Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -14,7 +14,7 @@ config/name="WebSocket Multiplayer Demo"
config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
config/tags=PackedStringArray("demo", "network", "official")
run/main_scene="res://scene/combo.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cwmhra3pt1h83"]
[ext_resource type="Script" path="res://script/combo.gd" id="1_8i0ov"]
[ext_resource type="Script" uid="uid://dh8712tu57wq4" path="res://script/combo.gd" id="1_8i0ov"]
[ext_resource type="PackedScene" uid="uid://c240icwf4uov8" path="res://scene/main.tscn" id="2_reiiv"]
[node name="Combo" type="Control"]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dqxum77awcw6u"]
[ext_resource type="Script" path="res://script/game.gd" id="1"]
[ext_resource type="Script" uid="uid://bfqnaykbi5ihg" path="res://script/game.gd" id="1"]
[node name="Game" type="Control"]
layout_mode = 3

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@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://c240icwf4uov8"]
[ext_resource type="Script" path="res://script/main.gd" id="1"]
[ext_resource type="Script" uid="uid://cco2lu8ybv50w" path="res://script/main.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://dqxum77awcw6u" path="res://scene/game.tscn" id="2"]
[node name="Main" type="Control"]

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@@ -0,0 +1 @@
uid://dh8712tu57wq4

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@@ -0,0 +1 @@
uid://bfqnaykbi5ihg

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@@ -0,0 +1 @@
uid://cco2lu8ybv50w