug/disable_half_float=true

Binary file not shown.

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View File

@@ -13,9 +13,9 @@ func goto_scene(path):
# The way around this is deferring the load to a later time, when
# it is ensured that no code from the current scene is running:
call_deferred("_deferred_goto_scene", path)
func _deferred_goto_scene(path):
# Immediately free the current scene, there is no risk here.
get_tree().get_current_scene().free()

View File

@@ -8,6 +8,9 @@ anchor_bottom = 1.0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 64.0

View File

@@ -13,17 +13,28 @@ func _ready():
label.text += "\n\n\nTest item SKU: %s" % TEST_ITEM_SKU
payment = Engine.get_singleton("GodotGooglePlayBilling")
payment.connect("connected", self, "_on_connected") # No params
payment.connect("disconnected", self, "_on_disconnected") # No params
payment.connect("connect_error", self, "_on_connect_error") # Response ID (int), Debug message (string)
payment.connect("purchases_updated", self, "_on_purchases_updated") # Purchases (Dictionary[])
payment.connect("purchase_error", self, "_on_purchase_error") # Response ID (int), Debug message (string)
payment.connect("sku_details_query_completed", self, "_on_sku_details_query_completed") # SKUs (Dictionary[])
payment.connect("sku_details_query_error", self, "_on_sku_details_query_error") # Response ID (int), Debug message (string), Queried SKUs (string[])
payment.connect("purchase_acknowledged", self, "_on_purchase_acknowledged") # Purchase token (string)
payment.connect("purchase_acknowledgement_error", self, "_on_purchase_acknowledgement_error") # Response ID (int), Debug message (string), Purchase token (string)
payment.connect("purchase_consumed", self, "_on_purchase_consumed") # Purchase token (string)
payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error") # Response ID (int), Debug message (string), Purchase token (string)
# No params.
payment.connect("connected", self, "_on_connected")
# No params.
payment.connect("disconnected", self, "_on_disconnected")
# Response ID (int), Debug message (string).
payment.connect("connect_error", self, "_on_connect_error")
# Purchases (Dictionary[]).
payment.connect("purchases_updated", self, "_on_purchases_updated")
# Response ID (int), Debug message (string).
payment.connect("purchase_error", self, "_on_purchase_error")
# SKUs (Dictionary[]).
payment.connect("sku_details_query_completed", self, "_on_sku_details_query_completed")
# Response ID (int), Debug message (string), Queried SKUs (string[]).
payment.connect("sku_details_query_error", self, "_on_sku_details_query_error")
# Purchase token (string).
payment.connect("purchase_acknowledged", self, "_on_purchase_acknowledged")
# Response ID (int), Debug message (string), Purchase token (string).
payment.connect("purchase_acknowledgement_error", self, "_on_purchase_acknowledgement_error")
# Purchase token (string).
payment.connect("purchase_consumed", self, "_on_purchase_consumed")
# Response ID (int), Debug message (string), Purchase token (string).
payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error")
payment.startConnection()
else:
show_alert("Android IAP support is not enabled. Make sure you have enabled 'Custom Build' and installed and enabled the GodotGooglePlayBilling plugin in your Android export settings! This application will not work.")
@@ -39,8 +50,7 @@ func _on_connected():
# We must acknowledge all puchases.
# See https://developer.android.com/google/play/billing/integrate#process for more information
var query = payment.queryPurchases("inapp") # Use "subs" for subscriptions
var purchase_token = null
var query = payment.queryPurchases("inapp") # Use "subs" for subscriptions.
if query.status == OK:
for purchase in query.purchases:
if !purchase.is_acknowledged:
@@ -100,7 +110,7 @@ func _on_disconnected():
# GUI
func _on_QuerySkuDetailsButton_pressed():
payment.querySkuDetails([TEST_ITEM_SKU], "inapp") # Use "subs" for subscriptions
payment.querySkuDetails([TEST_ITEM_SKU], "inapp") # Use "subs" for subscriptions.
func _on_PurchaseButton_pressed():

View File

@@ -1,13 +1,13 @@
extends Spatial
func _ready():
# Get the viewport and clear it.
var viewport = get_node("Viewport")
viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Clear the viewport.
var viewport = $Viewport
$Viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Let two frames pass to make sure the vieport is captured.
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
# Retrieve the texture and set it to the viewport quad.
get_node("Viewport_quad").material_override.albedo_texture = viewport.get_texture()
$ViewportQuad.material_override.albedo_texture = viewport.get_texture()

