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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://cwmhra3pt1h83"]
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[ext_resource type="Script" path="res://script/combo.gd" id="1_8i0ov"]
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[ext_resource type="Script" uid="uid://dh8712tu57wq4" path="res://script/combo.gd" id="1_8i0ov"]
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[ext_resource type="PackedScene" uid="uid://c240icwf4uov8" path="res://scene/main.tscn" id="2_reiiv"]
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[node name="Combo" type="Control"]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dqxum77awcw6u"]
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[ext_resource type="Script" path="res://script/game.gd" id="1"]
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[ext_resource type="Script" uid="uid://bfqnaykbi5ihg" path="res://script/game.gd" id="1"]
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[node name="Game" type="Control"]
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layout_mode = 3
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://c240icwf4uov8"]
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[ext_resource type="Script" path="res://script/main.gd" id="1"]
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[ext_resource type="Script" uid="uid://cco2lu8ybv50w" path="res://script/main.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://dqxum77awcw6u" path="res://scene/game.tscn" id="2"]
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[node name="Main" type="Control"]
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