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https://github.com/godotengine/godot-demo-projects.git
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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -3,9 +3,9 @@
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This is a sample consisting of different shaders applied to some sprites.
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Effects include outlines, blurs, distorts, shadows, glows, and more.
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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Language: [Godot shader language](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderer: GLES 2
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/522
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@@ -25,6 +25,5 @@ window/stretch/aspect="expand"
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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@@ -13,20 +13,20 @@
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[sub_resource type="ShaderMaterial" id="1"]
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shader = ExtResource("1")
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shader_parameter/outline_width = 2.0
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shader_parameter/outline_color = null
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shader_parameter/outline_width = null
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[sub_resource type="ShaderMaterial" id="2"]
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[sub_resource type="ShaderMaterial" id="3"]
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shader = ExtResource("1")
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shader_parameter/outline_width = 2.0
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shader_parameter/outline_color = null
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shader_parameter/outline_width = null
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[sub_resource type="ShaderMaterial" id="4"]
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shader = ExtResource("3")
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shader_parameter/aura_width = 2.0
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shader_parameter/aura_color = Color(0, 1, 0.486275, 1)
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shader_parameter/aura_width = null
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[sub_resource type="ShaderMaterial" id="5"]
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shader = ExtResource("4")
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@@ -38,13 +38,13 @@ shader_parameter/fattyness = 3.0
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[sub_resource type="ShaderMaterial" id="7"]
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shader = ExtResource("6")
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shader_parameter/radius = 5.0
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shader_parameter/modulate = null
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shader_parameter/radius = null
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[sub_resource type="ShaderMaterial" id="8"]
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shader = ExtResource("7")
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shader_parameter/offset = Vector2(8, 8)
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shader_parameter/modulate = null
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shader_parameter/offset = null
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[sub_resource type="ShaderMaterial" id="9"]
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shader = ExtResource("8")
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@@ -52,8 +52,8 @@ shader_parameter/modulate = Color(0.858824, 0.317647, 0.701961, 1)
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[sub_resource type="ShaderMaterial" id="10"]
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shader = ExtResource("9")
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shader_parameter/amount = 0.25
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shader_parameter/radius = 5.0
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shader_parameter/amount = 0.25
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[sub_resource type="ShaderMaterial" id="11"]
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shader = ExtResource("10")
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@@ -127,4 +127,3 @@ region_rect = Rect2(141, 115, 39, 6)
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(248, 120)
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current = true
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