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Add a variable rate shading demo (#852)
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36
3d/variable_rate_shading/project.godot
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36
3d/variable_rate_shading/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Variable Rate Shading"
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config/description="This project showcases how to use variable rate shading (VRS) in 3D to improve performance.
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Performance metrics are also displayed to evaluate potential performance gains."
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run/main_scene="res://vrs.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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[display]
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window/vsync/vsync_mode=0
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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textures/default_filters/anisotropic_filtering_level=4
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vrs/mode=1
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vrs/texture="res://vrs_texture.png"
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textures/quality/screen_space_aa=0
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[xr]
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shaders/enabled=true
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