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2D/space_shooter tweaks:
- renamed the project - made the ship can't do shooting when killed
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@@ -1,6 +1,6 @@
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[application]
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name="Simple Shooter"
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name="Space Shooter"
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main_scene="res://main_menu.tscn"
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icon="res://icon.png"
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@@ -35,7 +35,7 @@ func _fixed_process(delta):
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set_pos(pos)
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if (shooting and not prev_shooting):
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if (shooting and not prev_shooting and not killed):
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# Just pressed
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var shot = preload("res://shot.tscn").instance()
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# Use the Position2D as reference
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@@ -65,7 +65,6 @@ func _hit_something():
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get_node("../hud/game_over").show()
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get_node("/root/game_state").game_over()
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get_parent().stop()
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set_process(false)
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func _on_ship_body_enter(body):
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