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Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
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2d/light_mask/burano.png
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2d/light_mask/engine.cfg
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2d/light_mask/engine.cfg
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[application]
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name="Using Lights As Mask"
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main_scene="res://lightmask.scn"
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2d/light_mask/lightmask.scn
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2d/light_mask/splat.png
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