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https://github.com/godotengine/godot-demo-projects.git
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Merge pull request #89 from TwistedTwigleg/gd_paint
Added a simple drawing demo (GD paint)
This commit is contained in:
259
2d/gd_paint/PaintControl.gd
Normal file
259
2d/gd_paint/PaintControl.gd
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extends Control
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# The TL position of the canvas
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var TL_node
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# A list to hold all of the dictionaries that make up each brush.
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var brush_data_list = []
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# A boolean to hold whether or not the mouse is inside the drawing area, the mouse position last _process call
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# and the position of the mouse when the left mouse button was pressed
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var is_mouse_in_drawing_area = false
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var last_mouse_pos = Vector2()
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var mouse_click_start_pos = null
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# A boolean to tell whether we've set undo_elements_list_num, which holds the size of draw_elements_list
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# before a new stroke is added (unless the current brush mode is 'rectangle shape' or 'circle shape', in
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# which case we do things a litte differently. See the undo_stroke function for more details)
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var undo_set = false
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var undo_element_list_num = -1
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# A constant for whether or not we're needing to undo a shape
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const UNDO_MODE_SHAPE = -2
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# A constant for whether or not we can undo
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const UNDO_NONE = -1
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# Enums for the various modes and brush shapes that can be applied
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enum BRUSH_MODES {
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pencil, eraser, circle_shape, rectangle_shape
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}
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enum BRUSH_SHAPES {
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rectangle, circle
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}
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# The current brush settings: The mode, size, color, and shape we have currently selected
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var brush_mode = BRUSH_MODES.pencil
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var brush_size = 32
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var brush_color = Color(1, 1, 1, 1)
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var brush_shape = BRUSH_SHAPES.circle;
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# The color of the background. We need this for the eraser (see the how we handle the eraser
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# in the _draw function for more details)
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var bg_color = Color(1, 1, 1, 1)
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# How large is the image (it's actually the size of DrawingAreaBG, because that's our background canvas)
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const IMAGE_SIZE = Vector2(930, 720)
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func _ready():
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# Get the top left position node. We need this to find out whether or not the mouse is inside the canvas
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TL_node = get_node("TLPos")
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set_process(true)
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func _process(_delta):
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var mouse_pos = get_viewport().get_mouse_position()
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# Check if the mouse is currently inside the canvas/drawing-area
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is_mouse_in_drawing_area = false
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if mouse_pos.x > TL_node.global_position.x:
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if mouse_pos.y > TL_node.global_position.y:
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is_mouse_in_drawing_area = true
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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# If we do not have a position for when the mouse was first clicked, then this most
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# be the first time is_mouse_button_pressed has been called since the mouse button was
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# released, so we need to store the position
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if mouse_click_start_pos == null:
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mouse_click_start_pos = mouse_pos
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# If the mouse is inside the canvas and the mouse is 1px away from the position of the mouse last _process call
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if check_if_mouse_is_inside_canvas():
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if mouse_pos.distance_to(last_mouse_pos) >= 1:
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# If we are in pencil or eraser mode, then we need to draw
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if brush_mode == BRUSH_MODES.pencil or brush_mode == BRUSH_MODES.eraser:
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# If undo has not been set, meaning we've started a new stroke, then store the size of the
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# draw_elements_list so we can undo from this point in time
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if undo_set == false:
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undo_set = true
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undo_element_list_num = brush_data_list.size()
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# Add the brush object to draw_elements_array
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add_brush(mouse_pos, brush_mode)
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else:
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# We've finished our stroke, so we can set a new undo (if a new storke is made)
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undo_set = false
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# If the mouse is inside the canvas
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if check_if_mouse_is_inside_canvas():
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# If we're using either the circle shape mode, or the rectangle shape mode, then
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# add the brush object to draw_elements_array
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if brush_mode == BRUSH_MODES.circle_shape or brush_mode == BRUSH_MODES.rectangle_shape:
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add_brush(mouse_pos, brush_mode)
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# We handle undo's differently than either pencil or eraser mode, so we need to set undo
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# element_list_num to -2 so we can tell if we need to undo a shape. See undo_stroke for details
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undo_element_list_num = UNDO_MODE_SHAPE
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# Since we've released the left mouse, we need to get a new mouse_click_start_pos next time
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#is_mouse_button_pressed is true.
