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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 07:20:07 +01:00
Update Audio demos for Godot 3.1.1
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@@ -12,48 +12,46 @@ const SYNC_SOURCE_SOUND_CLOCK = 1
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var sync_source = SYNC_SOURCE_SYSTEM_CLOCK
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# Used by system clock.
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var time_begin
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var time_delay
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func strsec(secs):
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var s = str(secs)
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if (s.length()==1):
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s="0"+s
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if (secs < 10):
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s = "0" + s
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return s
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# used by system clock
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var time_begin
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var time_delay
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func _process(delta):
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func _process(_delta):
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if (!playing or !$Player.playing):
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return
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var time
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var time = 0.0
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if (sync_source == SYNC_SOURCE_SYSTEM_CLOCK):
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# obtain from ticks
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# Obtain from ticks.
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time = (OS.get_ticks_usec() - time_begin) / 1000000.0
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# compensate
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time -= time_delay
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elif (sync_source == SYNC_SOURCE_SOUND_CLOCK):
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time = $Player.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1/COMPENSATE_HZ)*COMPENSATE_FRAMES
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# Compensate.
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time -= time_delay
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elif (sync_source == SYNC_SOURCE_SOUND_CLOCK):
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time = $Player.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1 / COMPENSATE_HZ) * COMPENSATE_FRAMES
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var beat = int(time * BPM / 60.0)
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var seconds = int(time)
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var seconds_total = int($Player.stream.get_length())
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$Label.text = str("BEAT: ",beat % BARS +1,"/",BARS," TIME: ",seconds/60,":",strsec(seconds%60)," / ",seconds_total/60,":",strsec(seconds_total%60))
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$Label.text = str("BEAT: ", beat % BARS + 1, "/", BARS, " TIME: ", seconds / 60, ":", strsec(seconds % 60), " / ", seconds_total / 60, ":", strsec(seconds_total % 60))
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func _on_PlaySystem_pressed():
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pass # Replace with function body.
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sync_source = SYNC_SOURCE_SYSTEM_CLOCK
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time_begin = OS.get_ticks_usec()
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time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency()
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playing=true
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playing = true
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$Player.play()
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func _on_PlaySound_pressed():
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sync_source = SYNC_SOURCE_SOUND_CLOCK
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playing=true
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playing = true
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$Player.play()
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://the_comeback2.ogg" type="AudioStream" id=1]
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[ext_resource path="res://Control.gd" type="Script" id=2]
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[ext_resource path="res://lcd.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://Control.gd" type="Script" id=1]
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[ext_resource path="res://lcd.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://the_comeback2.ogg" type="AudioStream" id=3]
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[ext_resource path="res://play_system_button.png" type="Texture" id=4]
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[ext_resource path="res://play_sound_button.png" type="Texture" id=5]
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[ext_resource path="res://play_system_button_hl.png" type="Texture" id=6]
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[ext_resource path="res://play_system_button_hl.png" type="Texture" id=5]
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[ext_resource path="res://play_sound_button.png" type="Texture" id=6]
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[ext_resource path="res://play_sound_button_hl.png" type="Texture" id=7]
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[sub_resource type="StyleBoxFlat" id=1]
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@@ -15,13 +15,16 @@ bg_color = Color( 0, 0, 0, 1 )
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size = 40
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outline_size = 2
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outline_color = Color( 0.588235, 0.886275, 0.435294, 0.239216 )
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font_data = ExtResource( 3 )
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font_data = ExtResource( 2 )
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[node name="Control" type="Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_styles/panel = SubResource( 1 )
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script = ExtResource( 2 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="."]
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margin_left = 106.895
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@@ -33,7 +36,7 @@ custom_colors/font_color = Color( 0.552941, 0.984314, 0.501961, 1 )
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align = 1
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 1 )
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stream = ExtResource( 3 )
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[node name="PlaySystem" type="TextureButton" parent="."]
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margin_left = 214.737
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@@ -42,15 +45,15 @@ margin_right = 342.737
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margin_bottom = 315.368
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texture_normal = ExtResource( 4 )
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texture_pressed = ExtResource( 4 )
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texture_hover = ExtResource( 6 )
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texture_hover = ExtResource( 5 )
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[node name="PlaySound" type="TextureButton" parent="."]
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margin_left = 622.105
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margin_top = 183.158
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margin_right = 750.105
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margin_bottom = 311.158
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texture_normal = ExtResource( 5 )
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texture_pressed = ExtResource( 5 )
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texture_normal = ExtResource( 6 )
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texture_pressed = ExtResource( 6 )
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texture_hover = ExtResource( 7 )
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[connection signal="pressed" from="PlaySystem" to="." method="_on_PlaySystem_pressed"]
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[connection signal="pressed" from="PlaySound" to="." method="_on_PlaySound_pressed"]
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@@ -15,4 +15,5 @@ _global_script_class_icons={
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[application]
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config/name="BPM Sync Demo"
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run/main_scene="res://player.tscn"
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@@ -4,8 +4,8 @@
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[sub_resource type="AudioStreamGenerator" id=1]
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[node name="generator" type="Node"]
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[node name="Generator" type="Node"]
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script = ExtResource( 1 )
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[node name="player" type="AudioStreamPlayer" parent="."]
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = SubResource( 1 )
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@@ -1,28 +1,27 @@
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extends Node
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var hz = 22050.0 # less samples to mix, GDScript is not super fast for this
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var sample_hz = 22050.0 # Keep the number of samples to mix low, GDScript is not super fast.
