Merge pull request #393 from aaronfranke/viewport

Update remaining Viewport demos to Godot 3.1.2
This commit is contained in:
Aaron Franke
2020-02-01 15:34:02 -05:00
committed by GitHub
13 changed files with 312 additions and 126 deletions

View File

@@ -1,38 +1,37 @@
extends Node2D
# Member variables
var viewport = null
var sprite = null
var viewport_sprite = null
var viewport_initial_size = Vector2()
# variables for the sprite animation
# These first 3 members are for the sprite animation.
const MAX_FRAME_FOR_SPRITE = 4
const FRAME_SWITCH_TIME = 0.2
var frame_switch_timer = 0
var viewport_initial_size = Vector2()
onready var viewport = $Viewport
onready var sprite = $Sprite2D
onready var viewport_sprite = $ViewportSprite
func _ready():
# We want Godot to load everything but be hidden for a bit.
viewport_sprite.modulate = Color(1, 1, 1, 0.01)
#warning-ignore:return_value_discarded
get_viewport().connect("size_changed", self, "_root_viewport_size_changed")
viewport = get_node("Viewport")
sprite = get_node("Sprite")
viewport_sprite = get_node("Viewport_Sprite")
viewport_initial_size = viewport.size
# Assign the sprite's texture to the viewport texture
# Assign the sprite's texture to the viewport texture.
viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Let two frames pass to make sure the screen was captured
# Let two frames pass to make sure the screen was captured.
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
viewport_sprite.texture = viewport.get_texture()
set_process(true)
# Hide a little bit longer just in case.
for _unused in range(50):
yield(get_tree(), "idle_frame")
viewport_sprite.modulate = Color.white # Default modulate color.
# Simple frame-based animation
# Simple frame-based animation.
func _process(delta):
frame_switch_timer += delta
if frame_switch_timer >= FRAME_SWITCH_TIME:
@@ -41,6 +40,7 @@ func _process(delta):
if sprite.frame > MAX_FRAME_FOR_SPRITE:
sprite.frame = 0
# Called when the root's viewport size changes (i.e. when the window is resized).
# This is done to handle multiple resolutions without losing quality.
func _root_viewport_size_changed():

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://player.scn" type="PackedScene" id=1]
[ext_resource path="res://3d_in_2d.gd" type="Script" id=1]
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
[ext_resource path="res://3D_in_2D.gd" type="Script" id=3]
[ext_resource path="res://robot_3d.tscn" type="PackedScene" id=3]
[node name="3D_in_2D" type="Node2D"]
script = ExtResource( 3 )
[node name="3Din2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
[node name="Sprite2D" type="Sprite" parent="."]
position = Vector2( 339.942, 311.204 )
scale = Vector2( 3, 3 )
texture = ExtResource( 2 )
@@ -15,7 +15,7 @@ vframes = 2
hframes = 16
frame = 4
[node name="Viewport_Sprite" type="Sprite" parent="."]
[node name="ViewportSprite" type="Sprite" parent="."]
position = Vector2( 600, 320 )
rotation = 3.14159
@@ -27,13 +27,8 @@ msaa = 2
hdr = false
usage = 3
[node name="player" parent="Viewport" instance=ExtResource( 1 )]
[node name="Camera" parent="Viewport/player" index="1"]
current = true
[node name="Robot3D" parent="Viewport" instance=ExtResource( 3 )]
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
current = true
[editable path="Viewport/player"]

View File

@@ -1,14 +0,0 @@
extends KinematicBody
# A simple program to rotate the model around
var model = null
const SPEED = 40
func _ready():
model = get_node("Armature")
set_process(true)
func _process(delta):
model.rotation_degrees.y += delta * SPEED

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@@ -16,7 +16,7 @@ _global_script_class_icons={
[application]
config/name="3D in 2D"
run/main_scene="res://3D_in_2D.tscn"
run/main_scene="res://3d_in_2d.tscn"
config/icon="res://icon.png"
[display]

View File

@@ -0,0 +1,8 @@
extends KinematicBody
# A simple script to rotate the model.
onready var model = $Armature
const SPEED = 40
func _process(delta):
model.rotation_degrees.y += delta * SPEED

