Add AMD FidelityFX Super Resolution 1.0 toggle to the 3D antialiasing demo (#871)

- Expose FSR Sharpness when FSR is enabled.
- Allow more granular controls for rendering scale factor.
- Add a FPS limit option when TAA is enabled, as TAA convergence quality depends
  on the rendered framerate.
- Display viewport resolution (taking 3D resolution scale into account)
  in the top-right corner.
- Decrease directional shadow bias to reduce peter-panning.
- Fix some particles not being scaled over a lifetime curve.
This commit is contained in:
Hugo Locurcio
2023-05-05 15:46:27 +02:00
committed by GitHub
parent 1eb4eccd55
commit 79edc17b70
19 changed files with 189 additions and 108 deletions

View File

@@ -12,7 +12,9 @@ This project showcases the various 3D antialiasing techniques supported by Godot
blurs the image (but less so than FXAA).
- Antialiasing quality is worse on fast-moving objects than other methods,
especially at lower framerates since the TAA won't have enough time to
converge on those objects.
converge on those objects. You can use the FPS limit setting provided
when TAA is enabled to compare quality between different framerates
(provided your graphics card can keep up).
- Can introduce ghosting artifacts on moving objects, especially if motion
vectors are not correctly generated from a given material shader.
- **Supersampling (SSAA):** The highest-quality technique, but also the most
@@ -27,13 +29,22 @@ Godot allows using multiple antialiasing techniques at the same time. This can
be useful to obtain the best possible quality, or to find a better performance
tradeoff.
A resolution scale slider is also provided. When set below 100%,
AMD FidelityFX Super Resolution 1.0 upscaling can be enabled to improve visuals
compared to traditional bilinear filtering.
> **Note**
>
> AMD FidelityFX Super Resolution 1.0 is **not** an antialiasing technique.
> It works best when used at the same time as another antialiasing method.
Language: GDScript
Renderer: Vulkan Clustered
Renderer: Forward Plus
## Screenshots
![Screenshot](screenshots/3d_anti_aliasing.png)
![Screenshot](screenshots/antialiasing.webp)
## Licenses

View File

@@ -15,11 +15,11 @@ var base_height = ProjectSettings.get_setting("display/window/size/viewport_heig
@onready var rotation_x = $CameraHolder/RotationX
@onready var camera = $CameraHolder/RotationX/Camera3D
func _ready():
camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
update_gui()
get_viewport().size_changed.connect(_on_viewport_size_changed)
func _unhandled_input(event):
@@ -76,25 +76,56 @@ func _on_fxaa_toggled(button_pressed):
func _on_temporal_antialiasing_toggled(button_pressed):
get_viewport().use_taa = button_pressed
$FPSLimit.visible = button_pressed
func _on_fps_limit_item_selected(index):
# The rendering FPS affects the appearance of TAA, as higher framerates allow it to converge faster.
# On high refresh rate monitors, TAA ghosting issues may appear less noticeable as a result
# (if the GPU can keep up).
match index:
0:
Engine.max_fps = 30
1:
Engine.max_fps = 60
2:
# No limit, other than what's enforced by V-Sync.
Engine.max_fps = 0
func _on_msaa_item_selected(index):
get_viewport().msaa_3d = index
func _on_render_scale_item_selected(index):
func _on_render_scale_value_changed(value):
get_viewport().scaling_3d_scale = value
$Antialiasing/HBoxContainer/Value.text = "%d%%" % (value * 100)
# Update viewport resolution text.
_on_viewport_size_changed()
# FSR 1.0 is only effective if render scale is below 100%, so hide the setting if at native resolution or higher.
$Antialiasing/FidelityFXFSR.visible = value < 1.0
$Antialiasing/FSRSharpness.visible = get_viewport().scaling_3d_mode == Viewport.SCALING_3D_MODE_FSR and value < 1.0
func _on_amd_fidelityfx_fsr1_toggled(button_pressed):
get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR if button_pressed else Viewport.SCALING_3D_MODE_BILINEAR
# FSR 1.0 is only effective if render scale is below 100%, so hide the setting if at native resolution or higher.
$Antialiasing/FSRSharpness.visible = button_pressed
func _on_fsr_sharpness_item_selected(index):
# *Lower* values of FSR sharpness are sharper.
match index:
0:
get_viewport().scaling_3d_scale = 0.5
get_viewport().fsr_sharpness = 2.0
1:
get_viewport().scaling_3d_scale = 0.75
get_viewport().fsr_sharpness = 0.8
2:
get_viewport().scaling_3d_scale = 1.0
get_viewport().fsr_sharpness = 0.4
3:
get_viewport().scaling_3d_scale = 1.25
get_viewport().fsr_sharpness = 0.2
4:
get_viewport().scaling_3d_scale = 1.5
5:
get_viewport().scaling_3d_scale = 1.75
6:
get_viewport().scaling_3d_scale = 2.0
get_viewport().fsr_sharpness = 0.0
func _on_viewport_size_changed():
$ViewportResolution.text = "Viewport resolution: %d×%d" % [get_viewport().size.x * get_viewport().scaling_3d_scale, get_viewport().size.y * get_viewport().scaling_3d_scale]

