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Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
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@@ -18,6 +18,7 @@ generate_mipmaps=false
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=1
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@@ -16,10 +16,10 @@ elements such as the HUD. It also demonstrates how to toggle filtering on a
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viewport. This technique can be useful in 2D games as well. For instance, it can
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be used to have a \"pixel art\" viewport for the main game area and a
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non-pixel-art viewport for HUD elements."
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run/main_scene="res://hud.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("3d", "demo", "official", "rendering")
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run/main_scene="res://hud.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[display]
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@@ -30,12 +30,12 @@ window/stretch/aspect="expand"
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cycle_viewport_resolution={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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toggle_filtering={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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