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Improve style in many demos (#1263)
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@@ -1,6 +1,7 @@
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extends Label
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var is_compatibility := false
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var is_compatibility: bool = false
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func _ready() -> void:
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@@ -12,27 +13,27 @@ func _ready() -> void:
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get_node(^"../..").environment.glow_intensity = 4.0
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed(&"toggle_pause"):
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func _input(input_event: InputEvent) -> void:
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if input_event.is_action_pressed(&"toggle_pause"):
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get_tree().paused = not get_tree().paused
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if not is_compatibility and event.is_action_pressed(&"toggle_trails"):
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if not is_compatibility and input_event.is_action_pressed(&"toggle_trails"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
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particles.trail_enabled = not particles.trail_enabled
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if not is_compatibility and event.is_action_pressed(&"increase_trail_length"):
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if not is_compatibility and input_event.is_action_pressed(&"increase_trail_length"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
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particles.trail_lifetime = clampf(particles.trail_lifetime + 0.05, 0.1, 1.0)
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if not is_compatibility and event.is_action_pressed(&"decrease_trail_length"):
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if not is_compatibility and input_event.is_action_pressed(&"decrease_trail_length"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
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particles.trail_lifetime = clampf(particles.trail_lifetime - 0.05, 0.1, 1.0)
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if event.is_action_pressed(&"toggle_glow"):
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if input_event.is_action_pressed(&"toggle_glow"):
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get_node(^"../..").environment.glow_enabled = not get_node(^"../..").environment.glow_enabled
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