View File

@@ -330,6 +330,7 @@ shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_42opb")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
@@ -425,16 +426,16 @@ void fragment() {
render_priority = 0
shader = SubResource("Shader_rejcs")
shader_parameter/albedo = Color(1.2, 0.915333, 0.997134, 1)
shader_parameter/metallic = 0.0
shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_parameter/specular = 0.5
shader_parameter/texture_albedo = SubResource("NoiseTexture_bgiac")
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/metallic = 0.0
shader_parameter/uv1_scale = Vector3(2, 2, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = SubResource("NoiseTexture_bgiac")
[sub_resource type="CylinderMesh" id="CylinderMesh_oopii"]
height = 1.0
@@ -486,16 +487,16 @@ void fragment() {
render_priority = 0
shader = SubResource("Shader_ovufm")
shader_parameter/albedo = Color(1.2, 1.16365, 0.85123, 1)
shader_parameter/metallic = 0.0
shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_parameter/specular = 0.5
shader_parameter/texture_albedo = SubResource("NoiseTexture_bgiac")
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/metallic = 0.0
shader_parameter/uv1_scale = Vector3(2, 2, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = SubResource("NoiseTexture_bgiac")
[node name="AntiAliasingTestScene" type="WorldEnvironment"]
environment = SubResource("11")
@@ -515,6 +516,7 @@ mesh = SubResource("14")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.909487, -0.23874, 0.340349, 0, 0.818672, 0.574262, -0.415733, -0.522284, 0.744571, 3.9506, 3.39961, 3.54442)
shadow_enabled = true
shadow_bias = 0.03
shadow_normal_bias = 1.5
shadow_blur = 1.5
directional_shadow_mode = 0
@@ -689,7 +691,7 @@ draw_pass_1 = SubResource("BoxMesh_88317")
[node name="GPUParticlesCollisionBox3D" type="GPUParticlesCollisionBox3D" parent="Testers/StaticGPUParticles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
extents = Vector3(2, 1, 2)
size = Vector3(4, 2, 4)
[node name="MovingGPUParticles" type="Node3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -56)
@@ -707,7 +709,7 @@ draw_pass_1 = SubResource("BoxMesh_88317")
[node name="GPUParticlesCollisionBox3D2" type="GPUParticlesCollisionBox3D" parent="Testers/MovingGPUParticles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
extents = Vector3(2, 1, 2)
size = Vector3(4, 2, 4)
[node name="MovingDecal" type="Node3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -60)
@@ -781,44 +783,42 @@ offset_right = -24.0
offset_bottom = -24.0
text = "Next »"
[node name="FPSLimit" type="OptionButton" parent="."]
visible = false
offset_left = 404.0
offset_top = 64.0
offset_right = 609.0
offset_bottom = 95.0
item_count = 3
selected = 2
popup/item_0/text = "30 FPS Limit"
popup/item_0/id = 0
popup/item_1/text = "60 FPS Limit"
popup/item_1/id = 1
popup/item_2/text = "No FPS Limit (V-Sync)"
popup/item_2/id = 3
[node name="Antialiasing" type="VBoxContainer" parent="."]
offset_left = 24.0
offset_top = 24.0
offset_right = 210.0
offset_bottom = 55.0
offset_right = 394.0
offset_bottom = 260.0
theme_override_constants/separation = 10
[node name="Label" type="Label" parent="Antialiasing"]
layout_mode = 2
offset_right = 370.0
offset_bottom = 26.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
text = "Antialiasing Options:"
[node name="FXAA" type="CheckButton" parent="Antialiasing"]
layout_mode = 2
offset_top = 36.0
offset_right = 370.0
offset_bottom = 67.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_constants/outline_size = 4
text = "FXAA (Fast)"
[node name="TemporalAntialiasing" type="CheckButton" parent="Antialiasing"]
layout_mode = 2
offset_top = 77.0
offset_right = 370.0
offset_bottom = 108.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_constants/outline_size = 4
text = "Temporal antialiasing (Fast)"
[node name="MSAA" type="OptionButton" parent="Antialiasing"]
layout_mode = 2
offset_top = 118.0
offset_right = 370.0
offset_bottom = 149.0
item_count = 4
selected = 0
popup/item_0/text = "No MSAA (Fastest)"
@@ -830,31 +830,79 @@ popup/item_2/id = 2
popup/item_3/text = "8× MSAA (Slowest)"
popup/item_3/id = 3
[node name="RenderScale" type="OptionButton" parent="Antialiasing"]
[node name="HBoxContainer" type="HBoxContainer" parent="Antialiasing"]
layout_mode = 2
offset_top = 159.0
offset_right = 370.0
