Add README files to demos with multiple versions

This commit is contained in:
Aaron Franke
2020-03-08 01:34:25 -04:00
parent 7e0032eb8e
commit 2eaedf8064
14 changed files with 110 additions and 11 deletions

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# Multitouch View with VisualScript
Simple debugger for multitouch input. Shows red dots everywhere you press.
Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
Renderer: GLES 2
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/multitouch_view).
## Screenshots
![Screenshot](screenshots/multitouch.png)

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[application]
config/name="TouchesView"
config/name="Multitouch View"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"

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# Pong with VisualScript
A simple Pong game. This demo shows best practices
for game development in Godot, including
[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html).
Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
Renderer: GLES 2
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong).
## How does it work?
The walls, paddle, and ball are all
[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html)
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.
## Screenshots
![Screenshot](../../2d/pong/screenshots/pong.png)