Fix bomb collisions through walls

This commit is contained in:
MotH
2023-01-24 22:01:36 +01:00
parent b626d3e628
commit 7ddaf29f8d

View File

@@ -11,8 +11,12 @@ func explode():
return
for p in in_area:
if p.has_method("exploded"):
# Exploded has a master keyword, so it will only be received by the master.
p.rpc("exploded", from_player)
# Checks if there is wall in between bomb and the object
var world_state = get_world_2d().direct_space_state
var result = world_state.intersect_ray(position, p.position)
if not result.collider is TileMap:
# Exploded has a master keyword, so it will only be received by the master.
p.rpc("exploded", from_player)
func done():