mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 23:40:07 +01:00
Fix stall when playing recorded audio
This commit is contained in:
@@ -30,7 +30,6 @@ func _on_PlayButton_pressed():
|
||||
print(recording.mix_rate)
|
||||
print(recording.stereo)
|
||||
var data = recording.get_data()
|
||||
print(data)
|
||||
print(data.size())
|
||||
$AudioStreamPlayer.stream = recording
|
||||
$AudioStreamPlayer.play()
|
||||
|
||||
Reference in New Issue
Block a user