File diff suppressed because one or more lines are too long

View File

@@ -1,5 +1,5 @@
extends Spatial
# Member variables
# The size of the quad mesh itself.
var quad_mesh_size
# Used for checking if the mouse is inside the Area
@@ -10,12 +10,11 @@ var is_mouse_held = false
var last_mouse_pos3D = null
# The last processed input touch/mouse event. To calculate relative movement.
var last_mouse_pos2D = null
# Most used nodes
onready var node_viewport = $Viewport
onready var node_quad = $Quad
onready var node_area = $Quad/Area
func _ready():
node_area.connect("mouse_entered", self, "_mouse_entered_area")
@@ -169,4 +168,3 @@ func rotate_area_to_billboard():
# Rotate in the Z axis to compensate camera tilt
node_area.rotate_object_local(Vector3.BACK, camera.rotation.z)

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://view_gui.tscn" type="PackedScene" id=1]
[ext_resource path="res://gui_panel_3d.tscn" type="PackedScene" id=1]
[sub_resource type="Animation" id=1]
length = 6.0
@@ -20,43 +20,15 @@ tracks/0/keys = {
[sub_resource type="PlaneMesh" id=2]
[sub_resource type="GDScript" id=3]
script/source = "tool
extends Object
func e():
return 0
"
[sub_resource type="CubeMesh" id=3]
[sub_resource type="GDScript" id=4]
script/source = "tool
extends Object
func e():
return 90
"
[sub_resource type="GDScript" id=5]
script/source = "tool
extends Object
func e():
return 0
"
[sub_resource type="CubeMesh" id=6]
[sub_resource type="SpatialMaterial" id=7]
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0.722656, 0.791992, 1, 1 )
roughness = 0.0
[sub_resource type="GDScript" id=8]
script/source = "tool
extends Object
func e():
return 0
"
[node name="GUIin3D" type="Spatial"]
[node name="gui_in_3d" type="Spatial"]
[node name="view_gui" parent="." instance=ExtResource( 1 )]
[node name="GUIPanel3D" parent="." instance=ExtResource( 1 )]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 3 )
@@ -73,46 +45,39 @@ autoplay = "Move_camera"
playback_speed = 0.25
anims/Move_camera = SubResource( 1 )
[node name="3D_background" type="Spatial" parent="."]
[node name="Background" type="Spatial" parent="."]
[node name="Wall" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, -2.60819, 0.589247, -2.08943 )
[node name="Wall" type="MeshInstance" parent="Background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, -2.60819, 0.589247, -2.08943 )
mesh = SubResource( 2 )
material/0 = null
script = SubResource( 3 )
[node name="Wall2" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, 5.08055, 0.589247, -2.08943 )
[node name="Wall2" type="MeshInstance" parent="Background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, 5.08055, 0.589247, -2.08943 )
mesh = SubResource( 2 )
material/0 = null
script = SubResource( 3 )
[node name="Wall3" type="MeshInstance" parent="3D_background"]
transform = Transform( -1.74846e-007, -4, 0, -1.74846e-007, 7.64274e-015, -4, 4, -1.74846e-007, -1.74846e-007, 9.04446, 0.589247, 1.62058 )
[node name="Wall3" type="MeshInstance" parent="Background"]
transform = Transform( -1.74846e-07, -4, 0, -1.74846e-07, 7.64274e-15, -4, 4, -1.74846e-07, -1.74846e-07, 9.04446, 0.589247, 1.62058 )
mesh = SubResource( 2 )
material/0 = null
script = SubResource( 4 )
[node name="Floor" type="MeshInstance" parent="3D_background"]
[node name="Floor" type="MeshInstance" parent="Background"]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, -2.60819, -2.68765, 1.46502 )
mesh = SubResource( 2 )
material/0 = null
script = SubResource( 5 )
[node name="Floor2" type="MeshInstance" parent="3D_background"]
[node name="Floor2" type="MeshInstance" parent="Background"]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 5.08055, -2.68765, 1.46502 )
mesh = SubResource( 2 )
material/0 = null
script = SubResource( 5 )
[node name="Cube" type="MeshInstance" parent="3D_background"]
[node name="Cube" type="MeshInstance" parent="Background"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.25901, -0.598608, 0.374871 )
mesh = SubResource( 6 )
material/0 = SubResource( 7 )
script = SubResource( 8 )
mesh = SubResource( 3 )
material/0 = SubResource( 4 )
[node name="Cube2" type="MeshInstance" parent="3D_background"]
[node name="Cube2" type="MeshInstance" parent="Background"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.88761, 2.01326, 0.374871 )
mesh = SubResource( 6 )
material/0 = SubResource( 7 )
script = SubResource( 8 )
mesh = SubResource( 3 )
material/0 = SubResource( 4 )