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mouse_click_start_pos = null
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# Store mouse_pos as last_mouse_pos now that we're done with _process
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last_mouse_pos = mouse_pos
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func check_if_mouse_is_inside_canvas():
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# Make sure we have a mouse click starting position
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if mouse_click_start_pos != null:
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# Make sure the mouse click starting position is inside the canvas.
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# This is so if we start out click outside the canvas (say chosing a color from the color picker)
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# and then move our mouse back into the canvas, it won't start painting
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if mouse_click_start_pos.x > TL_node.global_position.x:
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if mouse_click_start_pos.y > TL_node.global_position.y:
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# Make sure the current mouse position is inside the canvas
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if is_mouse_in_drawing_area == true:
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return true
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return false
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func undo_stroke():
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# Only undo a stroke if we have one
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if undo_element_list_num == UNDO_NONE:
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return
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# If we are undoing a shape, then we can just remove the latest brush
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if undo_element_list_num == UNDO_MODE_SHAPE:
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if brush_data_list.size() > 0:
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brush_data_list.remove(brush_data_list.size() - 1)
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# Now that we've undone a shape, we cannot undo again until another stoke is added
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undo_element_list_num = UNDO_NONE
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# NOTE: if we only had shape brushes, then we could remove the above line and could let the user
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# undo until we have a empty element list
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# Otherwise we're removing a either a pencil stroke or a eraser stroke.
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else:
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# Figure out how many elements/brushes we've added in the last stroke
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var elements_to_remove = brush_data_list.size() - undo_element_list_num
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# Remove all of the elements we've added this in the last stroke
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#warning-ignore:unused_variable
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for elment_num in range(0, elements_to_remove):
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brush_data_list.pop_back()
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# Now that we've undone a stoke, we cannot undo again until another stoke is added
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undo_element_list_num = UNDO_NONE
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# Redraw the brushes
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update()
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func add_brush(mouse_pos, type):
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# Make new brush dictionary that will hold all of the data we need for the brush.
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var new_brush = {}
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# Populate the dictionary with values based on the global brush variables.
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# We will override these as needed if the brush is a rectange or circle.
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new_brush.brush_type = type
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new_brush.brush_pos = mouse_pos
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new_brush.brush_shape = brush_shape
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new_brush.brush_size = brush_size
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new_brush.brush_color = brush_color
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# If the new bursh is a rectangle shape, we need to calculate the top left corner of the rectangle and the
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# bottom right corner of the rectangle
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if type == BRUSH_MODES.rectangle_shape:
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var TL_pos = Vector2()
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var BR_pos = Vector2()
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# Figure out the left and right positions of the corners and assign them to the proper variable
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if mouse_pos.x < mouse_click_start_pos.x:
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TL_pos.x = mouse_pos.x
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BR_pos.x = mouse_click_start_pos.x
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else:
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TL_pos.x = mouse_click_start_pos.x
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BR_pos.x = mouse_pos.x
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# Figure out the top and bottom positions of the corners and assign them to the proper variable
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if mouse_pos.y < mouse_click_start_pos.y:
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TL_pos.y = mouse_pos.y
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BR_pos.y = mouse_click_start_pos.y
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else:
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TL_pos.y = mouse_click_start_pos.y
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BR_pos.y = mouse_pos.y
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# Assign the positions to the brush
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new_brush.brush_pos = TL_pos
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new_brush.brush_shape_rect_pos_BR = BR_pos
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# If the brush isa circle shape, then we need to calculate the radius of the circle
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if type == BRUSH_MODES.circle_shape:
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# Get the center point inbetween the mouse position and the position of the mouse when we clicked
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var center_pos = Vector2((mouse_pos.x + mouse_click_start_pos.x) / 2, (mouse_pos.y + mouse_click_start_pos.y) / 2)
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# Assign the brush position to the center point, and calculate the radius of the circle using the distance from
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# the center to the top/bottom positon of the mouse
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new_brush.brush_pos = center_pos
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new_brush.brush_shape_circle_radius = center_pos.distance_to(Vector2(center_pos.x, mouse_pos.y))
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# Add the brush and update/draw all of the brushes
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brush_data_list.append(new_brush)
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update()
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func _draw():
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# Go through all of the brushes in brush_data_list
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for brush in brush_data_list:
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# If the brush is a pencil
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if brush.brush_type == BRUSH_MODES.pencil:
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# If the brush shape is a rectangle, then we need to make a Rect2 so we can use draw_rect.
