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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 07:20:07 +01:00
Added Ball Factory and Removed container.png using a Polygond2D instead
This commit is contained in:
16
misc/instancing/ball_factory.gd
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16
misc/instancing/ball_factory.gd
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@@ -0,0 +1,16 @@
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extends Position2D
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export (PackedScene) var ball_scene = preload("res://ball.tscn")
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func _unhandled_input(event):
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if event.is_echo():
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return
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if event is InputEventMouseButton and event.is_pressed():
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if event.button_index == BUTTON_LEFT:
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spawn(get_global_mouse_position())
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func spawn(spawn_global_position = global_position):
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var instance = ball_scene.instance()
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instance.global_position = spawn_global_position
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add_child(instance)
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@@ -3,6 +3,9 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee14fe.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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Binary file not shown.
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Before Width: | Height: | Size: 6.7 KiB |
@@ -1,31 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/container.png-08b8c30d2209234da421d1db5c67b811.stex"
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[deps]
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source_file="res://container.png"
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dest_files=[ "res://.import/container.png-08b8c30d2209234da421d1db5c67b811.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://container.png" type="Texture" id=1]
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[ext_resource path="res://ball_factory.gd" type="Script" id=1]
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[ext_resource path="res://ball.tscn" type="PackedScene" id=2]
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[sub_resource type="PhysicsMaterial" id=1]
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@@ -35,16 +35,18 @@ bounce = 0.4
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[node name="container" type="Node"]
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[node name="ball_factory" type="Position2D" parent="."]
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script = ExtResource( 1 )
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[node name="static" type="StaticBody2D" parent="."]
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[node name="sprite" type="Sprite" parent="static"]
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position = Vector2( 3, -4 )
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texture = ExtResource( 1 )
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centered = false
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[node name="collision" type="CollisionPolygon2D" parent="static"]
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polygon = PoolVector2Array( 8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186 )
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[node name="polygon2d" type="Polygon2D" parent="static"]
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color = Color( 1, 0.266667, 0.419608, 1 )
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polygon = PoolVector2Array( 8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186 )
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[node name="ball 1" parent="." instance=ExtResource( 2 )]
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position = Vector2( 223.823, 161.773 )
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physics_material_override = SubResource( 1 )
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@@ -84,4 +86,3 @@ physics_material_override = SubResource( 9 )
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[node name="ball 10" parent="." instance=ExtResource( 2 )]
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position = Vector2( 143.756, 295.139 )
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physics_material_override = SubResource( 10 )
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@@ -3,6 +3,9 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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