Merge pull request #1041 from chrisl8/2.5d-editor-view-update

Update 2.5D GDScript demo to display the editor plugin in Godot 4.
This commit is contained in:
Aaron Franke
2024-04-11 20:33:37 -07:00
committed by GitHub
15 changed files with 250 additions and 271 deletions

View File

@@ -1,103 +1,127 @@
@tool
extends Node2D
# If the mouse is farther than this many pixels, it won't grab anything.
const DEADZONE_RADIUS: float = 20
const DEADZONE_RADIUS_SQ: float = DEADZONE_RADIUS * DEADZONE_RADIUS
# Not pixel perfect for all axes in all modes, but works well enough.
# Rounding is not done until after the movement is finished.
const ROUGHLY_ROUND_TO_PIXELS = true
# Set when the node is created.
var node_25d: Node25D
var spatial_node
var _spatial_node
# Input from Viewport25D, represents if the mouse is clicked.
var wants_to_move = false
# Used to control the state of movement.
var _moving = false
var _start_position = Vector2()
var _start_mouse_position := Vector2.ZERO
# Stores state of closest or currently used axis.
var dominant_axis
var _dominant_axis
@onready var _lines = [$X, $Y, $Z]
@onready var _viewport_overlay: SubViewport = get_parent()
@onready var _viewport_25d_bg: ColorRect = _viewport_overlay.get_parent()
@onready var lines_root = $Lines
@onready var lines = [$Lines/X, $Lines/Y, $Lines/Z]
func _process(_delta):
if not lines:
return # Somehow this node hasn't been set up yet.
if not node_25d:
return # We're most likely viewing the Gizmo25D scene.
if not _lines:
return # Somehow this node hasn't been set up yet.
if not node_25d or not _viewport_25d_bg:
return # We're most likely viewing the Gizmo25D scene.
global_position = node_25d.global_position
# While getting the mouse position works in any viewport, it doesn't do
# anything significant unless the mouse is in the 2.5D viewport.
var mouse_position = get_local_mouse_position()
var mouse_position: Vector2 = _viewport_25d_bg.get_local_mouse_position()
var full_transform: Transform2D = _viewport_overlay.canvas_transform * global_transform
mouse_position = full_transform.affine_inverse() * mouse_position
if not _moving:
# If the mouse is farther than this many pixels, it won't grab anything.
var closest_distance = 20.0
dominant_axis = -1
for i in range(3):
lines[i].modulate.a = 0.8 # Unrelated, but needs a loop too.
var distance = _distance_to_segment_at_index(i, mouse_position)
if distance < closest_distance:
closest_distance = distance
dominant_axis = i
if dominant_axis == -1:
# If we're not hovering over a line, ensure they are placed correctly.
lines_root.global_position = node_25d.global_position
determine_dominant_axis(mouse_position)
if _dominant_axis == -1:
# If we're not hovering over a line, nothing to do.
return
lines[dominant_axis].modulate.a = 1
_lines[_dominant_axis].modulate.a = 1
if not wants_to_move:
_moving = false
elif wants_to_move and not _moving:
if _moving:
# When we're done moving, ensure the inspector is updated.
node_25d.notify_property_list_changed()
_moving = false
return
# By this point, we want to move.
if not _moving:
_moving = true
_start_position = mouse_position
if _moving:
# Change modulate of unselected axes.
lines[(dominant_axis + 1) % 3].modulate.a = 0.5
lines[(dominant_axis + 2) % 3].modulate.a = 0.5
# Calculate mouse movement and reset for next frame.
var mouse_diff = mouse_position - _start_position
_start_position = mouse_position
# Calculate movement.
var projected_diff = mouse_diff.project(lines[dominant_axis].points[1])
