Merge pull request #495 from TwistedTwigleg/IK_Demo_Godot_3_2_2_Fix

Godot 3.2 IK demo SkeletonIK error fix
This commit is contained in:
Aaron Franke
2020-07-02 13:56:29 -04:00
committed by GitHub

View File

@@ -35,30 +35,6 @@ material/0 = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )]
[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
material/0 = ExtResource( 6 )
material/1 = ExtResource( 7 )
[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"]
process_priority = 1
root_bone = "Left_UpperArm"
tip_bone = "Left_Hand"
use_magnet = true
magnet = Vector3( 8, 6, 0 )
target_node = NodePath("../../../../Camera/Targets/TargetLeft")
script = ExtResource( 1 )
[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"]
process_priority = 1
root_bone = "Right_UpperArm"
tip_bone = "Right_Hand"
use_magnet = true
magnet = Vector3( -8, 6, 0 )
target_node = NodePath("../../../../Camera/Targets/TargetRight")
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11 )
fov = 74.0
@@ -88,6 +64,30 @@ transform = Transform( -0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.06
[node name="TargetRight" type="Position3D" parent="Camera/Targets"]
transform = Transform( -0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513 )
[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )]
[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
material/0 = ExtResource( 6 )
material/1 = ExtResource( 7 )
[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"]
process_priority = 1
root_bone = "Left_UpperArm"
tip_bone = "Left_Hand"
use_magnet = true
magnet = Vector3( 8, 6, 0 )
target_node = NodePath("../../../../Camera/Targets/TargetLeft")
script = ExtResource( 1 )
[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"]
process_priority = 1
root_bone = "Right_UpperArm"
tip_bone = "Right_Hand"
use_magnet = true
magnet = Vector3( -8, 6, 0 )
target_node = NodePath("../../../../Camera/Targets/TargetRight")
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0