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Replace Collada .dae file with a Blend file
Also set material import mode to tres for test_bed.glb
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@@ -27,7 +27,7 @@ func new_game():
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func _on_MobTimer_timeout():
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# Choose a random location on Path2D.
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var mob_spawn_location = get_node("MobPath/MobSpawnLocation");
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var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
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mob_spawn_location.offset = randi()
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# Create a Mob instance and add it to the scene.
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BIN
3d/material_testers/models/godot_ball.blend
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BIN
3d/material_testers/models/godot_ball.blend
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Load Diff
@@ -17,7 +17,7 @@ nodes/root_scale=1.0
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nodes/custom_script=""
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nodes/storage=0
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materials/location=1
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materials/storage=1
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materials/storage=2
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materials/keep_on_reimport=true
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meshes/compress=true
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meshes/ensure_tangents=true
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