Update demo files for Godot 4.2.1 (#1013)

All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
This commit is contained in:
Hugo Locurcio
2024-02-01 17:30:08 +01:00
committed by GitHub
parent b74261ca04
commit 2a962929f3
348 changed files with 1229 additions and 1249 deletions

View File

@@ -14,10 +14,10 @@ config/name="Kinematic Character 2D"
config/description="Example of how to make a kinematic character controller in 2D using
CharacterBody2D. The character moves around, is affected by moving
platforms, can jump through one-way collision platforms, etc."
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official", "physics")
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]