Fix player and mob animations not looping in Squash the Creeps (#1020)

This was missed in the upgrade to 4.0, which reset loop mode properties
in Animation.
This commit is contained in:
Hugo Locurcio
2024-03-06 23:08:05 +01:00
committed by GitHub
parent 98e9176b73
commit 71eea49eba
3 changed files with 3 additions and 1 deletions

View File

@@ -129,7 +129,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
curve = SubResource("5")
[node name="SpawnLocation" type="PathFollow3D" parent="SpawnPath"]
transform = Transform3D(-4.37113e-08, 0, -0.999999, 0, 1, 0, 0.999999, 0, -4.37113e-08, 14, 0, -15)
transform = Transform3D(-4.37113e-08, 0, 0.999999, 0, 1, 0, -0.999999, 0, -4.37113e-08, 14, 0, -15)
rotation_mode = 1
cubic_interp = false
loop = false

View File

@@ -11,6 +11,7 @@ size = Vector3(0.418579, 0.569824, 0.833984)
[sub_resource type="Animation" id="2"]
length = 1.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true

View File

@@ -16,6 +16,7 @@ radius = 0.2
[sub_resource type="Animation" id="3"]
length = 1.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true