Update demo files for Godot 4.2.1 (#1013)

All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
This commit is contained in:
Hugo Locurcio
2024-02-01 17:30:08 +01:00
committed by GitHub
parent b74261ca04
commit 2a962929f3
348 changed files with 1229 additions and 1249 deletions

View File

@@ -12,10 +12,10 @@ config_version=5
config/name="WebSocket Multiplayer Demo"
config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
run/main_scene="res://scene/combo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("demo", "network", "official")
run/main_scene="res://scene/combo.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[rendering]