2D/space_shooter tweaks:

- renamed the project
- made the ship can't do shooting when killed
This commit is contained in:
Indah Sylvia
2017-09-04 03:19:10 +07:00
parent d88403cec1
commit 2666ea133b
2 changed files with 2 additions and 3 deletions

View File

@@ -1,6 +1,6 @@
[application]
name="Simple Shooter"
name="Space Shooter"
main_scene="res://main_menu.tscn"
icon="res://icon.png"

View File

@@ -35,7 +35,7 @@ func _fixed_process(delta):
set_pos(pos)
if (shooting and not prev_shooting):
if (shooting and not prev_shooting and not killed):
# Just pressed
var shot = preload("res://shot.tscn").instance()
# Use the Position2D as reference
@@ -65,7 +65,6 @@ func _hit_something():
get_node("../hud/game_over").show()
get_node("/root/game_state").game_over()
get_parent().stop()
set_process(false)
func _on_ship_body_enter(body):