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CollisionPolygon (3D)
Workaround for round() on PC.
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@@ -45,13 +45,13 @@ func _fixed_process(dt):
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var col = ds.intersect_ray(target,target,collision_exception)
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var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception)
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if (col!=null):
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if (!col.empty()):
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#if main ray was occluded, get camera closer, this is the worst case scenario
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delta = col.position - target
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elif (col_left!=null and col_right==null):
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elif (!col_left.empty() and col_right.empty()):
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#if only left ray is occluded, turn the camera around to the right
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delta = Matrix3(up,deg2rad(-dt*autoturn_speed)).xform(delta)
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elif (col_left==null and col_right!=null):
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elif (col_left.empty() and !col_right.empty()):
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#if only right ray is occluded, turn the camera around to the left
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delta = Matrix3(up,deg2rad(dt*autoturn_speed)).xform(delta)
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else:
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