offset_bottom = 190.0
item_count = 7
selected = 2
popup/item_0/text = "50% Render Scale (Fastest)"
theme_override_constants/separation = 15
[node name="Label" type="Label" parent="Antialiasing/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 4
text = "Render Scale"
vertical_alignment = 1
[node name="RenderScale" type="HSlider" parent="Antialiasing/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
size_flags_stretch_ratio = 3.0
min_value = 0.25
max_value = 2.0
step = 0.01
value = 1.0
[node name="Value" type="Label" parent="Antialiasing/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 4
text = "100%"
vertical_alignment = 1
[node name="FidelityFXFSR" type="CheckButton" parent="Antialiasing"]
visible = false
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 4
text = "AMD FidelityFX Super Resolution 1.0"
[node name="FSRSharpness" type="OptionButton" parent="Antialiasing"]
visible = false
layout_mode = 2
item_count = 5
selected = 3
popup/item_0/text = "No FSR Sharpness"
popup/item_0/id = 0
popup/item_1/text = "75% Render Scale (Fast)"
popup/item_1/text = "Low FSR Sharpness"
popup/item_1/id = 1
popup/item_2/text = "100% Render Scale (Average)"
popup/item_2/text = "Medium FSR Sharpness"
popup/item_2/id = 2
popup/item_3/text = "125% Render Scale (1.56× SSAA, Slow)"
popup/item_3/text = "High FSR Sharpness"
popup/item_3/id = 3
popup/item_4/text = "150% Render Scale (2.25× SSAA, Slower)"
popup/item_4/text = "Highest FSR Sharpness"
popup/item_4/id = 4
popup/item_5/text = "175% Render Scale (3.06× SSAA, Very Slow)"
popup/item_5/id = 5
popup/item_6/text = "200% Render Scale (4× SSAA, Slowest)"
popup/item_6/id = 6
[node name="ViewportResolution" type="Label" parent="."]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -344.0
offset_top = 16.0
offset_right = -16.0
offset_bottom = 55.0
grow_horizontal = 0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 4
text = "Viewport resolution: 1152×648"
horizontal_alignment = 2
[connection signal="pressed" from="Previous" to="." method="_on_previous_pressed"]
[connection signal="pressed" from="Next" to="." method="_on_next_pressed"]
[connection signal="item_selected" from="FPSLimit" to="." method="_on_fps_limit_item_selected"]
[connection signal="toggled" from="Antialiasing/FXAA" to="." method="_on_fxaa_toggled"]
[connection signal="toggled" from="Antialiasing/TemporalAntialiasing" to="." method="_on_temporal_antialiasing_toggled"]
[connection signal="item_selected" from="Antialiasing/MSAA" to="." method="_on_msaa_item_selected"]
[connection signal="item_selected" from="Antialiasing/RenderScale" to="." method="_on_render_scale_item_selected"]
[connection signal="value_changed" from="Antialiasing/HBoxContainer/RenderScale" to="." method="_on_render_scale_value_changed"]
[connection signal="toggled" from="Antialiasing/FidelityFXFSR" to="." method="_on_amd_fidelityfx_fsr1_toggled"]
[connection signal="item_selected" from="Antialiasing/FSRSharpness" to="." method="_on_fsr_sharpness_item_selected"]

View File

@@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/dutch_ship_medium_1k.gltf-9a8c4d23ef33512c7c0
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -24,5 +25,8 @@ meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
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gltf/embedded_image_handling=1

View File

@@ -4,23 +4,22 @@ importer="texture"
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View File

@@ -4,23 +4,22 @@ importer="texture"
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path.etc2="res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.etc2.ctex"
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View File

@@ -4,23 +4,22 @@ importer="texture"
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View File

@@ -4,23 +4,22 @@ importer="texture"
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View File

@@ -8,9 +8,6 @@
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_global_script_class_icons={}
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@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint.png-879be22678d20d2d134debfc46f5226d.ct
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@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint_normal.png-7924e58454336706ecd6d73c7236
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