var movement = projected_diff.length() / Node25D.SCALE
if is_equal_approx(PI, projected_diff.angle_to(lines[dominant_axis].points[1])):
movement *= -1
# Apply movement.
spatial_node.transform.origin += spatial_node.transform.basis[dominant_axis] * movement
else:
# Make sure the gizmo is located at the object.
global_position = node_25d.global_position
if ROUGHLY_ROUND_TO_PIXELS:
spatial_node.transform.origin = (spatial_node.transform.origin * Node25D.SCALE).round() / Node25D.SCALE
# Move the gizmo lines appropriately.
lines_root.global_position = node_25d.global_position
node_25d.property_list_changed_notify()
_start_mouse_position = mouse_position
# By this point, we are moving.
move_using_mouse(mouse_position)
# Initializes after _ready due to the onready vars, called manually in Viewport25D.gd.
func determine_dominant_axis(mouse_position: Vector2) -> void:
var closest_distance = DEADZONE_RADIUS
_dominant_axis = -1
for i in range(3):
_lines[i].modulate.a = 0.8 # Unrelated, but needs a loop too.
var distance = _distance_to_segment_at_index(i, mouse_position)
if distance < closest_distance:
closest_distance = distance
_dominant_axis = i
func move_using_mouse(mouse_position: Vector2) -> void:
# Change modulate of unselected axes.
_lines[(_dominant_axis + 1) % 3].modulate.a = 0.5
_lines[(_dominant_axis + 2) % 3].modulate.a = 0.5
# Calculate movement.
var mouse_diff: Vector2 = mouse_position - _start_mouse_position
var line_end_point: Vector2 = _lines[_dominant_axis].points[1]
var projected_diff: Vector2 = mouse_diff.project(line_end_point)
var movement: float = projected_diff.length() * global_scale.x / Node25D.SCALE
if is_equal_approx(PI, projected_diff.angle_to(line_end_point)):
movement *= -1
# Apply movement.
var move_dir_3d: Vector3 = _spatial_node.transform.basis[_dominant_axis]
_spatial_node.transform.origin += move_dir_3d * movement
_snap_spatial_position()
# Move the gizmo appropriately.
global_position = node_25d.global_position
# Setup after _ready due to the onready vars, called manually in Viewport25D.gd.
# Sets up the points based on the basis values of the Node25D.
func initialize():
func setup(in_node_25d: Node25D):
node_25d = in_node_25d
var basis = node_25d.get_basis()
for i in range(3):
lines[i].points[1] = basis[i] * 3
_lines[i].points[1] = basis[i] * 3
global_position = node_25d.global_position
spatial_node = node_25d.get_child(0)
_spatial_node = node_25d.get_child(0)
func set_zoom(zoom: float) -> void:
var new_scale: float = EditorInterface.get_editor_scale() / zoom
global_scale = Vector2(new_scale, new_scale)
func _snap_spatial_position(step_meters: float = 1.0 / Node25D.SCALE) -> void:
var scaled_px: Vector3 = _spatial_node.transform.origin / step_meters
_spatial_node.transform.origin = scaled_px.round() * step_meters
# Figures out if the mouse is very close to a segment. This method is
# specialized for this script, it assumes that each segment starts at
# (0, 0) and it provides a deadzone around the origin.
func _distance_to_segment_at_index(index, point):
if not lines:
if not _lines:
return INF
if point.length_squared() < 400:
if point.length_squared() < DEADZONE_RADIUS_SQ:
return INF
var segment_end = lines[index].points[1]
var segment_end: Vector2 = _lines[index].points[1]
var length_squared = segment_end.length_squared()
if length_squared < 400:
if length_squared < DEADZONE_RADIUS_SQ:
return INF
var t = clamp(point.dot(segment_end) / length_squared, 0, 1)

View File

@@ -1,23 +1,21 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=4 uid="uid://cx4xo5jddm0g"]
[ext_resource path="res://addons/node25d/main_screen/gizmo_25d.gd" type="Script" id=1]
[ext_resource type="Script" path="res://addons/node25d/main_screen/gizmo_25d.gd" id="1"]
[node name="Gizmo25D" type="Node2D"]
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Lines" type="Node2D" parent="."]
[node name="X" type="Line2D" parent="Lines"]
[node name="X" type="Line2D" parent="."]
modulate = Color(1, 1, 1, 0.8)
points = PackedVector2Array(0, 0, 100, 0)
default_color = Color(0.91, 0.273, 0, 1)
[node name="Y" type="Line2D" parent="Lines"]
[node name="Y" type="Line2D" parent="."]
modulate = Color(1, 1, 1, 0.8)
points = PackedVector2Array(0, 0, 0, -100)
default_color = Color(0, 0.91, 0.273, 1)
[node name="Z" type="Line2D" parent="Lines"]
[node name="Z" type="Line2D" parent="."]
modulate = Color(1, 1, 1, 0.8)
points = PackedVector2Array(0, 0, 0, 100)
default_color = Color(0.3, 0, 1, 1)

View File

@@ -1,173 +1,119 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=5 format=4 uid="uid://d3xt5cbt06bfy"]
[ext_resource path="res://addons/node25d/main_screen/viewport_25d.gd" type="Script" id=1]
[ext_resource path="res://addons/node25d/main_screen/view_mode_button_group.tres" type="ButtonGroup" id=2]
[ext_resource type="Script" path="res://addons/node25d/main_screen/viewport_25d.gd" id="1"]
[ext_resource type="ButtonGroup" path="res://addons/node25d/main_screen/view_mode_button_group.tres" id="2"]
[sub_resource type="ViewportTexture" id=1]
[sub_resource type="ViewportTexture" id="1"]
viewport_path = NodePath("Viewport25D/Viewport2D")
[sub_resource type="ViewportTexture" id=2]
[sub_resource type="ViewportTexture" id="2"]
viewport_path = NodePath("Viewport25D/ViewportOverlay")
[node name="MainScreen25D" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TopBar" type="HBoxContainer" parent="."]
offset_right = 1600.0
offset_bottom = 32.0
rect_min_size = Vector2(0, 32)
layout_mode = 2
size_flags_horizontal = 3
[node name="ViewModeButtons" type="HBoxContainer" parent="TopBar"]
offset_right = 798.0
offset_bottom = 32.0
layout_mode = 2
size_flags_horizontal = 3
[node name="45Degree" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_right = 94.0
offset_bottom = 32.0
pressed = true
group = ExtResource( 2 )
layout_mode = 2
button_pressed = true
button_group = ExtResource("2")
text = "45 Degree"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Isometric" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_left = 98.0
offset_right = 188.0
offset_bottom = 32.0
group = ExtResource( 2 )
layout_mode = 2
button_group = ExtResource("2")
text = "Isometric"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TopDown" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_left = 192.0
offset_right = 283.0
offset_bottom = 32.0
group = ExtResource( 2 )
layout_mode = 2
button_group = ExtResource("2")
text = "Top Down"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FrontSide" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_left = 287.0
offset_right = 379.0
offset_bottom = 32.0
group = ExtResource( 2 )
layout_mode = 2
button_group = ExtResource("2")
text = "Front Side"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ObliqueY" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_left = 383.0
offset_right = 473.0
offset_bottom = 32.0
group = ExtResource( 2 )
layout_mode = 2
button_group = ExtResource("2")
text = "Oblique Y"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ObliqueZ" type="CheckBox" parent="TopBar/ViewModeButtons"]
offset_left = 477.0
offset_right = 568.0
offset_bottom = 32.0
group = ExtResource( 2 )
layout_mode = 2
button_group = ExtResource("2")
text = "Oblique Z"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Zoom" type="HBoxContainer" parent="TopBar"]
offset_left = 802.0
offset_right = 1600.0
offset_bottom = 32.0
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="ZoomOut" type="Button" parent="TopBar/Zoom"]
offset_left = 680.0
offset_right = 710.0
offset_bottom = 32.0
rect_min_size = Vector2(30, 0)
custom_minimum_size = Vector2(32, 2.08165e-12)
layout_mode = 2
text = "-"
[node name="ZoomPercent" type="Label" parent="TopBar/Zoom"]
offset_left = 714.0
offset_top = 9.0
offset_right = 764.0
offset_bottom = 23.0
rect_min_size = Vector2(50, 0)
custom_minimum_size = Vector2(100, 2.08165e-12)
layout_mode = 2
text = "100%"
align = 1
clip_text = true
horizontal_alignment = 1
[node name="ZoomReset" type="Button" parent="TopBar/Zoom/ZoomPercent"]
modulate = Color(1, 1, 1, 0)
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ZoomIn" type="Button" parent="TopBar/Zoom"]
offset_left = 768.0
offset_right = 798.0
offset_bottom = 32.0
rect_min_size = Vector2(30, 0)
custom_minimum_size = Vector2(32, 2.08165e-12)
layout_mode = 2
text = "+"
[node name="Spacer" type="Control" parent="TopBar/Zoom"]
layout_mode = 2
[node name="Viewport25D" type="ColorRect" parent="."]
offset_top = 36.0
offset_right = 1600.0
offset_bottom = 900.0
rect_clip_content = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color(0.301961, 0.301961, 0.301961, 1)
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Viewport2D" type="SubViewport" parent="Viewport25D"]
size = Vector2(1600, 864)
transparent_bg = true
disable_3d = true
usage = 1
render_target_v_flip = true
transparent_bg = true
size = Vector2i(1600, 864)
[node name="ViewportOverlay" type="SubViewport" parent="Viewport25D"]
size = Vector2(1600, 864)
transparent_bg = true
disable_3d = true
usage = 1
render_target_v_flip = true
transparent_bg = true
size = Vector2i(1600, 864)
[node name="ViewportTexture" type="TextureRect" parent="Viewport25D"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
texture = SubResource( 1 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
texture = SubResource("1")
expand_mode = 1
[node name="Overlay" type="TextureRect" parent="Viewport25D/ViewportTexture"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
texture = SubResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
texture = SubResource("2")
[connection signal="pressed" from="TopBar/Zoom/ZoomOut" to="Viewport25D" method="_on_ZoomOut_pressed"]
[connection signal="pressed" from="TopBar/Zoom/ZoomPercent/ZoomReset" to="Viewport25D" method="_on_ZoomReset_pressed"]

View File

@@ -7,15 +7,16 @@ var pan_center: Vector2
var viewport_center: Vector2
var view_mode_index := 0
var editor_interface: EditorInterface # Set in node25d_plugin.gd
var editor_interface: EditorInterface # Set in node25d_plugin.gd
var moving = false
@onready var viewport_2d = $Viewport2D
@onready var viewport_overlay = $ViewportOverlay
@onready var view_mode_button_group: ButtonGroup = $"../TopBar/ViewModeButtons/45Degree".group
@onready var view_mode_button_group: ButtonGroup = $"../TopBar/ViewModeButtons/45Degree".button_group
@onready var zoom_label: Label = $"../TopBar/Zoom/ZoomPercent"
@onready var gizmo_25d_scene = preload("res://addons/node25d/main_screen/gizmo_25d.tscn")
func _ready():
# Give Godot a chance to fully load the scene. Should take two frames.
await get_tree().process_frame
@@ -29,17 +30,19 @@ func _ready():
# Alright, we're loaded up. Now check if we have a valid world and assign it.
var world_2d = edited_scene_root.get_viewport().world_2d
if world_2d == get_viewport().world_2d:
return # This is the MainScreen25D scene opened in the editor!
return # This is the MainScreen25D scene opened in the editor!
viewport_2d.world_2d = world_2d
func _process(delta):
if not editor_interface: # Something's not right... bail!
func _process(_delta):
if not editor_interface: # Something's not right... bail!
return
# View mode polling.
var view_mode_changed_this_frame = false
var new_view_mode = view_mode_button_group.get_pressed_button().get_index()
var new_view_mode = -1
if view_mode_button_group.get_pressed_button():
new_view_mode = view_mode_button_group.get_pressed_button().get_index()
if view_mode_index != new_view_mode:
view_mode_index = new_view_mode
view_mode_changed_this_frame = true
@@ -53,8 +56,9 @@ func _process(delta):
var zoom = _get_zoom_amount()
# SubViewport size.
var size = get_global_rect().size
viewport_2d.size = size
var vp_size = get_global_rect().size
viewport_2d.size = vp_size
viewport_overlay.size = vp_size
# SubViewport transform.
var viewport_trans = Transform2D.IDENTITY
@@ -66,27 +70,31 @@ func _process(delta):
# Delete unused gizmos.
var selection = editor_interface.get_selection().get_selected_nodes()
var overlay_children = viewport_overlay.get_children()
for overlay_child in overlay_children:
var gizmos = viewport_overlay.get_children()
for gizmo in gizmos:
var contains = false
for selected in selection:
if selected == overlay_child.node_25d and not view_mode_changed_this_frame:
if selected == gizmo.node_25d and not view_mode_changed_this_frame:
contains = true
if not contains:
overlay_child.queue_free()
gizmo.queue_free()
# Add new gizmos.
for selected in selection:
if selected is Node25D:
var new = true
for overlay_child in overlay_children:
if selected == overlay_child.node_25d:
new = false
if new:
var gizmo = gizmo_25d_scene.instantiate()
viewport_overlay.add_child(gizmo)
gizmo.node_25d = selected
gizmo.initialize()
_ensure_node25d_has_gizmo(selected, gizmos)
# Update gizmo zoom.
for gizmo in gizmos:
gizmo.set_zoom(zoom)
func _ensure_node25d_has_gizmo(node: Node25D, gizmos: Array[Node]) -> void:
var new = true
for gizmo in gizmos:
if node == gizmo.node_25d:
return
var gizmo = gizmo_25d_scene.instantiate()
viewport_overlay.add_child(gizmo)
gizmo.setup(node)
# This only accepts input when the mouse is inside of the 2.5D viewport.
@@ -101,7 +109,7 @@ func _gui_input(event):
accept_event()
elif event.button_index == MOUSE_BUTTON_MIDDLE:
is_panning = true
pan_center = viewport_center - event.position
pan_center = viewport_center - event.position / _get_zoom_amount()
accept_event()
elif event.button_index == MOUSE_BUTTON_LEFT:
var overlay_children = viewport_overlay.get_children()
@@ -118,11 +126,13 @@ func _gui_input(event):
accept_event()
elif event is InputEventMouseMotion:
if is_panning:
viewport_center = pan_center + event.position
viewport_center = pan_center + event.position / _get_zoom_amount()
accept_event()
func _recursive_change_view_mode(current_node):
if not current_node:
return
if current_node.has_method("set_view_mode"):
current_node.set_view_mode(view_mode_index)
for child in current_node.get_children():
@@ -130,7 +140,7 @@ func _recursive_change_view_mode(current_node):
func _get_zoom_amount():
var zoom_amount = pow(1.05476607648, zoom_level) # 13th root of 2
var zoom_amount = pow(1.05476607648, zoom_level) # 13th root of 2
zoom_label.text = str(round(zoom_amount * 1000) / 10) + "%"
return zoom_amount

View File

@@ -5,15 +5,16 @@ const MainPanel = preload("res://addons/node25d/main_screen/main_screen_25d.tscn
var main_panel_instance
func _enter_tree():
main_panel_instance = MainPanel.instantiate()
main_panel_instance.get_child(1).editor_interface = get_editor_interface()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
EditorInterface.get_editor_main_screen().add_child(main_panel_instance)
# Hide the main panel.
make_visible(false)
_make_visible(false)
# When this plugin node enters tree, add the custom types.
add_custom_type("Node25D", "Node2D", preload("node_25d.gd"), preload("icons/node_25d_icon.png"))
add_custom_type("YSort25D", "Node", preload("y_sort_25d.gd"), preload("icons/y_sort_25d_icon.png"))
@@ -21,27 +22,33 @@ func _enter_tree():
func _exit_tree():
main_panel_instance.queue_free()
if main_panel_instance:
main_panel_instance.queue_free()
# When the plugin node exits the tree, remove the custom types.
remove_custom_type("ShadowMath25D")
remove_custom_type("YSort25D")
remove_custom_type("Node25D")
func has_main_screen():
func _has_main_screen():
return true
func make_visible(visible):
if visible:
main_panel_instance.show()
else:
main_panel_instance.hide()
func _make_visible(visible):
if main_panel_instance:
if visible:
main_panel_instance.show()
else:
main_panel_instance.hide()
func get_plugin_name():
func _get_plugin_name():
return "2.5D"
func get_plugin_icon():
func _get_plugin_icon():
return preload("res://addons/node25d/icons/viewport_25d.svg")
func _handles(obj: Object) -> bool:
return obj is Node25D

View File

@@ -2,8 +2,8 @@
# The transformation of its 2D form is controlled by its 3D child.
@tool
@icon("res://addons/node25d/icons/node_25d_icon.png")
extends Node2D
class_name Node25D
extends Node2D
# SCALE is the number of 2D units in one 3D unit. Ideally, but not necessarily, an integer.

View File

@@ -3,12 +3,10 @@
# is below the target object in the scene tree (not as a child).
@tool
@icon("res://addons/node25d/icons/shadow_math_25d_icon.png")
extends CharacterBody3D
class_name ShadowMath25D
extends ShapeCast3D
# The maximum distance below objects that shadows will appear (in 3D units).
var shadow_length = 1000.0
var _shadow_root: Node25D
var _target_math: Node3D
@@ -16,8 +14,14 @@ var _target_math: Node3D
func _ready():
_shadow_root = get_parent()
var index = _shadow_root.get_index()
if (index > 0): # Else, Shadow is not in a valid place.
_target_math = _shadow_root.get_parent().get_child(index - 1).get_child(0)
if index > 0: # Else, Shadow is not in a valid place.
var sibling_25d: Node = _shadow_root.get_parent().get_child(index - 1)
if sibling_25d.get_child_count() > 0:
var target = sibling_25d.get_child(0)
if target is Node3D:
_target_math = target
return
printerr("Shadow is not in the correct place, expected a previous sibling node with a 3D first child.")
func _physics_process(_delta):
@@ -25,11 +29,10 @@ func _physics_process(_delta):
if _shadow_root != null:
_shadow_root.visible = false
return # Shadow is not in a valid place or you're viewing the Shadow25D scene.
position = _target_math.position
var k = move_and_collide(Vector3.DOWN * shadow_length)
if k == null:
_shadow_root.visible = false
else:
force_shapecast_update()
if is_colliding():
global_position = get_collision_point(0)
_shadow_root.visible = true
global_transform = transform
else:
_shadow_root.visible = false

View File

@@ -11,9 +11,9 @@ func _ready():
_parent = get_parent()
for i in range(27):
# warning-ignore:integer_division
@warning_ignore("integer_division")
var a: int = (i / 9) - 1
# warning-ignore:integer_division
@warning_ignore("integer_division")
var b: int = (i / 3) % 3 - 1
var c: int = (i % 3) - 1
var spatial_position: Vector3 = 5 * (a * Vector3.RIGHT + b * Vector3.UP + c * Vector3.BACK)

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://bc8akj25hcmiy"]
[gd_scene load_steps=12 format=4 uid="uid://bc8akj25hcmiy"]
[ext_resource type="PackedScene" uid="uid://6o8sm5bti8d1" path="res://assets/ui/overlay.tscn" id="1"]
[ext_resource type="PackedScene" uid="uid://bg27d8sfehmr4" path="res://assets/player/player_25d.tscn" id="2"]
@@ -23,23 +23,23 @@ size = Vector3(10, 1, 10)
[node name="Overlay" parent="." instance=ExtResource("1")]
[node name="Player25D" parent="." instance=ExtResource("2")]
z_index = -3952
position = Vector2(0, -226.274)
z_index = -3956
position = Vector2(0, -11.3137)
[node name="Shadow25D" parent="." instance=ExtResource("3")]
visible = true
z_index = -3958
position = Vector2(0, -5.3033)
spatial_position = Vector3(0, 0.234375, 0)
position = Vector2(3.5845e-13, 11.3137)
spatial_position = Vector3(1.12016e-14, -0.5, 1.12016e-14)
[node name="Platform0" type="Node2D" parent="."]
z_index = -3954
z_index = -3952
position = Vector2(-256, -113.137)
script = ExtResource("4")
spatial_position = Vector3(-8, 5, 0)
spatial_position = Vector3(-8, 5, 2.08165e-12)
[node name="PlatformMath" type="StaticBody3D" parent="Platform0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 5, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 5, 2.08165e-12)
collision_layer = 1048575
collision_mask = 1048575
@@ -52,7 +52,7 @@ texture = ExtResource("6")
script = ExtResource("7")
[node name="Platform1" type="Node2D" parent="."]
z_index = -3956
z_index = -3954
position = Vector2(-256, -339.411)
script = ExtResource("4")
spatial_position = Vector3(-8, 5, -10)

View File

@@ -1,12 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://bg27d8sfehmr4"]
[gd_scene load_steps=6 format=4 uid="uid://bg27d8sfehmr4"]
[ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
[ext_resource type="Script" path="res://assets/player/player_math_25d.gd" id="3"]
[ext_resource type="Texture2D" uid="uid://bfdfertqyhf1u" path="res://assets/player/textures/jump.png" id="4"]
[ext_resource type="Script" path="res://assets/player/player_sprite.gd" id="5"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(1, 2, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_b17hs"]
[node name="Player25D" type="Node2D"]
z_index = 100
@@ -19,7 +18,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
script = ExtResource("3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerMath25D"]
shape = SubResource("1")
shape = SubResource("CapsuleShape3D_b17hs")
[node name="PlayerSprite" type="Sprite2D" parent="."]
z_index = 1

View File

@@ -1,6 +1,6 @@
# Handles Player-specific behavior like moving. We calculate such things with CharacterBody3D.
extends CharacterBody3D
class_name PlayerMath25D # No icon necessary
extends CharacterBody3D
var vertical_speed := 0.0
var isometric_controls := true
@@ -38,7 +38,7 @@ func _horizontal_movement(delta):
var movement_vec2 = Input.get_vector(&"move_left", &"move_right", &"move_forward", &"move_back")
var move_dir = localX * movement_vec2.x + localZ * movement_vec2.y
velocity = move_dir * delta * 1200
velocity = move_dir * 10
if Input.is_action_pressed(&"movement_modifier"):
velocity /= 2
@@ -47,10 +47,9 @@ func _horizontal_movement(delta):
# Checks Jump and applies gravity and vertical speed via move_and_collide.
func _vertical_movement(delta):
var localY = Vector3.UP
if Input.is_action_just_pressed(&"jump"):
vertical_speed = 0.55
vertical_speed -= delta * 2 # Gravity
var k = move_and_collide(localY * vertical_speed)
vertical_speed = 60
vertical_speed -= delta * 240 # Gravity
var k = move_and_collide(Vector3.UP * vertical_speed * delta)
if k != null:
vertical_speed = 0

View File

@@ -30,7 +30,7 @@ func _process(delta):
if movement:
hframes = 6
texture = _run
if (Input.is_action_pressed(&"movement_modifier")):
if Input.is_action_pressed(&"movement_modifier"):
delta /= 2
_progress = fmod((_progress + FRAMERATE * delta), 6)
frame = _direction * 6 + int(_progress)

View File

@@ -1,13 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://ivolxaqaaddk"]
[gd_scene load_steps=6 format=4 uid="uid://ivolxaqaaddk"]
[ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
[ext_resource type="Script" path="res://addons/node25d/shadow_math_25d.gd" id="3"]
[ext_resource type="Texture2D" uid="uid://dunp4dxxpftxb" path="res://addons/node25d/icons/shadow_math_25d_icon.png" id="4"]
[ext_resource type="Texture2D" uid="uid://4fvxohv2aowy" path="res://assets/shadow/textures/forty_five.png" id="5"]
[ext_resource type="Script" path="res://assets/shadow/shadow_sprite.gd" id="6"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(1, 0.002, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_v7tld"]
[node name="Shadow25D" type="Node2D"]
visible = false
@@ -15,17 +13,12 @@ position = Vector2(0, 22401.1)
script = ExtResource("1")
spatial_position = Vector3(0, -990, 0)
[node name="ShadowMath25D" type="CharacterBody3D" parent="."]
[node name="ShadowMath25D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -990, 0)
collision_layer = 16
shape = SubResource("SphereShape3D_v7tld")
target_position = Vector3(2.08165e-12, -100, 2.08165e-12)
collision_mask = 16
script = ExtResource("3")
__meta__ = {
"_editor_icon": ExtResource("4")
}
[node name="CollisionShape3D" type="CollisionShape3D" parent="ShadowMath25D"]
shape = SubResource("1")
[node name="ShadowSprite" type="Sprite2D" parent="."]
texture_filter = 2

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://6o8sm5bti8d1"]
[gd_scene load_steps=2 format=4 uid="uid://6o8sm5bti8d1"]
[ext_resource type="Script" path="res://assets/ui/control_hints.gd" id="1"]

View File

@@ -16,7 +16,7 @@ in Godot by mixing 2D and 3D nodes. It also adds a
2.5D editor viewport for easily editing 2.5D levels."
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://assets/demo_scene.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[display]
@@ -34,120 +34,120 @@ enabled=PackedStringArray("res://addons/node25d/plugin.cfg")
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
movement_modifier={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
reset_position={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
forty_five_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":85,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":85,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
isometric_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":73,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":73,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
top_down_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
front_side_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
oblique_y_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":75,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":75,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
]
}
oblique_z_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
]
}
toggle_isometric_controls={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":84,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":84,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":8,"pressure":0.0,"pressed":false,"script":null)
]
}
toggle_control_hints={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
]
}
move_clockwise={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
move_counterclockwise={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
view_cube_demo={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
exit={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}