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Improve 2D in 3D demo (#814)
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=16 format=3 uid="uid://c587vtbfwth3k"]
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[gd_scene load_steps=22 format=3 uid="uid://c587vtbfwth3k"]
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[ext_resource type="Script" path="res://2D_in_3D.gd" id="1"]
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[ext_resource type="Script" path="res://2d_in_3d.gd" id="1_b8rgl"]
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[ext_resource type="Script" path="res://pong.gd" id="2"]
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[ext_resource type="Texture2D" uid="uid://dbuw5tlmsx6ss" path="res://ball.png" id="3"]
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[ext_resource type="Texture2D" uid="uid://gtbg1ogxcsl7" path="res://left_pallete.png" id="4"]
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@@ -8,6 +8,7 @@
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[ext_resource type="Texture2D" uid="uid://wiyhsl0rfkrs" path="res://separator.png" id="6"]
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[sub_resource type="StandardMaterial3D" id="6"]
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metallic_specular = 0.0
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[sub_resource type="PlaneMesh" id="1"]
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@@ -17,13 +18,37 @@ roughness = 0.7
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[sub_resource type="BoxMesh" id="3"]
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size = Vector3(2, 2, 2)
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[sub_resource type="StandardMaterial3D" id="4"]
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albedo_color = Color(0.652344, 0.652344, 0.652344, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_trcb6"]
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albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqwig"]
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albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_elot5"]
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albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phrtn"]
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albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_omrd7"]
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albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvcyb"]
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albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
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roughness = 0.0
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[sub_resource type="BoxMesh" id="5"]
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size = Vector3(1.1, 0.8, 0.1)
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[sub_resource type="StandardMaterial3D" id="4"]
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albedo_color = Color(0.4, 0.4, 0.4, 1)
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roughness = 0.0
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_cvh5i"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -38,11 +63,11 @@ tonemap_mode = 2
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glow_enabled = true
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[node name="2Din3D" type="Node3D"]
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script = ExtResource("1")
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script = ExtResource("1_b8rgl")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
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fov = 74.0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0.6)
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fov = 62.0
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near = 0.1
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[node name="ViewportQuad" type="MeshInstance3D" parent="."]
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@@ -91,17 +116,17 @@ transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -3, -0.2, -4)
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[node name="PillarBottom" type="MeshInstance3D" parent="Environment/Pillar1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_trcb6")
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[node name="PillarTop" type="MeshInstance3D" parent="Environment/Pillar1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_bqwig")
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[node name="PillarMiddle" type="MeshInstance3D" parent="Environment/Pillar1"]
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transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_elot5")
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[node name="Pillar2" type="Node3D" parent="Environment"]
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transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4)
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@@ -109,17 +134,17 @@ transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4)
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[node name="PillarBottom" type="MeshInstance3D" parent="Environment/Pillar2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_phrtn")
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[node name="PillarTop" type="MeshInstance3D" parent="Environment/Pillar2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_omrd7")
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[node name="PillarMiddle" type="MeshInstance3D" parent="Environment/Pillar2"]
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transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0)
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mesh = SubResource("3")
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surface_material_override/0 = SubResource("4")
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surface_material_override/0 = SubResource("StandardMaterial3D_dvcyb")
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[node name="PillarBack" type="MeshInstance3D" parent="Environment"]
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transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1.2, -4.5)
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@@ -133,4 +158,9 @@ environment = SubResource("Environment_fvsgw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
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transform = Transform3D(0.623013, -0.733525, 0.271653, 0.321394, 0.55667, 0.766045, -0.713134, -0.389948, 0.582563, 0, 10, 0)
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shadow_enabled = true
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shadow_bias = 0.03
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shadow_blur = 1.5
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directional_shadow_mode = 0
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directional_shadow_blend_splits = true
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directional_shadow_fade_start = 1.0
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directional_shadow_max_distance = 10.0
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@@ -1,10 +1,10 @@
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# 2D in 3D
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A demo showing how a 2D scene can be shown within a 3D one using viewports.
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A demo showing how a 2D scene can be shown within a 3D scene using viewports.
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Language: GDScript
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Renderer: GLES 2
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Renderer: Forward Mobile
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
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@@ -19,4 +19,4 @@ which is then assigned to the quad's material's albedo texture.
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## Screenshots
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@@ -12,7 +12,7 @@ config_version=5
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config/name="2D in 3D"
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config/description="A demo showing how a 2D scene can be shown within a 3D one using viewports."
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run/main_scene="res://2D_in_3D.tscn"
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run/main_scene="res://2d_in_3d.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.png"
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@@ -20,25 +20,27 @@ config/icon="res://icon.png"
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left_move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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left_move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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right_move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
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]
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}
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right_move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="mobile"
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anti_aliasing/quality/msaa_3d=2
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environment/default_environment="res://default_env.tres"
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BIN
viewport/2d_in_3d/screenshots/2d_in_3d.webp
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viewport/2d_in_3d/screenshots/2d_in_3d.webp
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