View File

@@ -39,7 +39,7 @@ script = SubResource( 9 )
[sub_resource type="SpatialMaterial" id=11]
[node name="2D_in_3D" type="Spatial"]
[node name="2Din3D" type="Spatial"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
@@ -52,20 +52,20 @@ transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -1, -2 )
mesh = SubResource( 1 )
material/0 = SubResource( 3 )
[node name="Pillar" type="Spatial" parent="."]
[node name="Pillar1" type="Spatial" parent="."]
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -3, -0.2, -4 )
[node name="Pillar_bottom" type="MeshInstance" parent="Pillar"]
[node name="PillarBottom" type="MeshInstance" parent="Pillar1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Pillar_top" type="MeshInstance" parent="Pillar"]
[node name="PillarTop" type="MeshInstance" parent="Pillar1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Pillar_middle" type="MeshInstance" parent="Pillar"]
[node name="PillarMiddle" type="MeshInstance" parent="Pillar1"]
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
@@ -73,22 +73,22 @@ material/0 = SubResource( 8 )
[node name="Pillar2" type="Spatial" parent="."]
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4 )
[node name="Pillar_bottom" type="MeshInstance" parent="Pillar2"]
[node name="PillarBottom" type="MeshInstance" parent="Pillar2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Pillar_top" type="MeshInstance" parent="Pillar2"]
[node name="PillarTop" type="MeshInstance" parent="Pillar2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Pillar_middle" type="MeshInstance" parent="Pillar2"]
[node name="PillarMiddle" type="MeshInstance" parent="Pillar2"]
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Pillar_back" type="MeshInstance" parent="."]
[node name="PillarBack" type="MeshInstance" parent="."]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1.2, -4.5 )
mesh = SubResource( 10 )
material/0 = SubResource( 8 )
@@ -99,7 +99,7 @@ shadow_enabled = true
directional_shadow_blend_splits = true
directional_shadow_normal_bias = 0.2
[node name="Viewport_quad" type="MeshInstance" parent="."]
[node name="ViewportQuad" type="MeshInstance" parent="."]
transform = Transform( 2, 0, 0, 0, 0, -1.333, 0, 1, 0, 0, 1.2, -4.25 )
material_override = SubResource( 11 )
mesh = SubResource( 1 )
@@ -111,25 +111,25 @@ hdr = false
usage = 0
render_target_v_flip = true
[node name="2D_World" type="Node2D" parent="Viewport"]
[node name="Pong" type="Node2D" parent="Viewport"]
script = ExtResource( 2 )
[node name="BG" type="Panel" parent="Viewport/2D_World"]
[node name="Background" type="Panel" parent="Viewport/Pong"]
margin_right = 600.0
margin_bottom = 400.0
[node name="ball" type="Sprite" parent="Viewport/2D_World"]
[node name="Ball" type="Sprite" parent="Viewport/Pong"]
position = Vector2( 300, 200 )
texture = ExtResource( 3 )
[node name="left" type="Sprite" parent="Viewport/2D_World"]
[node name="LeftPaddle" type="Sprite" parent="Viewport/Pong"]
position = Vector2( 20, 200 )
texture = ExtResource( 4 )
[node name="right" type="Sprite" parent="Viewport/2D_World"]
[node name="RightPaddle" type="Sprite" parent="Viewport/Pong"]
position = Vector2( 580, 200 )
texture = ExtResource( 5 )
[node name="separator" type="Sprite" parent="Viewport/2D_World"]
[node name="Separator" type="Sprite" parent="Viewport/Pong"]
position = Vector2( 298, 200 )
texture = ExtResource( 6 )

