Fixing Autoload(Singletons) Demo for Godot 4

Not really any fixing were required, some data changed between versions
when opening and testing everything. Did some changes to the project
settings (2d to canvas_items). Everything works fine without problems.

Change to Vulkan Mobile
This commit is contained in:
Voylin
2022-04-03 14:11:55 +09:00
parent e6c19ff4a9
commit 7d7c08ad54
4 changed files with 11 additions and 17 deletions

View File

@@ -4,7 +4,7 @@ This demo shows how to use autoloads to change between scenes.
Language: GDScript
Renderer: GLES 2
Renderer: Vulkan Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/529

View File

@@ -6,13 +6,14 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
config/name="Autoload (Singletons)"
config/description="This demo shows how to use autoloads to change between scenes."
run/main_scene="res://scene_a.tscn"
config/features=PackedStringArray("4.0")
[autoload]
@@ -20,20 +21,13 @@ global="res://global.gd"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
vulkan/rendering/back_end=1

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://bh2ylkcsgejgy"]
[ext_resource path="res://scene_a.gd" type="Script" id=1]
[ext_resource type="Script" path="res://scene_a.gd" id="1"]
[node name="SceneA" type="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
script = ExtResource( "1" )
[node name="Label" type="Label" parent="."]
offset_left = 64.0

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://pt77vxjf3uwe"]
[ext_resource path="res://scene_b.gd" type="Script" id=1]
[ext_resource type="Script" path="res://scene_b.gd" id="1"]
[node name="SceneB" type="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
script = ExtResource( "1" )
__meta__ = {
"_edit_use_anchors_": false
}