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# Draw_rect draws a rectagle at the top left corner, using the scale for the size.
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# So we offset the position by half of the brush size so the rectangle's center is at mouse position
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if brush.brush_shape == BRUSH_SHAPES.rectangle:
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var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
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draw_rect(rect, brush.brush_color)
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# If the brush shape is a circle, then we draw a circle at the mouse position,
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# making the radius half of brush size (so the circle is brush size pixels in diameter)
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elif brush.brush_shape == BRUSH_SHAPES.circle:
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draw_circle(brush.brush_pos, brush.brush_size / 2, brush.brush_color)
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# If the brush is a eraser
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elif brush.brush_type == BRUSH_MODES.eraser:
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# NOTE: this is a really cheap way of erasing that isn't really erasing!
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# However, this gives similar results in a fairy simple way!
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# Erasing works exactly the same was as pencil does for both the rectangle shape and the circle shape,
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# but instead of using brush.brush_color, we instead use bg_color instead.
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if brush.brush_shape == BRUSH_SHAPES.rectangle:
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var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
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draw_rect(rect, bg_color)
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elif brush.brush_shape == BRUSH_SHAPES.circle:
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draw_circle(brush.brush_pos, brush.brush_size / 2, bg_color)
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# If the brush is a rectangle shape
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elif brush.brush_type == BRUSH_MODES.rectangle_shape:
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# We make a Rect2 with the postion at the top left. To get the size we take the bottom right position
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# and subtract the top left corner's position
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var rect = Rect2(brush.brush_pos, brush.brush_shape_rect_pos_BR - brush.brush_pos)
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draw_rect(rect, brush.brush_color)
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# If the brush is a circle shape
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elif brush.brush_type == BRUSH_MODES.circle_shape:
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# We simply draw a circle using stored in brush
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draw_circle(brush.brush_pos, brush.brush_shape_circle_radius, brush.brush_color)
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func save_picture(path):
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# Wait a couple frames so the save dialog isn't in the way
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yield (get_tree(), "idle_frame")
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yield (get_tree(), "idle_frame")
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# Get the viewport image
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var img = get_viewport().get_texture().get_data()
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# Crop the image so we only have canvas area.
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var cropped_image = img.get_rect(Rect2(TL_node.global_position, IMAGE_SIZE))
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# Flip the image on the Y-axis (it's flipped upside down by default)
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cropped_image.flip_y()
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# Save the image with the passed in path we got from the save dialog
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cropped_image.save_png(path)
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BIN
2d/gd_paint/PaintTools.png
Normal file
BIN
2d/gd_paint/PaintTools.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 440 B |
221
2d/gd_paint/Paint_root.tscn
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221
2d/gd_paint/Paint_root.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://PaintControl.gd" type="Script" id=1]
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[ext_resource path="res://ToolsPanel.gd" type="Script" id=2]
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[ext_resource path="res://PaintTools.png" type="Texture" id=3]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 1, 1, 1, 1 )
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[node name="PaintRoot" type="Control"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="DrawingAreaBG" type="Panel" parent="."]
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margin_left = 350.0
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margin_right = 1280.0
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margin_bottom = 720.0
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custom_styles/panelf = SubResource( 1 )
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custom_styles/panel = SubResource( 1 )
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custom_styles/panelnc = SubResource( 1 )
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[node name="PaintControl" type="Control" parent="."]