View File

@@ -5,20 +5,25 @@ const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640, 400)
# Default ball direction.
var direction = Vector2(-1, 0)
var direction = Vector2.LEFT
var pad_size = Vector2(8, 32)
onready var ball = $Ball
onready var left_paddle = $LeftPaddle
onready var right_paddle = $RightPaddle
func _ready():
screen_size = get_viewport_rect().size # Get actual size.
pad_size = get_node("left").get_texture().get_size()
pad_size = left_paddle.get_texture().get_size()
func _process(delta):
# Get ball position and pad rectangles.
var ball_pos = get_node("ball").get_position()
var left_rect = Rect2(get_node("left").get_position() - pad_size * 0.5, pad_size)
var right_rect = Rect2(get_node("right").get_position() - pad_size * 0.5, pad_size)
var ball_pos = ball.get_position()
var left_rect = Rect2(left_paddle.get_position() - pad_size * 0.5, pad_size)
var right_rect = Rect2(right_paddle.get_position() - pad_size * 0.5, pad_size)
# Integrate new ball postion.
ball_pos += direction * ball_speed * delta
@@ -40,23 +45,23 @@ func _process(delta):
ball_speed = INITIAL_BALL_SPEED
direction = Vector2(-1, 0)
get_node("ball").set_position(ball_pos)
ball.set_position(ball_pos)
# Move left pad.
var left_pos = get_node("left").get_position()
var left_pos = left_paddle.get_position()
if left_pos.y > 0 and Input.is_action_pressed("left_move_up"):
left_pos.y += -PAD_SPEED * delta
if left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down"):
left_pos.y += PAD_SPEED * delta
get_node("left").set_position(left_pos)
left_paddle.set_position(left_pos)
# Move right pad.
var right_pos = get_node("right").get_position()
var right_pos = right_paddle.get_position()
if right_pos.y > 0 and Input.is_action_pressed("right_move_up"):
right_pos.y += -PAD_SPEED * delta
if right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down"):
right_pos.y += PAD_SPEED * delta
get_node("right").set_position(right_pos)
right_paddle.set_position(right_pos)

View File

@@ -2,9 +2,9 @@
[sub_resource type="CubeMesh" id=1]
[node name="Spatial" type="Spatial"]
[node name="Cubes" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
[node name="MeshInstance1" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
@@ -13,7 +13,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1 )
mesh = SubResource( 1 )
material/0 = null
[node name="Camera" type="Camera" parent="."]
[node name="Camera3D" type="Camera" parent="."]
transform = Transform( 0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806 )
fov = 74.0

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://noto_sans_ui_regular.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://spatial.tscn" type="PackedScene" id=2]
[ext_resource path="res://cubes.tscn" type="PackedScene" id=2]
[ext_resource path="res://hud.gd" type="Script" id=3]
[sub_resource type="DynamicFont" id=1]
@@ -30,7 +30,7 @@ usage = 3
render_target_update_mode = 3
shadow_atlas_size = 4096
[node name="Spatial" parent="Viewport" instance=ExtResource( 2 )]
[node name="Cubes" parent="Viewport" instance=ExtResource( 2 )]
[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.0

View File

@@ -1,6 +1,6 @@
extends Spatial
# Handle the motion of both players' camera as well as communication with the
# Handle the motion of both player cameras as well as communication with the
# SplitScreen shader to achieve the dynamic split screen effet
#
# Cameras are place on the segment joining the two players, either in the middle
@@ -24,11 +24,13 @@ export(float) var split_line_thickness = 3.0
export(Color, RGBA) var split_line_color = Color.black
export(bool) var adaptive_split_line_thickness = true
onready var player1 = $'../Player1'
onready var player2 = $'../Player2'
onready var camera1: Camera = $'Viewport1/Camera1'
onready var camera2: Camera = $'Viewport2/Camera2'
onready var view: TextureRect = $'View'
onready var player1 = $"../Player1"
onready var player2 = $"../Player2"
onready var view = $View
onready var viewport1 = $Viewport1
onready var viewport2 = $Viewport2
onready var camera1 = viewport1.get_node(@"Camera1")
onready var camera2 = viewport2.get_node(@"Camera2")
func _ready():
@@ -37,8 +39,8 @@ func _ready():
get_viewport().connect("size_changed", self, "_on_size_changed")
view.material.set_shader_param('viewport1', $Viewport1.get_texture())
view.material.set_shader_param('viewport2', $Viewport2.get_texture())
view.material.set_shader_param("viewport1", viewport1.get_texture())
view.material.set_shader_param("viewport2", viewport2.get_texture())
func _process(_delta):
@@ -74,11 +76,11 @@ func _update_splitscreen():
else:
thickness = split_line_thickness
view.material.set_shader_param('split_active', _get_split_state())
view.material.set_shader_param('player1_position', player1_position)
view.material.set_shader_param('player2_position', player2_position)
view.material.set_shader_param('split_line_thickness', thickness)
view.material.set_shader_param('split_line_color', split_line_color)
view.material.set_shader_param("split_active", _get_split_state())
view.material.set_shader_param("player1_position", player1_position)
view.material.set_shader_param("player2_position", player2_position)
view.material.set_shader_param("split_line_thickness", thickness)
view.material.set_shader_param("split_line_color", split_line_color)
# Split screen is active if players are too far apart from each other.
@@ -94,9 +96,8 @@ func _on_size_changed():
$Viewport1.size = screen_size
$Viewport2.size = screen_size
view.rect_size = screen_size
view.material.set_shader_param('viewport_size', screen_size)
view.material.set_shader_param("viewport_size", screen_size)
func _compute_position_difference_in_world():

