Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
dev-gilbride
2023-02-24 10:22:48 -07:00
committed by Hugo Locurcio
parent 78dffe0d04
commit 648befbf58
8 changed files with 14 additions and 7 deletions

View File

@@ -23,4 +23,3 @@ texture = ExtResource("4")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(576, 324)
current = true

View File

@@ -33,7 +33,7 @@ func _process(_delta):
func _unhandled_input(event):
if event.is_action_pressed("click"):
var global_mouse_pos = get_global_mouse_position()
if Input.is_key_pressed(KEY_SHIFT):
if Input.is_key_pressed(KEY_SHIFT) and get_parent().get_node("TileMap").check_start_position(global_mouse_pos):
global_position = global_mouse_pos
else:
_target_position = global_mouse_pos

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.cte
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -147,6 +147,14 @@ func is_outside_map_bounds(point):
return point.x < 0 or point.y < 0 or point.x >= map_size.x or point.y >= map_size.y
func check_start_position(world_start):
var start_point = local_to_map(world_start)
if start_point in obstacles:
return false
return true
func get_astar_path(world_start, world_end):
self.path_start_position = local_to_map(world_start)
self.path_end_position = local_to_map(world_end)

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/character.png-eb70ac48a5acf508c4b7740ea4ac4fa
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/obstacle.png-0258c5f5ce65bfa0dd8610adeb784f54
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/path_end.png-02b79e25892cd8d863bd44c3c5a1720e
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

View File

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/path_start.png-475bd0b469629aa8779d506c5134e5
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false