View File

@@ -19,7 +19,7 @@ albedo_texture = SubResource( 2 )
[sub_resource type="BoxShape" id=4]
extents = Vector3( 1.5, 1, 0.05 )
[node name="GUI_3D" type="Spatial"]
[node name="GUIPanel3D" type="Spatial"]
script = ExtResource( 1 )
[node name="Viewport" type="Viewport" parent="."]
@@ -89,7 +89,6 @@ margin_left = 260.0
margin_top = 26.0
margin_right = 276.0
margin_bottom = 166.0
ticks_on_borders = false
[node name="OptionButton" type="OptionButton" parent="Viewport/GUI/Panel"]
margin_left = 170.0
@@ -97,7 +96,7 @@ margin_top = 111.0
margin_right = 252.0
margin_bottom = 165.0
text = "Item 0"
items = [ "Item 0", null, false, -1, null, "Item 1", null, false, -1, null, "Item 2", null, false, -1, null ]
items = [ "Item 0", null, false, 0, null, "Item 1", null, false, 1, null, "Item 2", null, false, 2, null ]
selected = 0
[node name="Quad" type="MeshInstance" parent="."]

View File

@@ -16,7 +16,7 @@ _global_script_class_icons={
[application]
config/name="Screen Capture"
run/main_scene="res://capture_screen.tscn"
run/main_scene="res://screen_capture.tscn"
config/icon="res://icon.png"
[debug]

View File

@@ -1,26 +1,22 @@
extends Node
extends Control
onready var captured_image = $CapturedImage
func _ready():
get_node("Button").connect("pressed", self, "_on_button_pressed");
func _on_button_pressed():
func _on_CaptureButton_pressed():
get_viewport().set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Let two frames pass to make sure the screen was captured
# Let two frames pass to make sure the screen was captured.
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
# Retrieve the captured image
# Retrieve the captured image.
var img = get_viewport().get_texture().get_data()
# Flip it on the y-axis (because it's flipped)
# Flip it on the y-axis (because it's flipped).
img.flip_y()
# Create a texture for it
# Create a texture for it.
var tex = ImageTexture.new()
tex.create_from_image(img)
# Set it to the capture node
get_node("capture").set_texture(tex)
# Set the texture to the captured image node.
captured_image.set_texture(tex)

View File

@@ -3,12 +3,12 @@
[ext_resource path="res://screen_capture.gd" type="Script" id=1]
[ext_resource path="res://mountains.png" type="Texture" id=2]
[node name="Control" type="Control"]
[node name="ScreenCapture" type="Control"]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
[node name="BG" type="TextureRect" parent="."]
[node name="Background" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = 986.0
@@ -18,7 +18,7 @@ grow_vertical = 0
texture = ExtResource( 2 )
expand = true
[node name="capture" type="TextureRect" parent="."]
[node name="CapturedImage" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = 2013.0
@@ -29,9 +29,10 @@ rect_scale = Vector2( 0.5, 0.5 )
expand = true
stretch_mode = 4
[node name="Button" type="Button" parent="."]
[node name="CaptureButton" type="Button" parent="."]
margin_left = 48.0
margin_top = 53.0
margin_right = 188.0
margin_bottom = 113.0
text = "Capture screen"
[connection signal="pressed" from="CaptureButton" to="." method="_on_CaptureButton_pressed"]