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editor/display_folded = true
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margin_right = 40.0
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margin_bottom = 40.0
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script = ExtResource( 1 )
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[node name="TLPos" type="Position2D" parent="PaintControl"]
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position = Vector2( 350, 0 )
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[node name="ToolsPanel" type="Panel" parent="."]
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editor/display_folded = true
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margin_right = 350.0
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margin_bottom = 720.0
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script = ExtResource( 2 )
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[node name="LabelTools" type="Label" parent="ToolsPanel"]
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margin_left = 20.0
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margin_top = 10.0
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margin_right = 330.0
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margin_bottom = 24.0
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text = "Selected tool: pencil"
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align = 1
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[node name="ButtonToolPencil" type="Button" parent="ToolsPanel"]
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editor/display_folded = true
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margin_left = 40.0
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margin_top = 40.0
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margin_right = 100.0
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margin_bottom = 100.0
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[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolPencil"]
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position = Vector2( 30, 30 )
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scale = Vector2( 2.5, 2.5 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 16, 16 )
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[node name="ButtonToolEraser" type="Button" parent="ToolsPanel"]
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editor/display_folded = true
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margin_left = 110.0
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margin_top = 40.0
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margin_right = 170.0
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margin_bottom = 100.0
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[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolEraser"]
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position = Vector2( 30, 30 )
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scale = Vector2( 2.5, 2.5 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 16, 0, 16, 16 )
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[node name="ButtonToolRectangle" type="Button" parent="ToolsPanel"]
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editor/display_folded = true
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margin_left = 180.0
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margin_top = 40.0
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margin_right = 240.0
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margin_bottom = 100.0
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||||
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||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolRectangle"]
|
||||
position = Vector2( 30, 30 )
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||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
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region_rect = Rect2( 0, 16, 16, 16 )
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||||
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[node name="ButtonToolCircle" type="Button" parent="ToolsPanel"]
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editor/display_folded = true
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margin_left = 250.0
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margin_top = 40.0
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margin_right = 310.0
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margin_bottom = 100.0
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|
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[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolCircle"]
|
||||
position = Vector2( 30, 30 )
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||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 16, 16, 16, 16 )
|
||||
|
||||
[node name="LabelBrushColor" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 120.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 134.0
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||||
text = "Current color"
|
||||
align = 1
|
||||
|
||||
[node name="ColorPickerBrush" type="ColorPickerButton" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 140.0
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||||
margin_right = 330.0
|
||||
margin_bottom = 190.0
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||||
color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="LabelBrushSize" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 210.0
|
||||
margin_right = 330.0
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||||
margin_bottom = 224.0
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||||
text = "Brush size: 32px"
|
||||
align = 1
|
||||
|
||||
[node name="HScrollBarBrushSize" type="HScrollBar" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 230.0
|
||||
margin_right = 330.0
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||||
margin_bottom = 260.0
|
||||
min_value = 1.0
|
||||
value = 32.0
|
||||
|
||||
[node name="LabelBrushShape" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 280.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 294.0
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||||
text = "Brush shape: circle"
|
||||
align = 1
|
||||
|
||||
[node name="ButtonShapeBox" type="Button" parent="ToolsPanel"]
|
||||
editor/display_folded = true
|
||||
margin_left = 100.0
|
||||
margin_top = 300.0
|
||||
margin_right = 160.0
|
||||
margin_bottom = 360.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonShapeBox"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 16, 16, 16 )
|
||||
|
||||
[node name="ButtonShapeCircle" type="Button" parent="ToolsPanel"]
|
||||
editor/display_folded = true
|
||||
margin_left = 190.0
|
||||
margin_top = 300.0
|
||||
margin_right = 250.0
|
||||
margin_bottom = 360.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonShapeCircle"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 16, 16, 16, 16 )
|
||||
|
||||
[node name="LabelBackgroundColor" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 400.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 414.0
|
||||
text = "Background color"
|
||||
align = 1
|
||||
|
||||
[node name="ColorPickerBackground" type="ColorPickerButton" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 420.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 470.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
edit_alpha = false
|
||||
|
||||
[node name="LabelStats" type="Label" parent="ToolsPanel"]
|
||||
modulate = Color( 0.414062, 0.414062, 0.414062, 1 )
|
||||
margin_left = 20.0
|
||||
margin_top = 590.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 604.0
|
||||
text = "Brush objects: 00000"
|
||||
align = 1
|
||||
|
||||
[node name="ButtonUndo" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 520.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 560.0
|
||||
text = "Undo last stroke"
|
||||
|
||||
[node name="ButtonSave" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 620.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 660.0
|
||||
text = "Save picture"
|
||||
|
||||
[node name="ButtonClear" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 670.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 710.0
|
||||
text = "Clear picture"
|
||||
|
||||
[node name="SaveFileDialog" type="FileDialog" parent="."]
