Fix player trail appearance in Dodge The Creeps (#986)

This commit is contained in:
Nazarwadim
2023-10-30 19:47:37 +02:00
committed by GitHub
parent 7af99c55ef
commit 40ce32c5da
3 changed files with 30 additions and 17 deletions

View File

@@ -33,11 +33,12 @@ func _process(delta):
if velocity.x != 0:
$AnimatedSprite2D.animation = &"right"
$AnimatedSprite2D.flip_v = false
$Trail.rotation = 0
$AnimatedSprite2D.flip_h = velocity.x < 0
elif velocity.y != 0:
$AnimatedSprite2D.animation = &"up"
$AnimatedSprite2D.flip_v = velocity.y > 0
$Trail.rotation = PI if velocity.y > 0 else 0
func start(pos):
position = pos

View File

@@ -8,12 +8,24 @@
[sub_resource type="SpriteFrames" id="1"]
animations = [{
"frames": [ExtResource( "2" ), ExtResource( "3" )],
"frames": [{
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("3")
}],
"loop": true,
"name": &"right",
"speed": 5.0
}, {
"frames": [ExtResource( "4" ), ExtResource( "5" )],
"frames": [{
"duration": 1.0,
"texture": ExtResource("4")
}, {
"duration": 1.0,
"texture": ExtResource("5")
}],
"loop": true,
"name": &"up",
"speed": 5.0
@@ -27,37 +39,37 @@ height = 68.0
colors = PackedColorArray(1, 1, 1, 0.501961, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="4"]
gradient = SubResource( "3" )
gradient = SubResource("3")
[sub_resource type="Curve" id="5"]
_data = [Vector2(0.00501098, 0.5), 0.0, 0.0, 0, 0, Vector2(0.994989, 0.324), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="6"]
curve = SubResource( "5" )
curve = SubResource("5")
[sub_resource type="ParticlesMaterial" id="7"]
[sub_resource type="ParticleProcessMaterial" id="7"]
gravity = Vector3(0, 0, 0)
scale_curve = SubResource( "6" )
color_ramp = SubResource( "4" )
scale_curve = SubResource("6")
color_ramp = SubResource("4")
[node name="Player" type="Area2D"]
z_index = 10
script = ExtResource( "1" )
script = ExtResource("1")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.5, 0.5)
frames = SubResource( "1" )
sprite_frames = SubResource("1")
animation = &"right"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( "2" )
shape = SubResource("2")
[node name="Trail" type="GPUParticles2D" parent="."]
z_index = -1
amount = 10
process_material = SubResource("7")
texture = ExtResource("2")
speed_scale = 2.0
local_coords = false
process_material = SubResource( "7" )
texture = ExtResource( "2" )
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]

View File

@@ -17,10 +17,10 @@ and avoid the enemies for as long as possible.
This is a finished version of the game featured in the 'Your first 2D game'
tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.1")
config/icon="res://icon.webp"
[debug]