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var pulse_hz = 440.0
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var phase = 0.0
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var pulse_hz = 440.0
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var playback = null #object that does the actual playback
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var playback: AudioStreamPlayback = null # Actual playback stream, assigned in _ready().
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func _fill_buffer():
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var increment = (1.0 / (hz / pulse_hz))
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var increment = pulse_hz / sample_hz
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var to_fill = playback.get_frames_available()
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while (to_fill > 0):
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playback.push_frame( Vector2(1.0,1.0) * sin(phase * (PI * 2.0)) ) # frames are stereo
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phase = fmod((phase + increment), 1.0)
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to_fill-=1;
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playback.push_frame(Vector2.ONE * sin(phase * TAU)) # Audio frames are stereo.
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phase = fmod(phase + increment, 1.0)
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to_fill -= 1;
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func _process(delta):
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func _process(_delta):
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_fill_buffer()
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func _ready():
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$player.stream.mix_rate=hz #setting hz is only possible before playing
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playback = $player.get_stream_playback()
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_fill_buffer() # prefill, do before play to avoid delay
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$player.play() # start
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func _ready():
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$Player.stream.mix_rate = sample_hz # Setting mix rate is only possible before play().
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playback = $Player.get_stream_playback()
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_fill_buffer() # Prefill, do before play() to avoid delay.
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$Player.play()
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@@ -15,4 +15,5 @@ _global_script_class_icons={
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[application]
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config/name="Audio Generator Demo"
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run/main_scene="res://generator.tscn"
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@@ -7,6 +7,7 @@ func _ready():
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var idx = AudioServer.get_bus_index("Record")
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effect = AudioServer.get_bus_effect(idx, 0)
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func _on_RecordButton_pressed():
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if effect.is_recording_active():
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recording = effect.get_recording()
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@@ -22,6 +23,7 @@ func _on_RecordButton_pressed():
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$RecordButton.text = "Stop"
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$Status.text = "Recording..."
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func _on_PlayButton_pressed():
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print(recording)
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print(recording.format)
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@@ -33,6 +35,7 @@ func _on_PlayButton_pressed():
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$AudioStreamPlayer.stream = recording
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$AudioStreamPlayer.play()
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func _on_Play_Music_pressed():
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if $AudioStreamPlayer2.playing:
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$AudioStreamPlayer2.stop()
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@@ -41,6 +44,7 @@ func _on_Play_Music_pressed():
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$AudioStreamPlayer2.play()
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$PlayMusic.text = "Stop Music"
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func _on_SaveButton_pressed():
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var save_path = $SaveButton/Filename.text
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recording.save_to_wav(save_path)
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@@ -61,7 +61,6 @@ margin_left = 120.0
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margin_top = 300.0
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margin_right = 520.0
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margin_bottom = 340.0
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[connection signal="pressed" from="RecordButton" to="." method="_on_RecordButton_pressed"]
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[connection signal="pressed" from="SaveButton" to="." method="_on_SaveButton_pressed"]
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[connection signal="pressed" from="PlayButton" to="." method="_on_PlayButton_pressed"]
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@@ -12,4 +12,3 @@ bus/1/volume_db = 0.0
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bus/1/send = "Master"
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bus/1/effect/0/effect = SubResource( 1 )
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bus/1/effect/0/enabled = true
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@@ -9,4 +9,3 @@ ground_horizon_color = Color( 0.423529, 0.396078, 0.372549, 1 )
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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@@ -15,4 +15,5 @@ _global_script_class_icons={
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[application]
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config/name="Audio Spectrum Demo"
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run/main_scene="res://show_spectrum.tscn"
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@@ -1,7 +1,6 @@
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extends Node2D
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const VU_COUNT=16
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const VU_COUNT = 16
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const FREQ_MAX = 11050.0
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const WIDTH = 400
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@@ -12,25 +11,21 @@ const MIN_DB = 60
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var spectrum
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func _draw():
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#warning-ignore:integer_division
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var w = WIDTH / VU_COUNT
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var prev_hz = 0
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for i in range(1,VU_COUNT+1):
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for i in range(1, VU_COUNT+1):
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var hz = i * FREQ_MAX / VU_COUNT;
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var f = spectrum.get_magnitude_for_frequency_range(prev_hz,hz)
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var energy = clamp((MIN_DB + linear2db(f.length()))/MIN_DB,0,1)
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#print("db ",db,": ",f.length())
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var magnitude: float = spectrum.get_magnitude_for_frequency_range(prev_hz, hz).length()
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var energy = clamp((MIN_DB + linear2db(magnitude)) / MIN_DB, 0, 1)
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var height = energy * HEIGHT
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draw_rect(Rect2(w*i,HEIGHT-height,w,height),Color(1,1,1))
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draw_rect(Rect2(w * i, HEIGHT - height, w, height), Color.white)
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prev_hz = hz
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func _process(delta):
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func _process(_delta):
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update()
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func _ready():
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spectrum = AudioServer.get_bus_effect_instance(0,0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@@ -3,9 +3,9 @@
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[ext_resource path="res://show_spectrum.gd" type="Script" id=1]
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[ext_resource path="res://maldita.ogg" type="AudioStream" id=2]
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[node name="show_spectrum" type="Node2D"]
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[node name="ShowSpectrum" type="Node2D"]
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script = ExtResource( 1 )
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[node name="player" type="AudioStreamPlayer" parent="."]
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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autoplay = true
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