|
||||
margin_right = 600.0
|
||||
margin_bottom = 400.0
|
||||
resizable = true
|
||||
access = 2
|
||||
filters = PoolStringArray( "*.png" )
|
||||
current_dir = "/home/ubuntu_noah/Documents/New_2019_GitHub_Repositories/godot-demo-projects/2d/gd_paint"
|
||||
current_path = "/home/ubuntu_noah/Documents/New_2019_GitHub_Repositories/godot-demo-projects/2d/gd_paint/"
|
||||
120
2d/gd_paint/ToolsPanel.gd
Normal file
120
2d/gd_paint/ToolsPanel.gd
Normal file
@@ -0,0 +1,120 @@
|
||||
extends Panel
|
||||
|
||||
|
||||
var paint_control
|
||||
|
||||
var label_tools
|
||||
var label_brush_size
|
||||
var label_brush_shape
|
||||
var label_stats
|
||||
|
||||
var save_dialog
|
||||
|
||||
|
||||
func _ready():
|
||||
# Get PaintControl and SaveFileDialog
|
||||
paint_control = get_parent().get_node("PaintControl")
|
||||
save_dialog = get_parent().get_node("SaveFileDialog")
|
||||
|
||||
# warning-ignore-all:return_value_discarded
|
||||
# Assign all of the needed signals for the oppersation buttons
|
||||
get_node("ButtonUndo").connect("pressed", self, "button_pressed", ["undo_stroke"])
|
||||
get_node("ButtonSave").connect("pressed", self, "button_pressed", ["save_picture"])
|
||||
get_node("ButtonClear").connect("pressed", self, "button_pressed", ["clear_picture"])
|
||||
|
||||
# Assign all of the needed signals for the brush buttons
|
||||
get_node("ButtonToolPencil").connect("pressed", self, "button_pressed", ["mode_pencil"])
|
||||
get_node("ButtonToolEraser").connect("pressed", self, "button_pressed", ["mode_eraser"])
|
||||
get_node("ButtonToolRectangle").connect("pressed", self, "button_pressed", ["mode_rectangle"])
|
||||
get_node("ButtonToolCircle").connect("pressed", self, "button_pressed", ["mode_circle"])
|
||||
get_node("ButtonShapeBox").connect("pressed", self, "button_pressed", ["shape_rectangle"])
|
||||
get_node("ButtonShapeCircle").connect("pressed", self, "button_pressed", ["shape_circle"])
|
||||
|
||||
# Assign all of the needed signals for the other brush settings (and ColorPickerBackground)
|
||||
get_node("ColorPickerBrush").connect("color_changed", self, "brush_color_changed")
|
||||
get_node("ColorPickerBackground").connect("color_changed", self, "background_color_changed")
|
||||
get_node("HScrollBarBrushSize").connect("value_changed", self, "brush_size_changed")
|
||||
|
||||
# Assign the 'file_selected' signal in SaveFileDialog
|
||||
save_dialog.connect("file_selected", self, "save_file_selected")
|
||||
|
||||
# Get all of the labels so we can update them when settings change
|
||||
label_tools = get_node("LabelTools")
|
||||
label_brush_size = get_node("LabelBrushSize")
|
||||
label_brush_shape = get_node("LabelBrushShape")
|
||||
label_stats = get_node("LabelStats")
|
||||
|
||||
# Set physics process so we can update the status label
|
||||
set_physics_process(true)
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
# Update the status label with the newest brush element count
|
||||
label_stats.text = "Brush objects: " + String(paint_control.brush_data_list.size())
|
||||
|
||||
|
||||
func button_pressed(button_name):
|
||||
# If a brush mode button is pressed
|
