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Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
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@@ -13,10 +13,10 @@ config_version=5
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config/name="2D Shaders for Sprites"
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config/description="This is a sample consisting of different shaders applied to some sprites.
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Effects include outlines, blurs, distorts, shadows, glows, and more."
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run/main_scene="res://sprite_shaders.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
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run/main_scene="res://sprite_shaders.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[display]
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