View File

@@ -18,7 +18,7 @@ _global_script_class_icons={
config/name="Dynamic Split Screen"
config/description="This sample project showcases an implementation of dynamic
split screen, also called Voronoi split screen, using GDSL."
run/main_scene="res://SplitScreen.tscn"
run/main_scene="res://split_screen.tscn"
config/icon="res://icon.png"
[debug]

View File

@@ -31,8 +31,7 @@ void fragment() {
if (dx.y != 0.0) {
split_slope = dx.x / dx.y;
}
else {
} else {
split_slope = 100000.0; // High value (vertical split) if dx.y = 0
}
@@ -44,8 +43,7 @@ void fragment() {
// Draw split border if close enough
if (distance_to_split_line < split_line_thickness) {
COLOR = split_line_color;
}
else {
} else {
float split_current_y = (split_origin.x - UV.x) * split_slope + split_origin.y;
float split_player1_position_y = (split_origin.x - player1_position.x) * split_slope + split_origin.y;
@@ -53,22 +51,18 @@ void fragment() {
if (UV.y > split_current_y) {
if (player1_position.y > split_player1_position_y) {
COLOR = vec4(view1, 1.0);
}
else {
} else {
COLOR = vec4(view2, 1.0);
}
}
else {
} else {
if (player1_position.y < split_player1_position_y) {
COLOR = vec4(view1, 1.0);
}
else {
} else {
COLOR = vec4(view2, 1.0);
}
}
}
}
else {
} else {
COLOR = vec4(view1, 1.0);
}
}

View File

@@ -1,11 +1,10 @@
[gd_scene load_steps=59 format=2]
[gd_scene load_steps=58 format=2]
[ext_resource path="res://default_env.tres" type="Environment" id=1]
[ext_resource path="res://CameraController.gd" type="Script" id=2]
[ext_resource path="res://SplitScreen.shader" type="Shader" id=3]
[ext_resource path="res://camera_controller.gd" type="Script" id=2]
[ext_resource path="res://split_screen.shader" type="Shader" id=3]
[ext_resource path="res://icon.png" type="Texture" id=4]
[ext_resource path="res://PlayerMovement.gd" type="Script" id=5]
[ext_resource path="res://Walls.gd" type="Script" id=6]
[ext_resource path="res://player.gd" type="Script" id=5]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 )
@@ -180,12 +179,16 @@ script = ExtResource( 2 )
[node name="View" type="TextureRect" parent="Cameras"]
material = SubResource( 1 )
margin_right = 40.0
margin_bottom = 40.0
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 4 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Viewport1" type="Viewport" parent="Cameras"]
size = Vector2( 100, 100 )
render_target_v_flip = true
render_target_update_mode = 3
@@ -194,6 +197,7 @@ transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20,
current = true
[node name="Viewport2" type="Viewport" parent="Cameras"]
size = Vector2( 100, 100 )
render_target_v_flip = true
render_target_update_mode = 3
@@ -240,7 +244,6 @@ transform = Transform( 200, 0, 0, 0, 1, 0, 0, 0, 200, 0, -1, 0 )
shape = SubResource( 8 )
[node name="Walls" type="Spatial" parent="."]
script = ExtResource( 6 )
[node name="Group1" type="Spatial" parent="Walls"]

View File

@@ -1,7 +1,8 @@
tool
extends Spatial
# Set a random color to all objects in the 'walls' group
# Set a random color to all objects in the "walls" group.
# To use, attach this script to the "Walls" node.
func _ready():
randomize()