CollisionPolygon (3D)

Workaround for round() on PC.
This commit is contained in:
Juan Linietsky
2014-09-16 21:19:54 -03:00
parent 9beac7b56a
commit 5ec850f0b1

View File

@@ -45,13 +45,13 @@ func _fixed_process(dt):
var col = ds.intersect_ray(target,target,collision_exception)
var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception)
if (col!=null):
if (!col.empty()):
#if main ray was occluded, get camera closer, this is the worst case scenario
delta = col.position - target
elif (col_left!=null and col_right==null):
elif (!col_left.empty() and col_right.empty()):
#if only left ray is occluded, turn the camera around to the right
delta = Matrix3(up,deg2rad(-dt*autoturn_speed)).xform(delta)
elif (col_left==null and col_right!=null):
elif (col_left.empty() and !col_right.empty()):
#if only right ray is occluded, turn the camera around to the left
delta = Matrix3(up,deg2rad(dt*autoturn_speed)).xform(delta)
else: