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https://github.com/godotengine/godot-demo-projects.git
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Fix updated Android IAP project in c# (#1105)
* Update project to 4.3 Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
@@ -1,6 +1,9 @@
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<Project Sdk="Godot.NET.Sdk/4.3.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>AndroidIAP</RootNamespace>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>AndroidinapppurchaseswithC</RootNamespace>
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</PropertyGroup>
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</Project>
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@@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android in-app purchases with C#", "Android in-app purchases with C#.csproj", "{480953C3-B1FD-42F6-8A07-51A3F69024D7}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android in-app purchases with C#", "Android in-app purchases with C#.csproj", "{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -9,11 +9,11 @@ Global
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{480953C3-B1FD-42F6-8A07-51A3F69024D7}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{A29FB611-2B09-4E62-B23E-A68BAF8A8A3F}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@@ -38,17 +38,17 @@ namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling
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_payment = Engine.GetSingleton("GodotGooglePlayBilling");
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// These are all signals supported by the API
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// You can drop some of these based on your needs
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_payment.Connect(SignalName.Connected, Callable.From(OnGodotGooglePlayBilling_connected)); // No params
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_payment.Connect(SignalName.Disconnected, Callable.From(OnGodotGooglePlayBilling_disconnected)); // No params
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_payment.Connect(SignalName.ConnectError, Callable.From<int, string>(OnGodotGooglePlayBilling_connect_error)); // Response ID (int), Debug message (string)
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_payment.Connect(SignalName.SkuDetailsQueryCompleted, Callable.From<Array>(OnGodotGooglePlayBilling_sku_details_query_completed)); // SKUs (Array of Dictionary)
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_payment.Connect(SignalName.SkuDetailsQueryError, Callable.From<int,string,string[]>(OnGodotGooglePlayBilling_sku_details_query_error)); // Response ID (int), Debug message (string), Queried SKUs (string[])
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_payment.Connect(SignalName.PurchasesUpdated, Callable.From<Array>(OnGodotGooglePlayBilling_purchases_updated)); // Purchases (Array of Dictionary)
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_payment.Connect(SignalName.PurchaseError, Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_error)); // Response ID (int), Debug message (string)
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_payment.Connect(SignalName.PurchaseAcknowledged, Callable.From<string>(OnGodotGooglePlayBilling_purchase_acknowledged)); // Purchase token (string)
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_payment.Connect(SignalName.PurchaseAcknowledgementError, Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_acknowledgement_error)); // Response ID (int), Debug message (string), Purchase token (string)
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_payment.Connect(SignalName.PurchaseConsumed, Callable.From<string>(OnGodotGooglePlayBilling_purchase_consumed)); // Purchase token (string)
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_payment.Connect(SignalName.PurchaseConsumptionError, Callable.From<int,string,string>(OnGodotGooglePlayBilling_purchase_consumption_error)); // Response ID (int), Debug message (string), Purchase token (string)
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_payment.Connect("connected", Callable.From(OnGodotGooglePlayBilling_connected)); // No params
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_payment.Connect("disconnected", Callable.From(OnGodotGooglePlayBilling_disconnected)); // No params
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_payment.Connect("connect_error", Callable.From<int, string>(OnGodotGooglePlayBilling_connect_error)); // Response ID (int), Debug message (string)
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_payment.Connect("sku_details_query_completed", Callable.From<Array>(OnGodotGooglePlayBilling_sku_details_query_completed)); // SKUs (Array of Dictionary)
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_payment.Connect("sku_details_query_error", Callable.From<int,string,string[]>(OnGodotGooglePlayBilling_sku_details_query_error)); // Response ID (int), Debug message (string), Queried SKUs (string[])
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_payment.Connect("purchases_updated", Callable.From<Array>(OnGodotGooglePlayBilling_purchases_updated)); // Purchases (Array of Dictionary)
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_payment.Connect("purchase_error", Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_error)); // Response ID (int), Debug message (string)
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_payment.Connect("purchase_acknowledged", Callable.From<string>(OnGodotGooglePlayBilling_purchase_acknowledged)); // Purchase token (string)
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_payment.Connect("purchase_acknowledgement_error", Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_acknowledgement_error)); // Response ID (int), Debug message (string), Purchase token (string)
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_payment.Connect("purchase_consumed", Callable.From<string>(OnGodotGooglePlayBilling_purchase_consumed)); // Purchase token (string)
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_payment.Connect("purchase_consumption_error", Callable.From<int,string,string>(OnGodotGooglePlayBilling_purchase_consumption_error)); // Response ID (int), Debug message (string), Purchase token (string)
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}
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else
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{
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@@ -88,27 +88,27 @@ namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling
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#region GodotGooglePlayBilling Signals
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private void OnGodotGooglePlayBilling_connected() => EmitSignal(nameof(Connected));
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private void OnGodotGooglePlayBilling_connected() => EmitSignal(SignalName.Connected);
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private void OnGodotGooglePlayBilling_disconnected() => EmitSignal(nameof(Disconnected));
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private void OnGodotGooglePlayBilling_disconnected() => EmitSignal(SignalName.Disconnected);
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private void OnGodotGooglePlayBilling_connect_error(int code, string message) => EmitSignal(nameof(ConnectError), code, message);
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private void OnGodotGooglePlayBilling_connect_error(int code, string message) => EmitSignal(SignalName.ConnectError, code, message);
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private void OnGodotGooglePlayBilling_sku_details_query_completed(Array skuDetails) => EmitSignal(nameof(SkuDetailsQueryCompleted), skuDetails);
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private void OnGodotGooglePlayBilling_sku_details_query_completed(Array skuDetails) => EmitSignal(SignalName.SkuDetailsQueryCompleted, skuDetails);
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private void OnGodotGooglePlayBilling_sku_details_query_error(int code, string message, string[] querySkuDetails) => EmitSignal(nameof(SkuDetailsQueryError), code, message, querySkuDetails);
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private void OnGodotGooglePlayBilling_sku_details_query_error(int code, string message, string[] querySkuDetails) => EmitSignal(SignalName.SkuDetailsQueryError, code, message, querySkuDetails);
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private void OnGodotGooglePlayBilling_purchases_updated(Array purchases) => EmitSignal(nameof(PurchasesUpdated), purchases);
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private void OnGodotGooglePlayBilling_purchases_updated(Array purchases) => EmitSignal(SignalName.PurchasesUpdated, purchases);
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private void OnGodotGooglePlayBilling_purchase_error(int code, string message) => EmitSignal(nameof(PurchaseError), code, message);
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private void OnGodotGooglePlayBilling_purchase_error(int code, string message) => EmitSignal(SignalName.PurchaseError, code, message);
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private void OnGodotGooglePlayBilling_purchase_acknowledged(string purchaseToken) => EmitSignal(nameof(PurchaseAcknowledged), purchaseToken);
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private void OnGodotGooglePlayBilling_purchase_acknowledged(string purchaseToken) => EmitSignal(SignalName.PurchaseAcknowledged, purchaseToken);
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private void OnGodotGooglePlayBilling_purchase_acknowledgement_error(int code, string message) => EmitSignal(nameof(PurchaseAcknowledgementError), code, message);
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private void OnGodotGooglePlayBilling_purchase_acknowledgement_error(int code, string message) => EmitSignal(SignalName.PurchaseAcknowledgementError, code, message);
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private void OnGodotGooglePlayBilling_purchase_consumed(string purchaseToken) => EmitSignal(nameof(PurchaseConsumed), purchaseToken);
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private void OnGodotGooglePlayBilling_purchase_consumed(string purchaseToken) => EmitSignal(SignalName.Connected, purchaseToken);
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private void OnGodotGooglePlayBilling_purchase_consumption_error(int code, string message, string purchaseToken) => EmitSignal(nameof(PurchaseConsumptionError), code, message, purchaseToken);
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private void OnGodotGooglePlayBilling_purchase_consumption_error(int code, string message, string purchaseToken) => EmitSignal(SignalName.PurchaseConsumptionError, code, message, purchaseToken);
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#endregion
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}
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1
mono/android_iap/android/.build_version
Normal file
1
mono/android_iap/android/.build_version
Normal file
@@ -0,0 +1 @@
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4.3.stable.mono
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Binary file not shown.
@@ -0,0 +1,8 @@
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[config]
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name="GodotGooglePlayBilling"
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binary_type="local"
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binary="GodotGooglePlayBilling.1.2.0.release.aar"
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[dependencies]
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remote=["com.android.billingclient:billing:5.2.1"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://ckuhu5rgquv8h"]
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[gd_scene load_steps=3 format=3 uid="uid://dx43bqbhvi3am"]
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[ext_resource type="Script" path="res://Main.cs" id="1"]
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[ext_resource type="Script" path="res://GodotGooglePlayBilling/GooglePlayBilling.cs" id="2"]
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@@ -25,10 +25,10 @@ dialog_autowrap = true
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 300.0
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offset_top = 40.0
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offset_right = 996.0
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offset_bottom = 156.0
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offset_left = 242.711
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offset_top = 39.0
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offset_right = 1083.71
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offset_bottom = 297.0
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size_flags_horizontal = 2
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size_flags_vertical = 0
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text = "To test in-app purchase on android device,
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@@ -16,8 +16,8 @@ config/description="This demo shows how to make in-app payments in Android in C#
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Note: Running the demo requires exporting and uploading the game to Google Play."
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config/tags=PackedStringArray("demo", "mobile", "official", "porting")
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.3", "C#")
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config/icon="res://icon.webp"
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config/features=PackedStringArray("4.3", "C#", "Mobile")
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config/icon="res://icon.svg"
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[display]
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@@ -32,3 +32,4 @@ project/assembly_name="Android in-app purchases with C#"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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