||||
var tool_name = null
|
||||
var shape_name = null
|
||||
|
||||
if button_name == "mode_pencil":
|
||||
paint_control.brush_mode = paint_control.BRUSH_MODES.pencil
|
||||
tool_name = "pencil"
|
||||
elif button_name == "mode_eraser":
|
||||
paint_control.brush_mode = paint_control.BRUSH_MODES.eraser
|
||||
tool_name = "eraser"
|
||||
elif button_name == "mode_rectangle":
|
||||
paint_control.brush_mode = paint_control.BRUSH_MODES.rectangle_shape
|
||||
tool_name = "rectangle shape"
|
||||
elif button_name == "mode_circle":
|
||||
paint_control.brush_mode = paint_control.BRUSH_MODES.circle_shape
|
||||
tool_name = "circle shape"
|
||||
|
||||
# If a brush shape button is pressed
|
||||
elif button_name == "shape_rectangle":
|
||||
paint_control.brush_shape = paint_control.BRUSH_SHAPES.rectangle
|
||||
shape_name = "rectangle"
|
||||
elif button_name == "shape_circle":
|
||||
paint_control.brush_shape = paint_control.BRUSH_SHAPES.circle
|
||||
shape_name = "circle";
|
||||
|
||||
# If a opperation button is pressed
|
||||
elif button_name == "clear_picture":
|
||||
paint_control.brush_data_list = []
|
||||
paint_control.update()
|
||||
elif button_name == "save_picture":
|
||||
save_dialog.popup_centered()
|
||||
elif button_name == "undo_stroke":
|
||||
paint_control.undo_stroke()
|
||||
|
||||
# Update the labels (in case the brush mode or brush shape has changed)
|
||||
if tool_name != null:
|
||||
label_tools.text = "Selected tool: " + tool_name
|
||||
if shape_name != null:
|
||||
label_brush_shape.text = "Brush shape: " + shape_name
|
||||
|
||||
|
||||
func brush_color_changed(color):
|
||||
# Change the brush color to whatever color the color picker is
|
||||
paint_control.brush_color = color
|
||||
|
||||
|
||||
func background_color_changed(color):
|
||||
# Change the background color to whatever colorthe background color picker is
|
||||
get_parent().get_node("DrawingAreaBG").modulate = color
|
||||
paint_control.bg_color = color
|
||||
# Because of how the eraser works we also need to redraw the paint control
|
||||
paint_control.update()
|
||||
|
||||
|
||||
func brush_size_changed(value):
|
||||
# Change the size of the brush, and update the label to reflect the new value
|
||||
paint_control.brush_size = ceil(value)
|
||||
label_brush_size.text = "Brush size: " + String(ceil(value)) + "px"
|
||||
|
||||
|
||||
func save_file_selected(path):
|
||||
# Call save_picture in paint_control, passing in the path we recieved from SaveFileDialog
|
||||
paint_control.save_picture(path)
|
||||
|
||||
14
2d/gd_paint/default_env.tres
Normal file
14
2d/gd_paint/default_env.tres
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
sun_energy = 16.0
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
BIN
2d/gd_paint/icon.png
Normal file
BIN
2d/gd_paint/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 884 B |
35
2d/gd_paint/project.godot
Normal file
35
2d/gd_paint/project.godot
Normal file
@@ -0,0 +1,35 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="GD Paint"
|
||||
run/main_scene="res://Paint_root.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
Reference in New Issue
Block a user