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Fix typing errors in webrtc_signaling demo (#1096)
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@@ -97,13 +97,13 @@ func _peer_disconnected(id: int) -> void:
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rtc_mp.remove_peer(id)
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func _offer_received(id: int, offer: int) -> void:
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func _offer_received(id: int, offer: String) -> void:
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print("Got offer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
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func _answer_received(id: int, answer: int) -> void:
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func _answer_received(id: int, answer: String) -> void:
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print("Got answer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
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@@ -25,8 +25,8 @@ signal connected(id: int, use_mesh: bool)
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signal disconnected()
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signal peer_connected(id: int)
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signal peer_disconnected(id: int)
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signal offer_received(id: int, offer: int)
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signal answer_received(id: int, answer: int)
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signal offer_received(id: int, offer: String)
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signal answer_received(id: int, answer: String)
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signal candidate_received(id: int, mid: String, index: int, sdp: String)
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signal lobby_sealed()
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@@ -19,8 +19,8 @@ func _ready() -> void:
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@rpc("any_peer", "call_local")
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func ping(argument: String) -> void:
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_log("[Multiplayer] Ping from peer %d: arg: %s" % [multiplayer.get_remote_sender_id(), argument])
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func ping(argument: float) -> void:
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_log("[Multiplayer] Ping from peer %d: arg: %f" % [multiplayer.get_remote_sender_id(), argument])
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func _mp_server_connected() -> void:
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@@ -225,7 +225,7 @@ func _parse_msg(peer: Peer) -> bool:
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if not lobbies.has(peer.lobby): # Lobby not found?
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return false
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var lobby: Peer = lobbies[peer.lobby]
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var lobby: Lobby = lobbies[peer.lobby]
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if msg.type == Message.SEAL:
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# Client is sealing the room.
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